Non-corporeal: Difference between revisions

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'''Non-corporeal''' refers to anything that does not possess material substance in the physical plane. In the context of GemStone, it is usually in reference to various creature, often [[undead]], which are insubstantial and possess only a spiritual or ghostly form. Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. Usually, they cannot be killed by a critical injury, they do not take wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them. Many of these creatures will evaporate quickly after death, much faster than the usual natural creature decay.
'''Non-corporeal''' refers to anything that does not possess material substance in the physical plane. In the context of GemStone, it is usually in reference to various creature, often [[undead]], which are insubstantial and possess only a spiritual or ghostly form. Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. Usually, they cannot be killed by a critical injury, they do not take wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them. Many of these creatures will evaporate quickly after death, much faster than the usual natural creature decay.

Non-corporeal critters have their own critical table which overides the critical table for the attack type used on them. e.g. using an arrow will give results from the non-corporeal table rather than the puncture table.


''For the list of non-corporeal creatures, see the [[:Category:Non-corporeal undead creatures|category page]].''
''For the list of non-corporeal creatures, see the [[:Category:Non-corporeal undead creatures|category page]].''

Revision as of 09:10, 3 September 2016

Non-corporeal refers to anything that does not possess material substance in the physical plane. In the context of GemStone, it is usually in reference to various creature, often undead, which are insubstantial and possess only a spiritual or ghostly form. Creatures such as this have a number of factors that cause them to be different in combat than regular creatures. Usually, they cannot be killed by a critical injury, they do not take wounds from damage, and some types of attack are less effective or entirely ineffective at injuring them. Many of these creatures will evaporate quickly after death, much faster than the usual natural creature decay.

Non-corporeal critters have their own critical table which overides the critical table for the attack type used on them. e.g. using an arrow will give results from the non-corporeal table rather than the puncture table.

For the list of non-corporeal creatures, see the category page.

Other Information

The sorcerer spell Phase (704) possesses a feature that forces non-corporeal creatures into physical form, which subjects them to the normal limitations and weaknesses that corporeal creatures have.

Disintegrate (705) is particularly powerful when used against non-corporeal creatures, actually stronger than when normally used against corporeal creatures.

Non-corporeal creatures cannot be animated with Animate Dead (730).

The Symbol of Transcendence is obtained at the twelfth step of the Order of Voln. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take damage as if they were a non-corporeal creature.

The Symbol of Disruption is obtained at the twentieth step of the Order of Voln. Invoking this symbol will cause the player and all group members to be surrounded by a churning spectral aura. Any non-corporeal undead struck while under this symbol's effect will be dealt roundtime based on the critical rank of the attack and will suffer a temporary penalty to AS/DS/CS/TD/CMAN while disrupted.

Kai's Smite is obtained at the twenty first step of the Order of Voln. This attack is activated via the SMITE (verb) and NOT by invoking the symbol. When the attack connects with a non-corporeal creature, instead of doing damage, it will temporarily corporealize it.

Decay and looting

Non-corporeal creatures decay at the point they would have made their next action. This can be very fast, but if they are subject to roundtime before being finished off, this will delay decay and make them much easier to loot. In extreme cases e.g. the critter mstrikes, and is then hit with a 20s RT manoever result, a non-corporeal creature could actually take longer than the standard time to decay.

See Also