Oteska's Haven: Difference between revisions

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'''Oteska's Marsh''' was the name of a pirate and smuggler settlement north of [[River's Rest]].
'''Oteska's Haven''' was smuggler settlement north of [[River's Rest]] named after a famous pirate. It is located in the northeastern portion of the [[Miasmal Forest]] over [[Maelstrom Bay]].


Oteska's Marsh was established by [[Oteska the Corsair]] during the [[Grand Era of Piracy]], which ran from 4275 to 4325. Oteska's Marsh survived the decline of piracy and was inhabited until the arrival of [[Syssanis]] in 5006. Over the next two years, mysterious beasts began stalking [[River Rat|river rats]], who began to turn up missing. Eventually, the settlement was abandoned out of fear for safety, and its inhabitants replaced with [[troll|trolls]], [[undead]], and hags. A shrine to [[Niima]] remained the only safe place in the settlement ever after.
Oteska's Haven was established by [[Oteska the Corsair]] during the [[Grand Era of Piracy]], which ran from 4275 to 4325. Oteska's Marsh survived the decline of piracy and was inhabited until the arrival of [[Syssanis]] in 5006. Over the next two years, mysterious beasts began stalking [[River Rat|river rats]], who began to turn up missing. Eventually, the settlement was abandoned out of fear for safety, and its inhabitants replaced with [[troll|trolls]], [[undead]], and hags. A [[Niima#Oteska's Shrine, River's Rest|shrine to Niima]] remained the only safe place in the settlement ever after.


==Indigenous creatures==
[[Category: River's Rest]]
*[[greater bog troll]]
*[[greater moor wight]]
*[[swamp hag]]
*[[greater fetid corpse]]
*[[luminous spectre]]

[[Category:River's Rest Hunting Areas]]

Latest revision as of 14:00, 31 December 2014

Oteska's Haven was smuggler settlement north of River's Rest named after a famous pirate. It is located in the northeastern portion of the Miasmal Forest over Maelstrom Bay.

Oteska's Haven was established by Oteska the Corsair during the Grand Era of Piracy, which ran from 4275 to 4325. Oteska's Marsh survived the decline of piracy and was inhabited until the arrival of Syssanis in 5006. Over the next two years, mysterious beasts began stalking river rats, who began to turn up missing. Eventually, the settlement was abandoned out of fear for safety, and its inhabitants replaced with trolls, undead, and hags. A shrine to Niima remained the only safe place in the settlement ever after.

Indigenous creatures