Pain (711): Difference between revisions

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{{spell |
{{spell |
| name = Pain Infliction
| name = Pain
| number = 711
| number = 711
| mnemonic = PAIN
| mnemonic = PAIN
| duration = Instantaneous
| duration = Instantaneous
| type = Attack ([[warding]])
| type = Attack
| subtype = [[Warding]]
| target = Single
| interval = One-shot
| dtype = [[Hitpoint]]
| ctype = No [[critical]] damage
| status = Up to 7 sec [[Roundtime|RT]]
| navigation = {{Sorcerer base navigation}}
}}
}}
__TOC__
'''Pain''' is a [[warding]] attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum [[health]] loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of [[roundtime]] (RT), temporarily incapacitating it. Pain does not cause any [[critical]] [[wound]]s. A higher warding failure and training in [[Sorcerous Lore, Necromancy]] can increase both health loss and the target's [[RT]] penalty.


'''Pain''' is capped at 200 damage per cast.
[[Category:Sorcerer Base Spells]]


<small>''The tables are a product of Gespry's research on Pain.''</small>
This spell will cause the target extreme amounts of pain, resulting in health loss and the potential to temporarily incapacitate the target for short amounts of time. Dependant upon [[warding]] failure, between 20% and 35% of target’s ''maximum'' health is lost, and up to seven seconds of [[roundtime]] can be inflicted on the most successful of casts. Training in [[Sorcerous Lore, Necromancy]] increases the potency of the magic by reducing the threshold of warding required to acheive each level of pain's effect. 0.3 ranks per level is required to acheive the full effect of 35% health loss and 7 sec RT at an [[endroll]] of 166 or greater. At 1x, the enroll required is dropped to 141+. Training beyond 1x has no effect on Pain.

* The following information is a product of [http://gs4sorcerer.com/index.php?module=ContentExpress&file=index&func=display&ceid=5&meid=11 Gespry's research on Pain]


==Hitpoint Percentage Messaging Table==
{| {{prettytable}}
{| {{prettytable}}
|-bgcolor=#cccccc
|-bgcolor=skyblue
!Damage
!Damage
!Messaging
!Messaging
Line 23: Line 31:
|0
|0
|-
|-
|23.3%
|23%
|{Target} shudders in pain.
|{Target} shudders in pain.
|0
|0
|-
|-
|25.83%
|26%
|{Target} twists in great pain!
|{Target} twists in great pain!
|3
|3
|-
|-
|29.16%
|29%
|{Target} is wracked with painful spasms!
|{Target} is wracked with painful spasms!
|4
|4
|-
|-
|31.6%
|32%
|{Target} shudders and twists in intense pain!
|{Target} shudders and twists in intense pain!
|6
|6
Line 43: Line 51:
|7
|7
|}
|}

==Lore Benefits==
Necromancy Lore potentially affects the results in three ways:

# Increased [[hitpoint]] damage
# Increased target [[roundtime]]
# Lower [[endroll]] thresholds

Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with [[endroll]]s of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.

Example: A level 30 sorcerer with 15 ranks (0.5 per level) of Necromancy Lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be ''{Target} is wracked with painful spasms!'' and the target will also incur 4 seconds of RT.


{| {{prettytable}}
{| {{prettytable}}
|-bgcolor=#cccccc
|-bgcolor=skyblue
!Ranks
!Lore Ranks per Level
!20%
!20% HP
!23.3%
!23% HP
!26% HP
!25.83%
!29.16%
!29% HP
!31.6%
!32% HP
!35%
!35% HP
|-
|-
|<center>0 Ranks</center>
|0x
|101-113
|101-113
|114-126
|114-126
Line 61: Line 80:
|N/A
|N/A
|N/A
|N/A
|- style = "background:Aliceblue;"
|-
|<center>0.1 Ranks</center>
|.1x
|101-108
|101-108
|109-121
|109-121
Line 70: Line 89:
|N/A
|N/A
|-
|-
|<center>0.2 Ranks</center>
|.2x
|101-106
|101-106
|107-116
|107-116
Line 77: Line 96:
|N/A
|N/A
|N/A
|N/A
|- style = "background:Aliceblue;"
|-
|<center>0.3 Ranks</center>
|.3x
|101-106
|101-106
|107-113
|107-113
Line 85: Line 104:
|138-165
|138-165
|166+
|166+
|-
|-
|<center>0.4 Ranks</center>
|.4x
|101-106
|101-106
|107-113
|107-113
Line 93: Line 112:
|133-160
|133-160
|161+
|161+
|- style = "background:Aliceblue;"
|-
|<center>0.5 Ranks</center>
|.5x
|101-106
|101-106
|107-113
|107-113
Line 102: Line 121:
|156+
|156+
|-
|-
|<center>0.6 Ranks</center>
|.6x
|101-106
|101-106
|107-113
|107-113
Line 109: Line 128:
|127-150
|127-150
|151+
|151+
|- style = "background:Aliceblue;"
|-
|<center>0.7 Ranks</center>
|.7x
|101-106
|101-106
|107-113
|107-113
Line 118: Line 137:
|147+
|147+
|-
|-
|<center>0.8 Ranks</center>
|.8x
|101-106
|101-106
|107-113
|107-113
Line 125: Line 144:
|127-143
|127-143
|144+
|144+
|- style = "background:Aliceblue;"
|-
|<center>0.9 Ranks</center>
|.9x
|101-106
|101-106
|107-113
|107-113
Line 134: Line 153:
|142+
|142+
|-
|-
|<center>1 Rank</center>
|1x
|101-106
|101-106
|107-113
|107-113
Line 142: Line 161:
|141+
|141+
|}
|}
{{Top}}

==Messaging==
;Character as target
<pre{{log2}}>
You gesture.
CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366
Warding failed!
You are wracked with painful spasms!
... 38 points of damage!
Roundtime: 4 sec.
</pre>

;Creature as target
<pre{{log2}}>
You gesture at a grizzled triton executioner.
CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186
Warding failed!
A grizzled triton executioner is wracked with painful spasms!
... 131 points of damage!
</pre>

''Note: the [[Lich (software)]] script '''crit_type_tracker''' will display the damage percentage and roundtime incurred by the target.''

Revision as of 21:35, 4 April 2021

Pain (711)
Mnemonic [PAIN]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
State(s) Inflicted Up to 7 sec RT 
Critical Type No critical damage 
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Pain is a warding attack spell that will cause the target extreme amounts of pain resulting in (1) a minimum health loss of 20% of the target's maximum health, and (2) the potential to placing the target in 3 to 7 seconds of roundtime (RT), temporarily incapacitating it. Pain does not cause any critical wounds. A higher warding failure and training in Sorcerous Lore, Necromancy can increase both health loss and the target's RT penalty.

Pain is capped at 200 damage per cast.

The tables are a product of Gespry's research on Pain.

Hitpoint Percentage Messaging Table

Damage Messaging RT
20% {Target} cringes in pain. 0
23% {Target} shudders in pain. 0
26% {Target} twists in great pain! 3
29% {Target} is wracked with painful spasms! 4
32% {Target} shudders and twists in intense pain! 6
35% {Target} contorts in excruciating agony! 7

Lore Benefits

Necromancy Lore potentially affects the results in three ways:

  1. Increased hitpoint damage
  2. Increased target roundtime
  3. Lower endroll thresholds

Necromancy Lore increases the potency of the magic by reducing warding thresholds required to achieve each level of pain's effect. A minimum of 0.3 ranks per level is required to achieve the full effect of 35% health loss and 7 seconds RT with endrolls of +166 or greater. With one rank per level (1x) of necromancy lore the endroll requirement for maximum damage/RT is reduced from +166 to +141. Lore training above one rank per level has no additional affect.

Example: A level 30 sorcerer with 15 ranks (0.5 per level) of Necromancy Lore casts Pain at a target. With an endroll of 125 the target will sustain an HP loss of 29% of its maximum health. The associated messaging will be {Target} is wracked with painful spasms! and the target will also incur 4 seconds of RT.

Lore Ranks per Level 20% HP 23% HP 26% HP 29% HP 32% HP 35% HP
0 Ranks
101-113 114-126 127+ N/A N/A N/A
0.1 Ranks
101-108 109-121 122-134 135+ N/A N/A
0.2 Ranks
101-106 107-116 117-129 130+ N/A N/A
0.3 Ranks
101-106 107-113 114-124 125-137 138-165 166+
0.4 Ranks
101-106 107-113 114-119 120-132 133-160 161+
0.5 Ranks
101-106 107-113 114-119 120-127 128-155 156+
0.6 Ranks
101-106 107-113 114-119 120-126 127-150 151+
0.7 Ranks
101-106 107-113 114-119 120-126 127-146 147+
0.8 Ranks
101-106 107-113 114-119 120-126 127-143 144+
0.9 Ranks
101-106 107-113 114-119 120-126 127-142 142+
1 Rank
101-106 107-113 114-119 120-126 127-140 141+
Return to the top of this page.

Messaging

Character as target
You gesture.
CS: +547 - TD: +290 + CvA: +6 + d100: +98 - -5 == +366 
Warding failed!
You are wracked with painful spasms!
... 38 points of damage!
Roundtime: 4 sec.
Creature as target
You gesture at a grizzled triton executioner.
CS: +552 - TD: +448 + CvA: +25 + d100: +57 == +186
Warding failed!
A grizzled triton executioner is wracked with painful spasms!
... 131 points of damage!

Note: the Lich (software) script crit_type_tracker will display the damage percentage and roundtime incurred by the target.