Pale scaled shaper: Difference between revisions

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<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div>

{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from existing creature page may result in missing fields -->
| level = 102<!-- This will also be used at the end of the page in the near level creature template -->
| level = 102<!-- This will also be used at the end of the page in the near level creature template -->
| family = <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| type = ?<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = Living
| undead = No<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 265
| hitpoints = 265
| roundtime = ?
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY. -->
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| PAA =
| PAA =
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 454
| BTA = +454
| WD1 = Spell<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Disintegrate<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD2 =
| WD2 = Cloak of Shadows
| WD3 =
| WD3 =
| WDA = 306
| WDA = +353
| WDB = +431
| OS1 = Gas cloud<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Gas cloud<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 =
| OS2 = Major Elemental Wave
| OS3 = Spiritual Abolition
| OS4 = Condemn
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 =
| AB1 =
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}}
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 =
| Melee = 555+
| Melee = 555+
| Ranged = ?
| Ranged = 429-616
| Bolt = ?
| Bolt = ?
| UDF = ?
| UDF = ?
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| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
| PalTD = ?
| PalTD = 349
| RanTD = ?
| RanTD = 368
| SorTD = ?
| SorTD = ?
| WizTD = ?
| WizTD = ?
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|Summons sidewinder cobras}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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{{Creature end}}
{{Creature end}}


A pale scaled shaper is far taller than a her ought to be, with a stretched appearance like that of a doll tugged by battling children. That is, if she is even she: the pale robes that she wears, with their faint appliqued patterns of winking copper scales, betray only the most suggestive promise of a herself form beneath. There is something upsettingly inhuman about the shaper's face, which has the shape and proportions of a human's, but eyes that glow like green embers and a dusting of ridged scales on its cheeks and brow.
<pre{{log2|margin-right=26em}}>A pale scaled shaper is far taller than a woman ought to be, with a stretched appearance like that of a doll tugged by battling children. That is, if she is even female: the pale robes that she wears, with their faint appliqued patterns of winking copper scales, betray only the most suggestive promise of a feminine form beneath. There is something upsettingly inhuman about the shaper's face, which has the shape and proportions of a human's, but eyes that glow like green embers and a dusting of ridged scales on its cheeks and brow.</pre>


==Hunting Strategies==
==Hunting Strategies==


Shapers spawn with [[Wall of Force (140)]] and [[Cloak of Shadows (712)]] (with retributive [[Condemn (309)]]) active) as well as [[Soul Ward (319)]]. However, if you can overcome their DS, their lack of armor leaves them vulnerable. They will occasionally cast [[Major Elemental Wave (435)]] back-to-back.


Shapers will automatically stand from prone, even if stunned. This happens 3-5 seconds after being knocked down. Grizzled shapers (generated by [[Adventurer's Guild]] bounties) can stand up and prepare or cast a spell on the same action.

On very rare occasions, shapers can used the evoked version of Condemn, causing 10 damage cycles instantly. This may only be possible after a shaper has killed someone.


==Other Information==
==Other Information==
{{addmetext}}
;
<pre{{log2|margin-right=26em}}>


Shapers will turn dead adventurers, [[Lithe veiled sentinel|Lithe Veiled Sentinels]], and [[Deathsworn fanatic|Deathsworn Fanatics]] into a [[Shambling lurk|Shambling Lurk]]:
</pre>

<pre{{log2|margin-right=26em}}>
A pale scaled shaper stoops and places a hand on your chest. Green-tinged light spews from her hand, suffusing your flesh. For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul. Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.
</pre>


Shapers can summon [[sidewinder]] cobras on occasion if given enough time. The sidewinders can be skinned.
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND PASTE LOG, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag -->


{{Nearlevel
{{Nearlevel

Latest revision as of 10:57, 17 April 2023

Pale scaled shaper
Level 102
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Sanctum
BCS Yes
HP 265
Speed ?
Attack Attributes
Bolt Spells
Major Fire +454 AS
Warding Spells
Disintegrate +353 CS
Cloak of Shadows +431 CS
Misc. Offensive Spells
Gas cloud
Major Elemental Wave
Spiritual Abolition
Condemn
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee 555+
Ranged 429-616
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base 349
Ranger Base 368
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Spirit Warding I
Spirit Warding II
Lesser Shroud
Cloak of Shadows
Spirit Shield
Bravery
Thurfel's Ward
Other Unique Abilities
Summons sidewinder cobras
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None
A pale scaled shaper is far taller than a woman ought to be, with a stretched appearance like that of a doll tugged by battling children.  That is, if she is even female: the pale robes that she wears, with their faint appliqued patterns of winking copper scales, betray only the most suggestive promise of a feminine form beneath.  There is something upsettingly inhuman about the shaper's face, which has the shape and proportions of a human's, but eyes that glow like green embers and a dusting of ridged scales on its cheeks and brow.

Hunting Strategies

Shapers spawn with Wall of Force (140) and Cloak of Shadows (712) (with retributive Condemn (309)) active) as well as Soul Ward (319). However, if you can overcome their DS, their lack of armor leaves them vulnerable. They will occasionally cast Major Elemental Wave (435) back-to-back.

Shapers will automatically stand from prone, even if stunned. This happens 3-5 seconds after being knocked down. Grizzled shapers (generated by Adventurer's Guild bounties) can stand up and prepare or cast a spell on the same action.

On very rare occasions, shapers can used the evoked version of Condemn, causing 10 damage cycles instantly. This may only be possible after a shaper has killed someone.

Other Information

Shapers will turn dead adventurers, Lithe Veiled Sentinels, and Deathsworn Fanatics into a Shambling Lurk:

A pale scaled shaper stoops and places a hand on your chest.  Green-tinged light spews from her hand, suffusing your flesh.  For a moment, you feel nothing but incredible heat and power flowing through you, but something goes terribly wrong, and a cold hand tugs at your soul.  Your last living sight is that of your flesh sloughing away like serpentskin, giving rise to something shambling and heinous.

Shapers can summon sidewinder cobras on occasion if given enough time. The sidewinders can be skinned.

Near-level creatures - edit
Level 100 Level 101 Level 102


Level 103


Level 104
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