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==SAVED POSTS==
==ORIGINAL ANNOUNCEMENT==
{{saved-post

| category = Paid Events: Adventures, Quests, and SimuCoins
Do you feel lonely? Have you ever wanted to have your very own, abusive, sentient being who takes the form of tentacles and sucks your life away?
| topic = Duskruin
| messagenum = 5284
| author = GS4-RETSER
| date = 03/23/2017 10:45 PM EST
| subject = Parasitic Weapons, Coming to a Duskruin near you!
}}Do you feel lonely? Have you ever wanted to have your very own, abusive, sentient being who takes the form of tentacles and sucks your life away?


Well look no further, introducing TENTACALINDR. The new dating app for successful, evil people!
Well look no further, introducing TENTACALINDR. The new dating app for successful, evil people!

Revision as of 10:18, 13 November 2019

SAVED POSTS

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5284
Author: GS4-RETSER
Date: 03/23/2017 10:45 PM EST
Subject: Parasitic Weapons, Coming to a Duskruin near you!

Do you feel lonely? Have you ever wanted to have your very own, abusive, sentient being who takes the form of tentacles and sucks your life away?

Well look no further, introducing TENTACALINDR. The new dating app for successful, evil people!

Swipe right on an assortment of equipment and choose your very own friend! You can also swipe left, but you might make it angry.

Hey, these gloves look kind of CUTE. Look at that, they have a picture with a dog! Ew, what is that? Gross. *SWIPE LEFT*

Hey, what about these gloves? They are leather, dark, and would probably feel good against my skin. OMG HE LIKES TENTACLE-CHILDREN!!!11! *SWIPE RIGHT*

You pick up some dark leather gloves.

wear glove
As you draw the leather gloves closer, severeal tentacles gently crawl up your arm. You feel a slight pinch as a weak sounding voice enters your mind, "... feed me.... wear me again and we will begin our journey together."


Well, that is awkward. Maybe I got the wrong app. Oh well, LETS KEEP GOING!


As you draw your leather gloves close, thick, viscous crimson tentacles lash out and affix themselves to your flesh. They writhe and contort as they burrow beneath your flesh, pulling the gloves with them. The tentacles spiral around themselves as they slowly reform into leather gloves. Your gloves burn as you feel it draw upon your body.

An intoxicating voice whispers, "Pray to me...finish our bond..."


pray gloves
The leather gloves shake violently. A foreign sounding voice enters your mind, "You think you are capable of wielding one such as I? Try this again to begin a journey of pain and torment. Should you prove resilient I will reward you with strength that is not known in this time." [Repeat this command within the next 30 minutes to finish your bond.]

pray gloves
Several crimson tentacles spiral outward from your leather gloves before plunging within your flesh. You feel something foreign traveling through your body, every point it contacts weakening. You break into a sweat as you are forced down to your knees. A single tentacle snakes upward in front of your face, resting at eye level. The tentacle's tip rapidly sharpens into a point as it strikes! You feel a sudden rush of pain and emptiness before a harsh voice enters your mind, "... and so our journey together begins, foreigner. Raise me when you are ready." You feel strength return to your battered body as you catch your breath, the ground beneath now slick with your blood.

raise gloves
You stretch out your left arm, watching several crimson tentacles spread out from your leather gloves. They painfully burrow under your skin, spiraling up and down your arm. Gradually they move into the palm of your hand as they begin to wrap around themselves. A sentient voice whispers, "I took what I needed to materialize, stranger. Blood of my blood, body of my body, our wills are one." The undulating crimson liquid in the palm of your hand rapidly hardens as it stretches upward. You watch as the crimson half-crystallized liquid from your gloves slowly takes shape into a crimson staff. Beads of crimson liquid drop from its form as the last of your staff crystallizes. Roundtime: 3 sec.


Uhhhhhhhh.... SUPER LIKING THIS BAE.

Retser, ASGM

SAVED POSTS

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5289
Author: GS4-RETSER
Date: 03/23/2017 11:20 PM EST
Subject: Re: Parasitic Weapons, Coming to a Duskruin near you!

TLDR: The gloves (We'll call it the host item) contain a parasite that can be called upon, at the cost of your health, to summon a weapon. These support just about any weapon type. Yes, even UAC.

More details to come.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5293
Author: GS4-RETSER
Date: 03/23/2017 11:51 PM EDT
Subject: Re: Parasitic Weapons, Coming to a Duskruin near you!

Weapon base is tied to the glove. It can be bonded (Paladin or Warrior), sancted, enchanted (Difficult), ensorcelled(Difficult).

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5314
Author: GS4-RETSER
Date: 03/25/2017 11:43 AM EDT
Subject: Re: Parasitic Weapons, Coming to a Duskruin near you!

SPOILERS

The weapon itself has several bonding tiers, we'll call them affinity tiers. The weapon has 3 unlock points, each will allow for a a higher tier of affinity.

The weapon costs blood to summon. The weapon has a blood upkeep. After around 30 minutes the weapon will go into a dormant state and require a blood infusion to restore its power.

Blood is the currency that this weapon requires to further its bond and use its power.

The base weapon will start at 4x.

The weapon is held weightlessly within the host item and it stores any lightening done to the weapon.


Lets talk abilities!

The standard weapon will have a form of slashing flares known as blood flares. This will cost health every time they flare. These can be turned on and off and will grow in strength as your bond does.

While bonding to your weapon, the weapon will fight its owner until they reach a certain affinity. This comes in the form of a "retaliation" flare. This can happen rarely on attack.

After reaching a certain affinity, the weapon gains the ability known as parasitic bond. This will allow you to trigger the weapon to draw health from your living enemies upon attack based on the damage dealt. This will have a short reuse period. The weapon can also learn at a higher affinity to do this automatically when the wielders health is below a certain threshold. This has a longer reuse period. This ability grows in power as your affinity does.

At the max affinity the weapons gain the ability to call upon the ability known as the perfect host. This boosts the wielders strength, con, dex, AS, DS, and damage padding by 10. This will have a longer cooldown.

If someone who isn't the owner attempts to wield the weapon, they will have a very bad time.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5327
Author: GS4-RETSER
Date: 03/25/2017 02:11 PM EDT
Subject: Re: Parasitic Weapons, Coming to a Duskruin near you!

Questions, though: - When you say UAC-capable, do you mean the holdable Brawling weapons or will these act like UAC gloves?
Yes, there will be UAC boots and gloves available.

- I'm guessing Ranged isn't a good option for this?
The flares and parasitic bond won't work, it would be mostly for theme and the "Perfect Host" ability if it reached that point.

- Will these be available at some form off-the-shelf or is this going to be in the high-end shop?
At this time the base item will be available off the shelf.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5348
Author: GS4-RETSER
Date: 03/25/2017 08:19 PM EDT
Subject: Re: Parasitic Weapons, Coming to a Duskruin near you!

It handles like any other weapon, it will fall to the ground. The parasite moves between the host item and the weapon. If you lose the weapon, you lost your parasite.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5364
Author: GS4-RETSER
Date: 03/29/2017 04:19 PM EDT
Subject: Re: Parasitic Weapons, Coming to a Duskruin near you!

PARASITIC BOND

This allows the wielder to force your tentacle weapon to drain health, based on a portion of damage dealt, once per 10 minutes. This is triggered with a verb. This ability is unlocked at the 4th affinity tier.

There is a second version of this unlocked at affinity 8. This is an automatic health drain once per 30 minutes using the same mechanics as the other strike. This will occur at around 10% per strike/cast when you are below a certain HP threshold. This ability does not work against the undead.


health
You seem to be in one piece.

Maximum Health Points: 150
Remaining Health Points: 20
You are feeling faint.

raise staff
You hold your crimson staff up to eye level as you draw upon its power. A dark, deep voice enters your mind, "... and so we strike together." A spiral of tentacles burst forth from the center of your crimson staff, their tips violently thrashing, eager to find purchase.
Roundtime: 3 sec.

You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You gesture at an Ithzir adept.
CS: +530 - TD: +388 + CvA: +25 + d100: +16 == +184
Warding failed!
Target reels from brutal strike for 59 points of damage!
... 15 points of damage!
The Ithzir adept's intestines knot themselves. Painful.
The Ithzir adept is stunned!
As you cast at an Ithzir adept several crimson tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your crimson staff!
You wince as the crimson staff draws upon your blood as it strikes.
A slender crimson and black tendril lashes out from a crystallized crimson staff and slashes an Ithzir adept's right leg!

... 20 points of damage!
Deep, bloody slash to the Ithzir adept's right thigh!
It is knocked to the ground!
Cast Roundtime 3 Seconds.

health
You seem to be in one piece.

Maximum Health Points: 150
Remaining Health Points: 93
You are feeling light headed.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5365
Author: GS4-RETSER
Date: 03/29/2017 04:25 PM EDT
Subject: Re: Parasitic Weapons, Coming to a Duskruin near you!

Customization?

Why yes, yes you can!

You can customize the weapon's base description, including the noun.
You can alter the host item freely.
You can customize the tentacle color.
You can customize the secondary "Accent" color.
You can customize the examine on the weapon as well as the host item.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 5830
Author: GS4-RETSER
Date: 04/21/2017 09:58 PM EDT
Subject: Re: A couple parasite questions.

I have a couple of questions if you can answer.

First, is it possible to bond to more than one parasite? I ask for boot/glove or TWC reasons. Yes, you can.

Second, can you give any details on the duration and cooldown of the perfect host ability? 2 minute duration, 60 minute cooldown.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 6008
Author: GS4-RETSER
Date: 04/23/2017 02:53 PM EDT
Subject: Re: A couple parasite questions.

Your affinity is blocked by the unlock tier. So you will need to get it unlocked to reach the affinity that is needed for Perfect Host.

For a visual representation: Tier 0 - Affinity 0-1 Tier 1 - Affinity 2-3 Tier 2 - Affinity 4-6 Tier 3 - Affinity 7-9

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 6113
Author: GS4-RETSER
Date: 04/24/2017 09:06 PM EDT
Subject: Re: Parasitic Weapon Clarification (AFfinity 9 unlock, perfect host)

The tentacle, glove, and accent colors can be altered. Although it is a merchant free event, I'll try to stop by a couple of times to customize those who purchased one. (I already did once)

For those wanting the mechanical map to further determine if you should buy it...

Blood Flares at their base are the same as standard flares of a slashing type. It increases in power per unlock tier starting at affinity 4.

There are two versions of the parasitic bond ability that drains health. One is innate, on a 30 minute cooldown. This will trigger 10% of the time. The other can be triggered once every 10 minutes. This heals based on damage dealt, and increases in potency as you move toward affinity 9. This has no cost.

Perfect host increases Str, Dex, Con, AS, and DS by +10 in addition to offering +10 damage padding. This can be used once every 60 minutes, lasts for two minutes, and has no cost.

The weapons can be enchanted and ensorcelled, however, it is difficult through player methods.

All the abilities go in the primary script slot. So in theory you could add fire flares or weighting... or something like rot flares if I added support for it.