Patchwork flesh monstrosity: Difference between revisions

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| PA1 = Ensnare (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Ensnare (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 450
| PAA = 450
| PA2 = Stomp
| PA2 = Stomp (attack)
| PAB = 448
| PAB = 430-448
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = None<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Twin Hammerfists
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
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==Other Information==
==Other Information==
{{addmetext}}
They kind of act like Crusaders as they can reform/regen their health.
They kind of act like Crusaders as they can reform/regen their health.



Revision as of 23:41, 16 August 2016

This article is a work in progress!
Patchwork flesh monstrosity
Level
Family family creatures
Body Type [[]]
Area(s) Found Sanctum
BCS Yes
HP 550
Speed {{{roundtime}}}
Attack Attributes
Physical Attacks
Ensnare (attack) 450 AS
Stomp (attack) 430-448 AS
Misc. Offensive Spells
None
Combat Maneuvers
Tackle
Twin Hammerfists
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee 263
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

A patchwork flesh monstrosity is near as tall as a giant and twice as broad, a lumbering monstrosity cobbled together from spare parts in tactless parody of a human form. Red-tinged serum leaks constantly from the straining stitches that maintain the monster's integrity. Only the barest glimmer of intelligence lurks in the monstrosity's eyes, and that, perhaps, is a blessing: anything with even half of a brain would be horrified to be such an abominable figure. From the looks of it, the monstrosity's has barely a quarter of one.

Hunting Strategies

This section has not been added yet; please add to it now!

Other Information

They kind of act like Crusaders as they can reform/regen their health.

Reform Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity's body, reconfiguring itself so that the monstrosity can continue on! The monstrosity's eyes burn green with rage over its near-demise!

Death Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the ground, vitrified organs leaking free with its surrender to death.


Near-level creatures - edit
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