Phantasma

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Revision as of 12:35, 14 March 2014 by SPYRIDONM1 (talk | contribs) (updated treasure attributes section)
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Phantasma
Picture
Level 42
Family phantasma family creatures
Body Type Biped
Undead Yes
Areas Found Castle Varunar
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
a barbed whip +217 AS
Warding Attacks
Corrupt Essence (703) +201 CS
Disintegrate (705) +195 CS
Pain (711) +207 CS
Curse (715) +201 CS
Offensive Spells & Abilities
Moan
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +130 to +135 TD
Ranger Base <N/A> TD
Sorcerer Base +160 to +185 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I (101)
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

A barely visible spirit, the phantasma floats silently across the room. Its bald head, thick neck, muscular forearms and fixed sneer reflect its former positions of jailer and torturer. Rotting leather armor drapes the phantasma, providing it with its only solid link to the living past.[1]

Hunting strategies

Phantasmas can cause a severe amount of damage with its Disintegrate (705) spell. Be sure to spell up appropriately with TD boosting spells, such as Spirit Warding.

Other information

Phantasmas are immune to some "unbalance" damage crits, such as those caused by Unbalance (110) and some additional damage caused by throws in Voln fu.

Phantasmas can emit a "hollow moan" that dispels sanctuaries.

Like most non-corporeal undead, phantasmas will decay on their next acting tick if they are not immediately looted upon death.

References

Near-level creatures - edit
Level 40 Level 41 Level 42 Level 43 Level 44
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