Difference between revisions of "Phantasmal bestial swordsman"

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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 62
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| picture = 
| type = biped
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| level = 62 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Citadel soldier
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = N/A
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| type = Biped <!-- Creature body type -->
| area = [[The Citadel]]<br>
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = Yes
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| otherclass2 =  
| bcs = Yes
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| area = The Citadel <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
 +
| bcs = Yes <!-- All new creatures are BCS -->
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| hitpoints = ?
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| roundtime = ?<!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2
|physical =
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| PA1 = Hammer of Kai <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|Hammer of Kai|+348 [[AS]]}}
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| PAA = +348
| maneuver =
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| BT1 =  <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
  {{creature ability|[[Tackle]]}}
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| BTA =
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| WD1 =  <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = Tackle  <!-- Combat Maneuvers insert up to MN10 -->
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| AB1 =  <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA =  <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2
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<!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
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| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
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| Melee = ?
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| Ranged = +214
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| Bolt = ?
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| UDF = ?
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| BarTD = ?
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| CleTD = ?
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| EmpTD = ?
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| PalTD = ?
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| RanTD = ?
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| SorTD = +217 to +223
 +
| WizTD = ?
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| MjETD = ?
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| MnETD = ?
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| MjSTD = ?
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| MnSTD = ?
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| MnMTD = ?
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| DSP1 =  <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| SDA1 =  <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
| defense =
 
| defense =
  {{creature ability|[[Melee]]| <N/A> [[Defensive strength|DS]]}}
 
  {{creature ability|[[Ranged]]|<N/A> [[Defensive strength|DS]]}}
 
  {{creature ability|[[Bolt]]|<N/A> [[Defensive strength|DS]]}}
 
  {{creature ability|[[Bard Base]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Ranger Base]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Sorcerer Base]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Wizard Base]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Cleric Base]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Empath Base]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Paladin Base]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Major Elemental]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Minor Elemental]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Major Spiritual]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Minor Spiritual]]|<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Major Mental]] |<N/A>  [[Target defense|TD]]}}
 
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
 
| noability =
 
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
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  | magic items = Yes
 
  | magic items = Yes
 
  | gems = Yes
 
  | gems = Yes
  | other = None
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  | other = [[Glowing violet mote of essence]]
 
  | boxes = Yes  
 
  | boxes = Yes  
 
  | skin = none
 
  | skin = none
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}}
 
}}
 
{{Creature end}}
 
{{Creature end}}
Muscular and lean, a '''phantasmal bestial swordsman''' stands shorter than most giantmen, dressed only in the ragged remains of leather pants.  His skin is the color of a starless night and is wrapped tightly around brawny arms and legs.  Long, pointed ears extend from the sides of his bald head with large, pitch black eyes set closely together over two large slits in place of a proper nose.  Long yellow canines stick up from behind the lower lip of the swordsman.
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<pre{{log2|margin-right=26em}}>Muscular and lean, a phantasmal bestial swordsman stands shorter than most giantmen, dressed only in the ragged remains of leather pants.  His skin is the color of a starless night and is wrapped tightly around brawny arms and legs.  Long, pointed ears extend from the sides of his bald head with large, pitch black eyes set closely together over two large slits in place of a proper nose.  Long yellow canines stick up from behind the lower lip of the swordsman.</pre>
 
 
 
==Hunting strategies==
 
==Hunting strategies==
 
{{addmetext}}
 
{{addmetext}}
 
==Other information==
 
==Other information==
 +
Similar to [[spectral warrior]]s, swordsmen can phase out to avoid an attack:
 +
<pre{{log2|margin-right=26em}}>Just as you move to attack, blue mist seeps out of a phantasmal bestial swordsman's skin and he vanishes into the air!  A moment later, the blue haze reforms into the swordsman.
 +
Roundtime: 5 sec.
 +
</pre>
  
 
==See Also==
 
==See Also==
 
*[[River's Rest hunting expansion (saved post)]]
 
*[[River's Rest hunting expansion (saved post)]]
 
== References ==
 
* http://www.play.net/gs4/info/bestiary/
 
  
 
{{Nearlevel
 
{{Nearlevel
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|levelp2 = 64
 
|levelp2 = 64
 
}}
 
}}
 
[[Category:The Citadel creatures]]
 

Latest revision as of 12:14, 4 April 2021

Phantasmal bestial swordsman
Level 62
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found The Citadel
BCS Yes
HP  ?
Speed  ?
Attack Attributes
Physical Attacks
Hammer of Kai +348 AS
Combat Maneuvers
Tackle
Defense Attributes
Armor
 ? ASG ?
Defensive Strength (DS)
Melee  ?
Ranged +214
Bolt  ?
Unarmed Defense Factor
UDF  ?
Target Defense (TD)
Bard Base  ?
Cleric Base  ?
Empath Base  ?
Paladin Base  ?
Ranger Base  ?
Sorcerer Base +217 to +223
Wizard Base  ?
Minor Elemental  ?
Major Elemental  ?
Minor Spiritual  ?
Major Spiritual  ?
Minor Mental  ?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin none
Other Glowing violet mote of essence
Muscular and lean, a phantasmal bestial swordsman stands shorter than most giantmen, dressed only in the ragged remains of leather pants.  His skin is the color of a starless night and is wrapped tightly around brawny arms and legs.  Long, pointed ears extend from the sides of his bald head with large, pitch black eyes set closely together over two large slits in place of a proper nose.  Long yellow canines stick up from behind the lower lip of the swordsman.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Similar to spectral warriors, swordsmen can phase out to avoid an attack:

Just as you move to attack, blue mist seeps out of a phantasmal bestial swordsman's skin and he vanishes into the air!  A moment later, the blue haze reforms into the swordsman.
Roundtime: 5 sec.

See Also

Near-level creatures - edit
Level 60 Level 61 Level 62 Level 63 Level 64
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