Difference between revisions of "Physical Fitness"

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(Physical Fitness, now with Active Abilities.)
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== Active Abilities ==
 
== Active Abilities ==
 
at 100 ranks you unlock Stamina Burst: grants you +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses<br>
 
at 100 ranks you unlock Stamina Burst: grants you +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses<br>
at 150 ranks you unlock Stamina Second Wind: For 30 seconds your CMAN Skills and their Profession guild equivalents will cost 0 stamina, and during this time you will also gain up to a +30 on offensive CMAN rolls.
+
at 150 ranks you unlock Stamina Second Wind: For 30 seconds your CMAN Skills and their Profession guild equivalents will cost 0 stamina, and during this time you will also gain up to a +30 on offensive CMAN rolls.  Second Wind has a 1 hour cooldown.
  
 
== References ==
 
== References ==

Revision as of 14:53, 8 July 2015

Physical Fitness is a skill that increases hitpoints, hitpoint regeneration rate, and is the only primary skill for DFRedux. This skill also increases maximum stamina, stamina regeneration rate, resistance to disease and poison, aids in some climbing or swimming checks, and increases resistance to some creature maneuver attacks.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 3 3 2 2 2 1 3
1 1
Training point Cost 3/0 2/0 2/0 4/0 3/0 4/0 7/0 2/0
8/0 8/0

Maximum Hitpoints

Every rank of Physical Fitness gives a character an amount of hitpoints, however, there is a maximum amount of hitpoints a character can have based on his or her race. The actual maximum is the number on the chart below plus the character's constitution statistic bonus.

Maximum hitpoints based on Race (second value is with maximum constitution bonus)
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
120
(145)
90
(125)
120
(140)
140
(180)
130
(155)
120
(155)
100
(135)
200
(235)
135
(160)
165
(200)
100
(135)
150
(175)
130
(155)

Active Abilities

at 100 ranks you unlock Stamina Burst: grants you +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses
at 150 ranks you unlock Stamina Second Wind: For 30 seconds your CMAN Skills and their Profession guild equivalents will cost 0 stamina, and during this time you will also gain up to a +30 on offensive CMAN rolls. Second Wind has a 1 hour cooldown.

References