Difference between revisions of "Picking Locks/saved posts"

The official GemStone IV encyclopedia.
Jump to: navigation, search
(fixed link (disambiguation))
m (formatting)
Line 1: Line 1:
 +
==Factors for Success==
 
{{saved-post|category=Rogues|topic=Locksmithing and Traps|subject=Factors for Success|date=8/6/2005 5:19:09 PM|author=GS4-ILDRAN (GM Ildran)|messagenum=5141}}
 
{{saved-post|category=Rogues|topic=Locksmithing and Traps|subject=Factors for Success|date=8/6/2005 5:19:09 PM|author=GS4-ILDRAN (GM Ildran)|messagenum=5141}}
 
IOI: 4
 
IOI: 4
Line 18: Line 19:
 
- Consigliere Ildran, Shizlock Holmesplice
 
- Consigliere Ildran, Shizlock Holmesplice
  
 +
==ESP Penalty Removal==
 
{{saved-post|category=Rogues|topic=Locksmithing and Traps|subject=Locksmiths Learn to Think |date=8/1/2010 7:21:11 PM|author=GS4-OSCURO|messagenum=9767}}
 
{{saved-post|category=Rogues|topic=Locksmithing and Traps|subject=Locksmiths Learn to Think |date=8/1/2010 7:21:11 PM|author=GS4-OSCURO|messagenum=9767}}
 
Having an activated thought net (via crystal amulet or any other method) no longer provides a penalty to disarming traps or any other form of locksmithing. Locksmiths should feel free to use their regained rights to telepathically converse with other townsfolk.
 
Having an activated thought net (via crystal amulet or any other method) no longer provides a penalty to disarming traps or any other form of locksmithing. Locksmiths should feel free to use their regained rights to telepathically converse with other townsfolk.
  
 
GameMaster Oscuro
 
GameMaster Oscuro
 
[[Rogue]] Team<br>
 
[[Cleric]]/[[Empath]] Team
 
  
 
[[Category:Locksmithing]]
 
[[Category:Locksmithing]]

Revision as of 09:44, 17 March 2017

Factors for Success

Category: Rogues
Topic: Locksmithing and Traps
Message #: 5141
Author: GS4-ILDRAN (GM Ildran)
Date: 8/6/2005 5:19:09 PM
Subject: Factors for Success

IOI: 4

Okay, here are the factors for success at each of the three tasks, by default, in a very particular order. Some traps may add their own modifiers. I don't think there's anything revolutionary here.

Spotting traps:
Helps - Disarming Traps skill, Intuition bonus, Perception skill, Traplore, Presence, Self Control, good lighting, Lucksong (helps your luck)
Hurts - Trap discovery difficulty, wounds, amunet, Sounds, Interference, Weapon Deflection, bad lighting, fog, fumbles

Disarming traps:
Helps - Disarm skill, Dexterity bonus, Lucksong (helps your luck), Traplore, Self Control, good lighting, "modding down"
Hurts - Trap disarming difficulty, fumbles, amunet, Sounds, Interference, Weapon Deflection, bad lighting, fog, wounds

Picking:
Helps - Picking skill, Dexterity bonus, Locklore, lockpick, open rolls, "modding down"
Hurts - Wounds, not enough skill for the used lockpick, fumbles

- Consigliere Ildran, Shizlock Holmesplice

ESP Penalty Removal

Category: Rogues
Topic: Locksmithing and Traps
Message #: 9767
Author: GS4-OSCURO
Date: 8/1/2010 7:21:11 PM
Subject: Locksmiths Learn to Think

Having an activated thought net (via crystal amulet or any other method) no longer provides a penalty to disarming traps or any other form of locksmithing. Locksmiths should feel free to use their regained rights to telepathically converse with other townsfolk.

GameMaster Oscuro