Polearm Weapons

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Training in the Polearm Weapons skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's defensive strength. Polearm weapons along with two-handed weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.

Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the TRIP command if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the Trip maneuver.

Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.

Use of the Grip command can toggle spear- and trident-based polearms from one-handed to two-handed and back again.

Damage Factors

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Pilum DF .350 .250 .225 .175 .060 3 4 Slash/Puncture 50/150
AvD
Spear (1H) DF .425 .325 .250 .250 .160 5 5 Slash/Puncture 15/130
AvD
Spear (2H) DF .550 .385 .340 .325 .220 5 5 Slash/Puncture 15/130
AvD
Trident (1H) DF .425 .350 .260 .230 .150 6 5 Slash/Puncture/Crush 70/190
AvD
Trident (2H) DF .600 .425 .375 .300 .185 6 5 Slash/Puncture/Crush 70/190
AvD
Javelin DF .425 .325 .250 .250 .160 4 5 Puncture 17/105
AvD
Halberd DF .550 .400 .400 .300 .200 6 5 Slash/Puncture/Crush 25/150
AvD
Jeddart-axe DF .550 .425 .425 .325 .250 7 5 Slash/Crush 60/185
AvD
Hammer of Kai DF .550 .425 .450 .350 .250 7 5 Puncture 50/190
AvD
Awl-pike DF .600 .550 .575 .450 .350 9 5 Puncture/Crush 60/160
AvD
Lance DF .725 .525 .550 .475 .350 9 5 Puncture/Crush 17/105
AvD

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