https://gswiki.play.net/index.php?title=Popping_boxes&feed=atom&action=history
Popping boxes - Revision history
2024-03-28T14:02:10Z
Revision history for this page on the wiki
MediaWiki 1.39.5
https://gswiki.play.net/index.php?title=Popping_boxes&diff=147050&oldid=prev
DAID: A very serious copyright notice
2021-04-17T07:29:02Z
<p>A very serious copyright notice</p>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=145050&oldid=prev
DAID: sorry to wikilink myself
2021-02-18T04:05:26Z
<p>sorry to wikilink myself</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:05, 17 February 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the basic prerequisite for this work is only knowing spells in either the Minor Spiritual Circle and/or Minor Elemental Circle, at least one of which is accessible by every profession (pending the release of [[Savant|Savants]]), it may be accomplished by anyone so inclined. Pures will tend to learn the relevant spells incidentally as part of their normal training path, and as such this activity tends to be more of a hobby than something to which characters are dedicated. However, there are limitations, as some boxes resist magic, and the profitability and experience gained will be less than someone dedicated to manual disarming and lockpicking skills.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As the basic prerequisite for this work is only knowing spells in either the Minor Spiritual Circle and/or Minor Elemental Circle, at least one of which is accessible by every profession (pending the release of [[Savant|Savants]]), it may be accomplished by anyone so inclined. Pures will tend to learn the relevant spells incidentally as part of their normal training path, and as such this activity tends to be more of a hobby than something to which characters are dedicated. However, there are limitations, as some boxes resist magic, and the profitability and experience gained will be less than someone dedicated to manual disarming and lockpicking skills.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>&nbsp;&nbsp;&nbsp;&nbsp;&mdash; <ins style="font-weight: bold; text-decoration: none;">[[Kaldonis_(prime)|</ins>Kaldonis Harvest-Moon<ins style="font-weight: bold; text-decoration: none;">]]</ins>, on behalf of [[Beacon Hall Archive]]</div></td>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=145049&oldid=prev
DAID: /* Additional Information */ script notes
2021-02-18T04:02:04Z
<p><span dir="auto"><span class="autocomment">Additional Information: </span> script notes</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:02, 17 February 2021</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Additional Information==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Kaldonis's scripts on lich, like ;kpop and ;checkbox and ;125</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[Traps]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*http://www.jerrec.com/traps.htm</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*http://www.jerrec.com/traps.htm</div></td>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=138520&oldid=prev
DAID: /* Looking for traps with Piercing Gaze */ Updated the footnote on magically set-off jaws traps with a quote. Thanks Vef!
2020-10-07T21:17:38Z
<p><span dir="auto"><span class="autocomment">Looking for traps with Piercing Gaze: </span> Updated the footnote on magically set-off jaws traps with a quote. Thanks Vef!</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:17, 7 October 2020</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Notes:</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<sup>*</sup> Poison needle traps can be set off by Unlock, but this is entirely harmless.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<sup>*</sup> Poison needle traps can be set off by Unlock, but this is entirely harmless.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:<sup>&sect;</sup> Jaws traps are particularly strange. If they are set off ''magically'', the box itself becomes entirely anti-magic as a kind of surrogate for the trap's inability to take the caster's hand. This poses no risk for the caster unless the caster subsequently casts Call Lightning on a box after setting off a Jaws trap, as it will rebound.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:<sup>&sect;</sup> Jaws traps are particularly strange. If they are set off ''magically'', the box itself becomes entirely anti-magic as a kind of surrogate for the trap's inability to take the caster's hand. This poses no risk for the caster unless the caster subsequently casts Call Lightning on a box after setting off a Jaws trap, as it will rebound.<ins style="font-weight: bold; text-decoration: none;"> This could appear as ''You notice a discolored oval ring around the outside of the coffer and a slightly reddish glow which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the coffer walls. The jaws are surrounded with a reddish glow.''</ins></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<sup>&dagger;</sup> Sulfur traps are always set off once detected, but not set off by Disarm probing...</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<sup>&dagger;</sup> Sulfur traps are always set off once detected, but not set off by Disarm probing...</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<sup>&Dagger;</sup> Gas cloud traps are set off by directly popping, but the gas cloud immediately begins dissipating. However, if JUSTICE is active it will result in a charge for Endangering Public Safety.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:<sup>&Dagger;</sup> Gas cloud traps are set off by directly popping, but the gas cloud immediately begins dissipating. However, if JUSTICE is active it will result in a charge for Endangering Public Safety.</div></td>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=97333&oldid=prev
DAID: /* Looking for traps with Piercing Gaze */ typo
2017-09-17T18:09:42Z
<p><span dir="auto"><span class="autocomment">Looking for traps with Piercing Gaze: </span> typo</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Traps#Jaws|Jaws]]<sup>&sect;</sup></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Traps#Jaws|Jaws]]<sup>&sect;</sup></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| You notice a discolored oval ring around the outside of the <box-type> which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the <del style="font-weight: bold; text-decoration: none;">chest</del> walls.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| You notice a discolored oval ring around the outside of the <box-type> which makes you suspicious. Your suspicions are confirmed when you look inside the keyhole and notice the spring-loaded jaws pressed flush against the <ins style="font-weight: bold; text-decoration: none;"><box-type></ins> walls.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| No</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Yes</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Yes</div></td>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=82614&oldid=prev
DAID: /* Scarabs */ grammar
2016-09-21T10:06:24Z
<p><span dir="auto"><span class="autocomment">Scarabs: </span> grammar</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:06, 21 September 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Scarabs====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Scarabs====</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Traps#Sky Blue Glaes|Sky-blue]] and [[Traps#Sea Green Glaes|sea-green]] glaes scarabs inflict powerful disease and poison, respectively, and if the caster or a companion has access to [[Undisease (113)]] or [[Unpoison (114)]] one might disregard the risk of triggering the trap with Disarm or even directly Unlocking it. However, as scarabs are deactivated by Disarm do not fall to the ground and cannot be sold, one may wish to have the box manually disarmed.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Traps#Sky Blue Glaes|Sky-blue]] and [[Traps#Sea Green Glaes|sea-green]] glaes scarabs inflict powerful disease and poison, respectively, and if the caster or a companion has access to [[Undisease (113)]] or [[Unpoison (114)]] one might disregard the risk of triggering the trap with Disarm or even directly Unlocking it. However, as scarabs<ins style="font-weight: bold; text-decoration: none;"> that</ins> are deactivated by Disarm do not fall to the ground <ins style="font-weight: bold; text-decoration: none;">(</ins>and<ins style="font-weight: bold; text-decoration: none;"> thus</ins> cannot be sold<ins style="font-weight: bold; text-decoration: none;">)</ins>, one may wish to have the box manually disarmed<ins style="font-weight: bold; text-decoration: none;"> (even if just to donate the scarab to the picker)</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the case one intentionally sets off blue and green scarabs by simply Unlocking those boxes, it is a good idea to know the messaging (shown here for a sea-green scarab):</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the case one intentionally sets off blue and green scarabs by simply Unlocking those boxes, it is a good idea to know the messaging (shown here for a sea-green scarab):</div></td>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=81829&oldid=prev
DAID: /* Looking for traps with Piercing Gaze */ Poison Needle to Sometimes with footnote for harmless
2016-09-06T20:51:18Z
<p><span dir="auto"><span class="autocomment">Looking for traps with Piercing Gaze: </span> Poison Needle to Sometimes with footnote for harmless</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:51, 6 September 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Traps#Poison Needle|Poison Needle]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| You notice what appears to be a sharp sliver of metal nestled in a hole next to the lock plate.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| You notice what appears to be a sharp sliver of metal nestled in a hole next to the lock plate.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Sometimes<sup>*</sup></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Sometimes<sup>*</sup></div></td>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=79708&oldid=prev
DAID: /* Looking for traps with Piercing Gaze */ dark crystal can also be set off by disarm
2016-06-01T19:05:53Z
<p><span dir="auto"><span class="autocomment">Looking for traps with Piercing Gaze: </span> dark crystal can also be set off by disarm</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:05, 1 June 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| You can see a small crystal imbedded in the locking mechanism.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| You can see a small crystal imbedded in the locking mechanism.</div></td>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=75234&oldid=prev
DAID: pulling HSN tag
2016-02-16T16:12:49Z
<p>pulling <a href="/HSN" class="mw-redirect" title="HSN">HSN</a> tag</p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{HSN}}</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Accessing treasure inside boxes is possible by purely magical means without any skill in [[Picking Locks]] or [[Disarming Traps]]. One may wish to do this for profit, entertainment, and/or small amounts of [[experience]], and if done properly it can be relatively safe. When [[Unlock (407)]] is employed, this activity is colloquially known as '''popping''' boxes.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Accessing treasure inside boxes is possible by purely magical means without any skill in [[Picking Locks]] or [[Disarming Traps]]. One may wish to do this for profit, entertainment, and/or small amounts of [[experience]], and if done properly it can be relatively safe. When [[Unlock (407)]] is employed, this activity is colloquially known as '''popping''' boxes.</div></td>
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DAID
https://gswiki.play.net/index.php?title=Popping_boxes&diff=75233&oldid=prev
DAID: /* Looking for traps with Piercing Gaze */ water lore notes
2016-02-16T16:12:11Z
<p><span dir="auto"><span class="autocomment">Looking for traps with Piercing Gaze: </span> water lore notes</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:12, 16 February 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If a trap is seen, the caster should decide their course of action based on the type of trap. Below is a comprehensive table of traps (or similar items), the messaging from Piercing Gaze to uniquely identify each, and triggering information with regard to Disarm and Unlock.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If a trap is seen, the caster should decide their course of action based on the type of trap. Below is a comprehensive table of traps (or similar items), the messaging from Piercing Gaze to uniquely identify each, and triggering information with regard to Disarm and Unlock.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Water Lore training provides a chance to present the success probability for Disarm (for a detected trap) and Unlock. These probabilities are modified with consideration to whether the caster has either of the lore spells active, although the lore benefits may not always be enough to elevate the difficulty from one probability bracket to the next. See the [[Piercing_Gaze_(416)#Messaging|table]] in the main article for the correspondence between the messaging and the probabilities. While these probabilities are more akin to a mana/time estimate for Unlock, they can assist to inform an otherwise difficult or possibly dangerous decision with regard to Disarm.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The color code correlates with potential danger rather than whether or not a trap is set off. '''The table could also be incomplete, it is only based on trial and error!'''</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The color code correlates with potential danger rather than whether or not a trap is set off. '''The table could also be incomplete, it is only based on trial and error!'''</div></td>
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DAID