Potions case: Difference between revisions

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'''Potions cases''' are simple, wearable containers to store potions and other consumables only. The '''SHOW''' will always list certain compartments, but otherwise, the item is fully alterable.
<table><tr valign="top"><td>
'''Potions cases''' are simple, wearable containers to store potions and other consumables only. The {{boldmono|[[SHOW (verb)|SHOW]]}} description will always list certain compartments, but otherwise, the item is fully alterable.


==Analyze==
==Analyze==

<pre{{log2}}>
<pre{{log2}}>
The creator has also provided the following information:
The creator has also provided the following information:
Line 7: Line 10:
</pre>
</pre>


==Look==
==Usage==
<pre{{log2}}>
The interior of the case is divided up into numerous cylindrical compartments, each just large enough to hold a single potion. The compartments are lined with soft black velvet to protect their contents.
</pre>


{| {{verbtable}}
==Verb Traps==
{| {{prettytable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
!VERB !!FIRST !!THIRD
! First
! Third
|-
|-
! WEAR
| '''WEAR'''|| You reach down and carefully attach your leather case to your leather sheath.|| XXX reaches down and carefully attaches her leather case to her leather sheath.
| You reach down and carefully attach your leather case to your leather sheath.
| XXX reaches down and carefully attaches her leather case to her leather sheath.
|-
|-
! REMOVE
| '''REMOVE'''|| You reach down and carefully remove your leather case from your leather sheath.|| XXX reaches down and carefully removes her leather case from her leather sheath.
| You reach down and carefully remove your leather case from your leather sheath.
| XXXX reaches down and carefully removes her leather case from her leather sheath.
|-
|-
! OPEN
| '''OPEN'''|| With a flick of your wrist, you release the clasp on your leather case and it snaps open.|| With a flick of her wrist, XXX releases the clasp on her leather case and it snaps open.
| With a flick of your wrist, you release the clasp on your leather case and it snaps open.
| With a flick of her wrist, XXX releases the clasp on her leather case and it snaps open.
|-
|-
! CLOSE
| '''CLOSE'''|| You snap your leather case closed and its clasp clicks into place.|| XXX snaps a hard leather case closed and its clasp clicks into place.
| You snap your leather case closed and its clasp clicks into place.
| XXX snaps a hard leather case closed and its clasp clicks into place.
|-
|-
! PUT<br>(potion only)
| '''PUT'''<br>Potion|| You carefully tuck the white bottle into one of the compartments of your leather case.|| XXX carefully tucks her white bottle into one of the comparments of her leather case.
| You carefully tuck the white bottle into one of the compartments of your leather case.
| XXX carefully tucks her white bottle into one of the compartments of her leather case.
|-
|-
! GET
| '''PUT'''<br>Non-potion|| The compartments in your case are shaped specifically to only hold potions.|| N/A
| You reach into your leather case and retrieve an opaque white bottle from one its compartments.
|-
| '''GET'''|| You reach into your leather case and retrieve an opaque white bottle from one its compartments.|| XXX reaches into her leather case and retrieves an opaque white bottle from one of its compartments.
| XXX reaches into her leather case and retrieves an opaque white bottle from one of its compartments.
|}
|}
==Additional Info==

===Look===
[[Category: Scripted Items]]
<pre{{log2}}>
The interior of the case is divided up into numerous cylindrical compartments, each just large enough to hold a single potion. The compartments are lined with soft black velvet to protect their contents.
</pre>
===See Also===
* [[Spell sack]]
</td><td>
{{iteminfo
|type= Fluff
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= Case<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Ebon Gate 2012<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Revision as of 23:29, 9 December 2020

Potions cases are simple, wearable containers to store potions and other consumables only. The SHOW description will always list certain compartments, but otherwise, the item is fully alterable.

Analyze

The creator has also provided the following information:
This case holds only potions and other magical consumables.  It is fully alterable, but will retain a small SHOW about felt-lined compartments.

Usage

Verb First Third
WEAR You reach down and carefully attach your leather case to your leather sheath. XXX reaches down and carefully attaches her leather case to her leather sheath.
REMOVE You reach down and carefully remove your leather case from your leather sheath. XXXX reaches down and carefully removes her leather case from her leather sheath.
OPEN With a flick of your wrist, you release the clasp on your leather case and it snaps open. With a flick of her wrist, XXX releases the clasp on her leather case and it snaps open.
CLOSE You snap your leather case closed and its clasp clicks into place. XXX snaps a hard leather case closed and its clasp clicks into place.
PUT
(potion only)
You carefully tuck the white bottle into one of the compartments of your leather case. XXX carefully tucks her white bottle into one of the compartments of her leather case.
GET You reach into your leather case and retrieve an opaque white bottle from one its compartments. XXX reaches into her leather case and retrieves an opaque white bottle from one of its compartments.

Additional Info

Look

The interior of the case is divided up into numerous cylindrical compartments, each just large enough to hold a single potion.  The compartments are lined with soft black velvet to protect their contents.

See Also

Potions case Information
Type Fluff
Item Classification Container
Item(s) Applied to Case
Alterable Yes
Light/Deep
Original Release Venue Ebon Gate 2012