Pre-tempering potion: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Fixed category)
mNo edit summary
Line 4: Line 4:


'''MIU skill + LOG bonus + INT bonus + trunc(AUR bonus + WIS bonus)/2 + potion bonus/penalty - Item enchant bonus - Encumbrance Penalty - Armor Penalty'''
'''MIU skill + LOG bonus + INT bonus + trunc(AUR bonus + WIS bonus)/2 + potion bonus/penalty - Item enchant bonus - Encumbrance Penalty - Armor Penalty'''



== Types of Pre-tempering Potions ==
== Types of Pre-tempering Potions ==

=== Ayveneh Potion ===
=== Ayveneh Potion ===
An [[Ayveneh potion]] is used to prepare gear with [[Enhancive item|enhancive]] properties for tempering. This potion may be used on gear with a bonus of 30 or less, similar to [[Mirtokh potion|mirtokh potion]].
An [[Ayveneh potion]] is used to prepare gear with [[Enhancive item|enhancive]] properties for tempering. This potion may be used on gear with a bonus of 30 or less, similar to [[Mirtokh potion|mirtokh potion]].
Line 49: Line 47:


The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description:
The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description:



Success:
Success:
Line 61: Line 58:
You have 2 doses left.
You have 2 doses left.
</div>
</div>



Failure:
Failure:
Line 71: Line 67:
You have 3 doses left.
You have 3 doses left.
</div>
</div>



After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:
After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:
Line 79: Line 74:
The faint glow fades from the green imflass chain.
The faint glow fades from the green imflass chain.
</div>
</div>



Originally, the potion success formula was determined by having to reach a variable, higher threshold; now, the "Modifiers" (based on the wizard's skill) are reduced and a result of 101 is required instead.
Originally, the potion success formula was determined by having to reach a variable, higher threshold; now, the "Modifiers" (based on the wizard's skill) are reduced and a result of 101 is required instead.
Line 88: Line 82:




[[Category:Enchanting potions]] [[Category:Alchemy]] [[Category:Alchemy Formulas]]
[[Category:Enchanting potions]]
[[Category:Alchemy Formulas]]

Revision as of 10:34, 22 May 2014

Pre-tempering potions are special potions that must be poured on enhancive (including socketed fusion) or sanctified items to prepare them to take a standard temper potion. This preparation step is required for each step in an enchanting project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.

Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of - 200 to the standard pour activation formula as seen below.

MIU skill + LOG bonus + INT bonus + trunc(AUR bonus + WIS bonus)/2 + potion bonus/penalty - Item enchant bonus - Encumbrance Penalty - Armor Penalty

Types of Pre-tempering Potions

Ayveneh Potion

An Ayveneh potion is used to prepare gear with enhancive properties for tempering. This potion may be used on gear with a bonus of 30 or less, similar to mirtokh potion.

An ayveneh potion can be made by any Wizard with 60 ranks in Alchemic Potions. This formula will yield 5 pours.

Alchemy Recipe
  1. Add water
  2. Add 3 doses of ayana leaf
  3. Add essence of water
  4. Add 2 doses of powdered black opal
  5. Simmer
  6. Add 2 doses of powdered uncut diamond
  7. Add 2 doses of faintly radiant dust (extract of t'ayanad crystal)
  8. Add essence of water
  9. Boil
  10. Add 2 doses of powdered dragonfire opal (sold in Teras Isle Cleric Guild)
  11. Add 2 doses of powdered moonglae opal (sold in Ta'Illistim and Ta'Vaalor Cleric Guilds)
  12. Add 3 doses of faintly shimmering dust (extract of n'ayanad crystal)
  13. Add essence of water
  14. Infuse mana
  15. Chant Enchant Item (925)
  16. Seal

Eoveneh Potion

An Eoveneh potion is used to prepare some sanctified gear for tempering. This potion may be used on gear with a bonus of 30 or less, similar to mirtokh potion.

Alchemy Recipe
  1. Add water
  2. Add powdered uncut diamond
  3. Add essence of water
  4. Simmer
  5. Add minor holy oil
  6. Add faintly radiant dust
  7. Infuse mana
  8. Add radiant white soulstone
  9. Chant Enchant Item (925)
  10. Seal

Messaging

The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description:

Success:

You pour your potion on the chain.

As the liquid coats the surface of the green imflass chain, you murmur a few words of power while gesturing over the chain.<br The liquid quickly seeps into the green imflass chain and leaves nothing behind but a faint glow.
You examine the chain closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.
Roundtime: 20 sec.
You have 2 doses left.

Failure:

You pour your potion on the chain.

The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment's notice leaving no noticable change.
Roundtime: 20 sec.
You have 3 doses left.

After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:

Fade:

The faint glow fades from the green imflass chain.

Originally, the potion success formula was determined by having to reach a variable, higher threshold; now, the "Modifiers" (based on the wizard's skill) are reduced and a result of 101 is required instead.

See also