Pre-tempering potion: Difference between revisions

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Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of - 200 to the standard pour activation formula as seen below.
Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of - 200 to the standard pour activation formula as seen below.
<section begin=math />{{equation box|<math> \mathrm{Modifiers} = \mathrm{MIU_{Bonus}} + \mathrm{LOG_{Bonus}} + \mathrm{INT_{Bonus}} + \Big\lfloor \frac{\mathrm{AUR_{Bonus} + WIS_{Bonus}}}{2} \Big\rfloor + \mathrm{Potion_{Bonus}} - \mathrm{ItemEnchant_{Bonus}} - \mathrm{Encumbrance_{Penalty}} - \mathrm{Armor_{Penalty}}</math>}}

::<small>Potion "bonus" may be a penalty.</small><section end=math />
{{equation box|<math>\mathrm{Endroll} = \mathrm{MIU_{skill}} + \mathrm{LOG_{bonus}} + \mathrm{INT_{bonus}} + \Big\lfloor \frac{\mathrm{AUR_{bonus}} + \mathrm{WIS_{bonus}}}{2} \Big\rfloor + \mathrm{Potion_{bonus}} - \mathrm{ItemEnchant_{bonus}} - \mathrm{Encumbrance_{penalty}} - \mathrm{Armor_{penalty}}</math>}}
::<small>Potion "bonus" may be a penalty.</small>
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== Potion Order ==
== Potion Order ==

Revision as of 12:04, 11 April 2017

Pre-tempering potions are special potions that must be poured on enhancive (including socketed fusion), sanctified, or flaring items to prepare them to take a standard temper potion. This preparation step is required for each step in an enchanting project, meaning a project for 0x to 1x would require a single dose, while a project for 4x to 5x would require five doses; one dose is required per step in each case. This pre-temper effect typically lasts five minutes, giving the enchanter ample time to pour the standard potion.

Pre-temper potions are typically more difficult to apply than regular potions, reflecting the expected increase in difficulty when enchanting the types of gear that they allow to be tempered. The increased difficulty is a potion penalty of - 200 to the standard pour activation formula as seen below.

Potion "bonus" may be a penalty.

Potion Order

When enchanting items with multiple special properties requiring multiple pre-temper potions, the potions must be applied in the following order:

  1. Ayveneh (enhancive)
  2. Eoveneh (sanctified)
  3. Draveneh/Gorveneh/Rhiveneh/Zorveneh (flaring)

Types of Pre-tempering Potions

Ayveneh potion

An ayveneh potion is used to prepare gear with enhancive properties for tempering. This potion may be used on gear with a bonus of 30 or less, similar to mirtokh potion.

Profession Wizard
Discipline Potions
Spell 925
Uses 5
Rank taught 60
Rank end 63
Location Travel
required
An ayveneh potion
  1. Add water
  2. Add 3 doses of ayana leaf
  3. Add essence of water
  4. Add 2 doses of powdered black opal
  5. Simmer
  6. Add 2 doses of powdered uncut diamond
  7. Add 2 doses of faintly radiant dust
  8. Add essence of water
  9. Boil
  10. Add 2 doses of powdered dragonfire opal
  11. Add 2 doses of powdered moonglae opal
  12. Add 3 doses of faintly shimmering dust
  13. Add essence of water
  14. Infuse mana
  15. Chant Enchant Item (925)

Eoveneh potion

An eoveneh potion is used to prepare sanctified gear for tempering. This potion may be used on gear with a bonus of 30 or less, similar to mirtokh potion.

Profession Wizard
Discipline Potions
Spell 925
Uses 5
Rank taught
Rank end
Location West
An eoveneh potion
  1. Add water
  2. Add powdered uncut diamond
  3. Add essence of water
  4. Simmer
  5. Add minor holy oil
  6. Add faintly radiant dust
  7. Infuse mana
  8. Add radiant white soulstone
  9. Chant Enchant Item (925)
Faintly radiant dust=extracted t'ayanad crystals

Related recipes (can only be made by clerics)

Some minor holy oil
  1. Add blessed oil
  2. Add 4 doses of wraith talon from wraiths
  3. Add powdered white jade
  4. Boil
  5. Add ayanad crystal
  6. Add glowing white powder
  7. Simmer
  8. Chant Bless (304)
A radiant white soulstone
  1. Add crystalline solution
  2. Add powdered Kezmonian honey beryl
  3. Add minor holy oil
  4. Infuse
  5. Add powdered uncut diamond
  6. Add faint mote of soul
  7. Channel

Draveneh potion

A draveneh potion is used to prepare gear with fire flares or steam flares for tempering.

Profession Wizard
Discipline Potions
Spell 925
Uses 5
Rank taught
Rank end 63
Location West
A draveneh potion
  1. Add water
  2. Add ayana leaf
  3. Add essence of water
  4. Add gold dust
  5. Simmer
  6. Add powdered citrine quartz
  7. Add essence of fire
  8. Add faintly glowing dust
  9. Boil
  10. Add powdered uncut diamond
  11. Infuse mana
  12. Add greater essence of fire
  13. Chant Enchant Item (925)
Faintly glowing dust=extracted s'ayanad crystals

Gorveneh potion

A gorveneh potion is used to prepare gear with vibration (earth) flares or acid flares for tempering.

Profession Wizard
Discipline Potions
Spell 925
Uses 5
Rank taught
Rank end 63
Location West
A gorveneh potion
  1. Add water
  2. Add ayana leaf
  3. Add essence of water
  4. Add coarse glittering earth
  5. Simmer
  6. Add powdered smoky topaz
  7. Add essence of earth
  8. Add faintly glowing dust
  9. Boil
  10. Add powdered uncut diamond
  11. Infuse mana
  12. Add greater essence of earth
  13. Chant Enchant Item (925)
Faintly glowing dust=extracted s'ayanad crystals

Rhiveneh potion

This section has not been added yet; please add to it now!

Zorveneh potion

This section has not been added yet; please add to it now!

Messaging

The messaging for a pre-temper potion follows a standard form, with each type of pre-temper having a different glow description:

Success:

You pour your potion on the chain.

As the liquid coats the surface of the green imflass chain, you murmur a few words of power while gesturing over the chain.
The liquid quickly seeps into the green imflass chain and leaves nothing behind but a faint glow.
You examine the chain closely and, though the faint glow appears to be fading rapidly, are satisfied that it is ready to take a standard tempering potion.
Roundtime: 20 sec.
You have 2 doses left.

Failure:

You pour your potion on the chain.

The liquid absorbs into the green imflass chain too quickly as you fumble to begin your chant and gestures, and the chain is dry in a moment's notice leaving no noticable change.
Roundtime: 20 sec.
You have 3 doses left.

After 5 minutes the pre-temper effect will fade and must be re-poured. This messaging also takes a standard form with the same glow description as the pre-temper message:

Fade:

The faint glow fades from the green imflass chain.

Originally, the potion success formula was determined by having to reach a variable, higher threshold; now, the "Modifiers" (based on the wizard's skill) are reduced and a result of 101 is required instead.

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