Difference between revisions of "Premium home"

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[[Premium]] subscription members can have '''premium homes'''.  Only one character per account may have a home, but all characters may access it.
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[[Premium subscription]] members can have '''Premium homes'''.  A premium customer must be subscribed for a total of 90 consecutive days in order to be eligible to claim a home. Only one character per account may have and decorate a home, but all characters may access it. A premium subscription is required to maintain access to the house. If the subscription is ever cancelled, the home will become inaccessible.
  
The premium home system has been up for a review since its inception.
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The Premium home system has been up for a review since its inception.
 
+
{{TOC limit|2}}
==Home types==
+
==Home Types==
 
Homes are divided into several basic categories:
 
Homes are divided into several basic categories:
  
Line 20: Line 20:
 
:Upper Urban:  residence or sturdy metal door.
 
:Upper Urban:  residence or sturdy metal door.
  
The type of home you claim will forever determine what the OUTSIDE of that home may look like.  Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)
+
The type of home claimed will forever determine what the OUTSIDE of that home may look like.  Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)
  
==Purchasing a new home==
+
The exteriors of homes (as well as doors) can be changed in [[Misty Isle Exteriors]] on [[Mist Harbor]].
To claim a home, go to the Town Hall in your area and pay the real estate clerk there the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is that day).  To pay the clerk, type GIVE CLERK <amount> where <amount> equals the exact amount in silvers.  If you have a bank note, the clerk will notice this and use the note.
 
  
<div {{log}}>
+
==Purchasing a New Home==
<i>>ask realtor about homes<br></i>
+
To claim a home, go to the town realtor in the area (sometimes in town hall) and pay the clerk the appropriate fee (type{{boldmono| ASK CLERK ABOUT HOMES }}to find out what the fee is).  To pay the clerk,{{boldmono| GIVE CLERK {amount} }}where {amount} equals the exact amount in silvers.  Bank notes are accepted.
"A home will cost you 100000 silvers if you want to register for one right now," says the realtor.  "Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I'll set you up."<br>
+
 
 +
<pre{{log2}}>
 +
<i>>ask realtor about homes</i>
 +
"A home will cost you 100000 silvers if you want to register for one right now," says the realtor.  "Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I'll set you up."
 
(You'll need to GIVE the realtor 100000 silvers or a bank note for the same amount.
 
(You'll need to GIVE the realtor 100000 silvers or a bank note for the same amount.
</div>
+
</pre>
  
After you have paid for the a home, go to a room in which there is a claimable home you like, and type HOME CLAIM.  The system will show you a list of available homes and ask you to confirm your claim.
+
After paying for the a home, go to a room in a desired type of neighborhood that has a claimable home, and{{boldmono| HOME CLAIM}}.  The system will show a list of available homes and ask to confirm the claim.
  
==Moving an existing home==
+
==Moving an Existing Home==
Whether you stay in the same neighborhood or move half-way across [[Elanith]], you must ship your furnishings.  Go to the local Cartage Merchant and the merchant will tell you how much it will cost and how long it will take.  Following the directions on the sign, order shipment of your furnishings.
+
Whether staying in the same neighborhood or moving half-way across [[Elanith]], home furnishings must be shipped.  Go to the local Cartage Merchant and the merchant will say how much it will cost and how long it will take.  Following the directions on the sign to order shipment while holding the deed in the right hand and a promissory note in the left hand.
  
To order shipping of your furnishings, hold your deed in your right hand
+
The next step is to wait until the furnishings arrive at the new destination.  Then the new home may be claimed with the deed in the right hand.  When a new home is successfully claimed, furnishings will be inside.
and promissory note in your left hand.  
 
  
The next important step is to WAIT.  Wait until your furnishings arrive at the new destinationThen you may go to your new home and, with deed in your right hand, type HOME CLAIM.  When your home is successfully claimed, your furnishings will be inside.
+
Very important:  Do NOT buy a new home in the new location!  Use the existing deed to CLAIM the new homeIf you purchase a new deed, rather than using the deed you used when moving the furniture, your furniture will not arrive promptly.
 +
 
 +
===Cartage Merchant Locations===
 +
{| {{prettytable}}
 +
!Town
 +
!Shop Name
 +
!Location
 +
!Lich Room
 +
|-
 +
|River's Rest
 +
|Ceraleth's Cartage
 +
|Inside the bank building
 +
|10913
 +
|}
  
 
==Furniture==
 
==Furniture==
Each home has several categories of furniture that are used to build the room description when you type LOOKThese categories are:
+
Each home has several categories of furniture that are used to build the room description when{{boldmono| LOOKed }}inWhenever a new item of furniture is purchased, the old item in the same furniture category in the home is replaced.
  
;*Floor
+
;Tips for Decorating
::Tropical-themed flooring at [[Easy Living#Floors|Easy Living]] in [[Mist Harbor]]
+
*Rugs and other floor coverings are optional
::Stone floor at [[Orliane the Stonecutter#Floors|Orliane the Stonecutter]] in [[Wehnimer's Landing]]
+
*Decorations for hanging on walls are optional
::Tile floor at [[Pasquielo's Tiles#Floors|Pasquielo's Tiles]] in [[Wehnimer's Landing]]
+
*Two large objects are allowed. One does not have to be a bed, but usually is
::Wood floor at [[A Way With Woods#Floors|A Way With Woods]] in [[Wehnimer's Landing]]
+
*Doors may be hidden from view
::Wood floor at [[The Merchant's Emporium#Flaygeyl's Flooring|Flaygeyl's Flooring]] in [[Wehnimer's Landing]]
+
*Having a window is optional. They may be hidden from view using {{mono| [[TAP]]}}
;*Optional Floor Covering
+
*Chairs are optional. They must be opened to multiply
::Tropical-themed rugs at [[Easy Living#Rugs|Easy Living]] in [[Mist Harbor]]
 
::Cold-weather animal fur rugs at [[The Hidehunter#Rugs|The Hidehunter]] in [[Wehnimer's Landing]]
 
::Animal hide rugs at [[Big Game Hunters#Rugs|Big Game Hunters]] in [[Wehnimer's Landing]]
 
::Low-level fur rugs and pillows at [[Dakris's Furs#Floor coverings|Dakris's Furs]] in [[Wehnimer's Landing]]
 
::Rugs at [[Anzil's Artifacts#Rugs|Anzil's Artifacts]] in [[Wehnimer's Landing]]
 
::Carpets, mats and rugs at [[The Merchant's Emporium#Rhynnde's Exquisite Rugs|Rhynnde's Exquisite Rugs]] in [[Wehnimer's Landing]]
 
;*Wall
 
::Tropical-themed Walls at [[Easy Living#Walls|Easy Living]] in [[Mist Harbor]]
 
::Fabric walls at [[Walls of Silk]] in [[Wehnimer's Landing]]
 
::Stone walls at [[Orliane the Stonecutter#Walls|Orliane the Stonecutter]] in [[Wehnimer's Landing]]
 
::Wood walls at [[A Way With Woods#Walls|A Way With Woods]] in [[Wehnimer's Landing]]
 
::Wood walls at [[The Merchant's Emporium#Mreeth's Quality Walls|Mreeth's Quality Walls]] in [[Wehnimer's Landing]]
 
;*Optional Wall Hanging
 
::Tropical-themed wall hangings at [[Easy Living#Wall Coverings|Easy Living]] in [[Mist Harbor]]
 
::Braided fabric wall hangings at [[DreamSpinner's Haven#Wall hangings|DreamSpinner's Haven]] in [[Wehnimer's Landing]]
 
::Decorative weapon displays at [[Ollie's Oddities]] in [[Wehnimer's Landing]]
 
::God symbol hangings at [[The Merchant's Emporium#Lianedra's Hangings|Lianedra's Hangings]] in [[Wehnimer's Landing]]
 
::Mounted animal hides at [[Big Game Hunters#Wall hangings|Big Game Hunters]] in [[Wehnimer's Landing]]
 
::Stuffed and mounted trophies at [[Dakris's Furs#Wall mountings|Dakris's Furs]] in [[Wehnimer's Landing]]
 
::Wall hangings at [[Anzil's Artifacts#Wall hangings|Anzil's Artifacts]] in [[Wehnimer's Landing]]
 
::Exoctic animal trophies at [[The Hidehunter#Wall hangings|The Hidehunter]] in [[Wehnimer's Landing]]
 
;*Large Item #1 (usually a bed)
 
::Tropical-themed beds and hammocks (and a random altar) at [[Easy Living#Beds|Easy Living]] in [[Mist Harbor]]
 
::Beds at [[The Merchant's Emporium#Barbley's Beds|Barbley's Beds]] in [[Wehnimer's Landing]]
 
::Beds at [[Bedelia's Sleeping Gear]] in [[Wehnimer's Landing]]
 
::Plain beds at [[DreamSpinner's Haven#beds|DreamSpinner's Haven]] in [[Wehnimer's Landing]]
 
;*Large Item #2 (usually a flat surface, such as a desk or table)
 
::Tropical-themed tables at [[Easy Living#Tables|Easy Living]] in [[Mist Harbor]]
 
::Glass tables at [[The GlassWorks]] in [[Wehnimer's Landing]]
 
::Stone tables at [[Tatiana's Tables]] in [[Wehnimer's Landing]]
 
::Tile tables at [[Pasquielo's Tiles#tables|Pasquielo's Tiles]] in [[Wehnimer's Landing]]
 
::Wooden tables at [[Harris's Tablecraft]] in [[Wehnimer's Landing]]
 
::Various tables, nightstands, vanities at [[The Merchant's Emporium#Drumble's Oddities|Drumble's Oddities]] in [[Wehnimer's Landing]]
 
;*Fire/Heat Source
 
::Fireplaces and stoves at [[Easy Living#Fireplaces|Easy Living]] in [[Mist Harbor]]
 
::Braziers and stoves at [Kindle's Braziers and Stoves]] in [[Wehnimer's Landing]]
 
::Kilns, Braziers, Fireplaces, and Ranges at [[The Merchant's Emporium#Firenna's Fireplaces|Firenna's Fireplaces]] in [[Wehnimer's Landing]]
 
::Stone fireplaces at [[Grafton's Fireplace Shop]] in [[Wehnimer's Landing]]
 
;*Door (may be hidden from view)
 
::Tropical-themed Doors at [[Easy Living#Doors|Easy Living]] in [[Mist Harbor]]
 
;*Optional Window (May be hidden from view by [[TAP (verb)|TAPping]])
 
::Tropical-themed Windows at [[Easy Living#Windows|Easy Living]] in [[Mist Harbor]]
 
::Fabric-draped and -curtained windows at [[The Brocaded Window]] in [[Wehnimer's Landing]]
 
::Glass windows at [[The GlassWorks]] in [[Wehnimer's Landing]]
 
::Windows at [[The Merchant's Emporium#Sprytea's Window Shoppe|Sprytea's Window Shoppe]] in [[Wehnimer's Landing]]
 
;*Optional Chairs
 
::Tropical-themed Chairs at [[Easy Living#Chairs|Easy Living]] in [[Mist Harbor]]
 
::Upholstered chairs at [[Lippin's Chairs]] in [[Wehnimer's Landing]]
 
  
NOTE: WHENEVER YOU PURCHASE ONE OF THE ABOVE ITEMS FROM A FURNITURE STORE, YOUR OLD ONE WILL BE TRADED IN.
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;Lists of Items (permanent shops only)
 +
*[[Premium home doors‎]]
 +
*[[Premium home fireplaces‎]]
 +
*[[Premium home firewood shops‎]]
 +
*[[Premium home floors‎]]
 +
*[[Premium home floor coverings‎]]
 +
*[[Premium home furniture‎]]
 +
*[[Premium home walls‎]]
 +
*[[Premium home wall hangings‎]]
 +
*[[Premium home windows‎]]
  
[[Category: Premium Homes]]
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;Lists of Shops (festival/pay event shops included)
 +
*[[:Category: Premium Home Door Shops|Doors]]
 +
*[[:Category: Premium Home Fireplace Shops|Fireplaces]]
 +
*[[:Category: Premium Home Floor Shops|Floors]]
 +
*[[:Category: Premium Home Floor Covering Shops|Floor coverings]]
 +
*[[:Category: Premium Home Furniture Shops|Beds, chairs, and tables]]
 +
*[[:Category: Premium Home Wall Shops|Walls]]
 +
*[[:Category: Premium Home Wall Hanging Shops|Wall hangings]]
 +
*[[:Category: Premium Home Window Shops|Windows]]
 +
 
 +
Homes may also have pets, which are found in [[Island Menagerie]] on Mist Harbor.
  
 
== HOME (verb) ==
 
== HOME (verb) ==
Using the HOME verb anywhere in the game will bring up the HOME menu.  Certain parts of the verb must be used by home owners, or in the home only.
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===Usage===
===HOME CLAIM (verb)===
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<pre{{log2}}>
HOME CLAIM will attempt to claim a home in a neighborhood.
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Usage:
 +
  HOME CLAIM claims a home in your current room.
 +
  HOME CHANGE changes the way your room is described.
 +
  HOME SWAP enables you to swap the position of your 'bed' and 'table' items.
 +
  HOME GUEST {player} sets ONE guest who may enter the home at any time.
 +
  HOME GUEST CLEAR clears your guest.
 +
  HOME SCENT changes the scent of your home.
 +
  HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.
 +
  HOME SAVE saves your room description, scent, privacy options and guest.
 +
  HOME TRANSFER transfers ownership to the character typing the command.  You
 +
            must stand in the room of your home entrance to use this command.
 +
  HOME DEED creates a deed for your home, which can be sold or moved.
 +
  HOME HELP {#} gives you online help.
 +
</pre>
 +
Using the{{boldmono| HOME }}verb anywhere in the game will bring up the HOME menu.  Certain parts of the verb must be used by home owners, or in the home only.
 +
===HOME CLAIM===
 +
{{boldmono|HOME CLAIM }}will attempt to claim a home in a neighborhood.
  
===HOME CHANGE (verb)===
+
===HOME CHANGE===
HOME CHANGE changes the way your room is described.
+
{{boldmono|HOME CHANGE }}changes the way the room is described.
  
 
Options:
 
Options:
  
:A floor spreads across this room into surrounding walls of (wall material).  A fireplace, a wall decoration hanging above it, stands guard over the bed and table that rest upon a rug covering the floor.  A lingering scent of gardenia fills the air.
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:A floor spreads across this room into surrounding walls of {wall material}.  A fireplace, a wall decoration hanging above it, stands guard over the bed and table that rest upon a rug covering the floor.  A lingering scent of gardenia fills the air.
  
:A lingering scent of gardenia fills this room.  Its rug-covered floor supports a bed and a table, and the area is enclosed by walls of (wall material).  A fireplace sits at the far wall, above it hanging a wall decoration.  
+
:A lingering scent of gardenia fills this room.  Its rug-covered floor supports a bed and a table, and the area is enclosed by walls of {wall material}.  A fireplace sits at the far wall, above it hanging a wall decoration.  
  
 
:A bed and a table rest upon the floor of this room.  A fireplace, a wall decoration hanging above it, sits at the edge of the cotton rug covering the floor.  Walls enclose the area, holding in its lingering smell of gardenia.  
 
:A bed and a table rest upon the floor of this room.  A fireplace, a wall decoration hanging above it, sits at the edge of the cotton rug covering the floor.  Walls enclose the area, holding in its lingering smell of gardenia.  
Line 122: Line 123:
 
:A rug adorns the floor of this room.  A fireplace, wall decoration hanging above it, rests between a bed and a table pushed up against the walls.  The room holds a lingering scent of gardenia.  
 
:A rug adorns the floor of this room.  A fireplace, wall decoration hanging above it, rests between a bed and a table pushed up against the walls.  The room holds a lingering scent of gardenia.  
  
:Walls of (wall material) and a floor covered by a rug enclose this room.  In one corner lies a simple stick cot, and near the cot sits a table.  Above a fireplace hangs a wall decoration.  The room holds a lingering scent of gardenia.  
+
:Walls of {wall material} and a floor covered by a rug enclose this room.  In one corner lies a simple stick cot, and near the cot sits a table.  Above a fireplace hangs a wall decoration.  The room holds a lingering scent of gardenia.
 +
 
 +
===HOME SWAP===
 +
{{boldmono|HOME SWAP }}enables the owner to swap the position of the 'bed' and 'table' items.  This allows replacement of each with a separate category of furniture.  Please pay careful attention to what the merchant says when ordering a new piece!
 +
 
 +
===HOME SCENT===
 +
{{boldmono|HOME SCENT }}will allow you to change way your home smells.
 +
 
 +
===HOME GUEST===
 +
Homeowners may give a key to ONE character who is not on the owner account.
 +
 
 +
{{boldmono|HOME GUEST {player} }}sets ONE guest who may enter the home at any time.
 +
 
 +
{{boldmono|HOME GUEST CLEAR }}clears that guest.
 +
 
 +
===HOME PRIVACY===
 +
{{boldmono|HOME PRIVACY {FAMILIAR | LOCATE} }}toggles privacy options on or off.
 +
 
 +
The{{boldmono| HOME PRIVACY FAMILIAR }}flag must be on to{{boldmono| [[SUMMON]] }}a [[Island Menagerie|Premium pet]] in a home.
 +
 
 +
===HOME SAVE===
 +
{{boldmono|HOME SAVE }}saves a room description, scent, privacy options and guest.
 +
 
 +
=== HOME TRANSFER===
 +
{{boldmono|HOME TRANSFER }}transfers ownership to the character typing the command.  Stand in the room of the home entrance to use this command.
 +
 
 +
Homes may be transferred from one character to another on an account by standing in the room of the facade and using{{boldmono| HOME TRANSFER }}(with the new owner character).
 +
 
 +
===HOME DEED===
 +
{{boldmono|HOME DEED }}creates a deed for the home, which can be sold or moved.
 +
 
 +
{{boldmono|HOME DEED CONFIRM }} will get the deed to the home, which will become deserted.  For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.
 +
 
 +
===HOME HELP===
 +
 
 +
{{boldmono|HOME HELP }}options are:
 +
 
 +
:1.  Introduction.
 +
 
 +
:2.  Claiming a home.
  
===HOME SWAP (verb)===
+
:3Trading in one home for another.
HOME SWAP enables you to swap the position of your 'bed' and 'table' itemsThis allows you to replace each with a separate category of furniture. Please pay careful attention to what the merchant says when you order a new piece!
 
  
===HOME GUEST (verb)===
+
:4.  Home Types.
Home owners may give a key to ONE character who is not on their account.
 
  
HOME GUEST {player} sets ONE guest who may enter the home at any time.
+
:5.  Furniture types.
  
HOME GUEST CLEAR clears your guest.
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:6.  Purchasing furniture.
  
===HOME PRIVACY (verb)===
+
:7.  Changing your home's interior description.
HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.
 
  
The HOME PRIVARY FAMILIAR flag must be on if you wish to [Summon (verb)|summon]] a [[Premium pet]] in your home.
+
:8.  Using chairs in your home.
  
===HOME SAVE (verb)===
+
:9.  Attaching objects to your furniture and wall.
HOME SAVE saves your room description, scent, privacy options and guest.
 
  
=== HOME TRANSFER (verb)===
+
:10. Using your fireplace.
HOME TRANSFER transfers ownership to the character typing the command. You must stand in the room of your home entrance to use this command.
 
  
You can transfer your home from one character to another on your account by standing in the room of your facade and typing HOME TRANSFER (with the character you want to be the new owner).
+
:11. Changing your home's exterior description.
  
===HOME DEED (verb)===
+
:12. News!
HOME DEED creates a deed for your home, which can be sold or moved.
 
  
Type HOME DEED CONFIRM to get the deed to your home.  Your home will become deserted.  For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.  
+
:13. Home policies
  
 +
:14. Home Deeds!
  
 +
==Neighborhood Maps==
 +
{|
 +
|- valign="top"
 +
|[[Image:Homes1.gif|thumb|Wehnimer's Landing Neighborhoods (inside town)]]
 +
|[[Image:Homes2.gif|thumb|Wehnimer's Landing Neighborhoods (outside town)]]
 +
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Neighborhoods]]
 +
|}
 +
{|
 +
|[[Image:Homes4.gif|thumb|River's Rest and Taers Isle Neighborhoods]]
 +
|[[Image:Homes5.gif|thumb|Elven Nations and Solhaven Neighborhoods]]
 +
|}
  
 +
==Resources==
 +
*[[/saved posts|Saved posts]]
 +
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Homes/view Officials folder]
 
[[Category:Premium]]
 
[[Category:Premium]]
 +
[[Category: Premium Homes| ]]

Latest revision as of 18:01, 15 November 2019

Premium subscription members can have Premium homes. A premium customer must be subscribed for a total of 90 consecutive days in order to be eligible to claim a home. Only one character per account may have and decorate a home, but all characters may access it. A premium subscription is required to maintain access to the house. If the subscription is ever cancelled, the home will become inaccessible.

The Premium home system has been up for a review since its inception.

Home Types

Homes are divided into several basic categories:

- Urban or Rural
- Lower, Middle or Upper Class
- Freestanding Structure or Door
- Race or Class restrictions (select homes only)

Recognizing a home's category:

Lower Rural: hut or shack, or sagging wooden door.
Middle Rural: cabin or cottage, or modest wooden door.
Upper Rural: domicile or sturdy wooden door.
Lower Urban: hovel or sagging metal door.
Middle Urban: home, cottage, or modest metal door.
Upper Urban: residence or sturdy metal door.

The type of home claimed will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)

The exteriors of homes (as well as doors) can be changed in Misty Isle Exteriors on Mist Harbor.

Purchasing a New Home

To claim a home, go to the town realtor in the area (sometimes in town hall) and pay the clerk the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is). To pay the clerk, GIVE CLERK {amount} where {amount} equals the exact amount in silvers. Bank notes are accepted.

>ask realtor about homes
"A home will cost you 100000 silvers if you want to register for one right now," says the realtor.  "Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I'll set you up."
(You'll need to GIVE the realtor 100000 silvers or a bank note for the same amount.

After paying for the a home, go to a room in a desired type of neighborhood that has a claimable home, and HOME CLAIM. The system will show a list of available homes and ask to confirm the claim.

Moving an Existing Home

Whether staying in the same neighborhood or moving half-way across Elanith, home furnishings must be shipped. Go to the local Cartage Merchant and the merchant will say how much it will cost and how long it will take. Following the directions on the sign to order shipment while holding the deed in the right hand and a promissory note in the left hand.

The next step is to wait until the furnishings arrive at the new destination. Then the new home may be claimed with the deed in the right hand. When a new home is successfully claimed, furnishings will be inside.

Very important: Do NOT buy a new home in the new location! Use the existing deed to CLAIM the new home. If you purchase a new deed, rather than using the deed you used when moving the furniture, your furniture will not arrive promptly.

Cartage Merchant Locations

Town Shop Name Location Lich Room
River's Rest Ceraleth's Cartage Inside the bank building 10913

Furniture

Each home has several categories of furniture that are used to build the room description when LOOKed in. Whenever a new item of furniture is purchased, the old item in the same furniture category in the home is replaced.

Tips for Decorating
  • Rugs and other floor coverings are optional
  • Decorations for hanging on walls are optional
  • Two large objects are allowed. One does not have to be a bed, but usually is
  • Doors may be hidden from view
  • Having a window is optional. They may be hidden from view using TAP
  • Chairs are optional. They must be opened to multiply
Lists of Items (permanent shops only)
Lists of Shops (festival/pay event shops included)

Homes may also have pets, which are found in Island Menagerie on Mist Harbor.

HOME (verb)

Usage

Usage:
  HOME CLAIM claims a home in your current room.
  HOME CHANGE changes the way your room is described.
  HOME SWAP enables you to swap the position of your 'bed' and 'table' items.
  HOME GUEST {player} sets ONE guest who may enter the home at any time.
  HOME GUEST CLEAR clears your guest.
  HOME SCENT changes the scent of your home.
  HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.
  HOME SAVE saves your room description, scent, privacy options and guest.
  HOME TRANSFER transfers ownership to the character typing the command.  You
            must stand in the room of your home entrance to use this command.
  HOME DEED creates a deed for your home, which can be sold or moved.
  HOME HELP {#} gives you online help.

Using the HOME verb anywhere in the game will bring up the HOME menu. Certain parts of the verb must be used by home owners, or in the home only.

HOME CLAIM

HOME CLAIM will attempt to claim a home in a neighborhood.

HOME CHANGE

HOME CHANGE changes the way the room is described.

Options:

A floor spreads across this room into surrounding walls of {wall material}. A fireplace, a wall decoration hanging above it, stands guard over the bed and table that rest upon a rug covering the floor. A lingering scent of gardenia fills the air.
A lingering scent of gardenia fills this room. Its rug-covered floor supports a bed and a table, and the area is enclosed by walls of {wall material}. A fireplace sits at the far wall, above it hanging a wall decoration.
A bed and a table rest upon the floor of this room. A fireplace, a wall decoration hanging above it, sits at the edge of the cotton rug covering the floor. Walls enclose the area, holding in its lingering smell of gardenia.
A rug adorns the floor of this room. A fireplace, wall decoration hanging above it, rests between a bed and a table pushed up against the walls. The room holds a lingering scent of gardenia.
Walls of {wall material} and a floor covered by a rug enclose this room. In one corner lies a simple stick cot, and near the cot sits a table. Above a fireplace hangs a wall decoration. The room holds a lingering scent of gardenia.

HOME SWAP

HOME SWAP enables the owner to swap the position of the 'bed' and 'table' items. This allows replacement of each with a separate category of furniture. Please pay careful attention to what the merchant says when ordering a new piece!

HOME SCENT

HOME SCENT will allow you to change way your home smells.

HOME GUEST

Homeowners may give a key to ONE character who is not on the owner account.

HOME GUEST {player} sets ONE guest who may enter the home at any time.

HOME GUEST CLEAR clears that guest.

HOME PRIVACY

HOME PRIVACY {FAMILIAR toggles privacy options on or off.

The HOME PRIVACY FAMILIAR flag must be on to SUMMON a Premium pet in a home.

HOME SAVE

HOME SAVE saves a room description, scent, privacy options and guest.

HOME TRANSFER

HOME TRANSFER transfers ownership to the character typing the command. Stand in the room of the home entrance to use this command.

Homes may be transferred from one character to another on an account by standing in the room of the facade and using HOME TRANSFER (with the new owner character).

HOME DEED

HOME DEED creates a deed for the home, which can be sold or moved.

HOME DEED CONFIRM will get the deed to the home, which will become deserted. For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.

HOME HELP

HOME HELP options are:

1. Introduction.
2. Claiming a home.
3. Trading in one home for another.
4. Home Types.
5. Furniture types.
6. Purchasing furniture.
7. Changing your home's interior description.
8. Using chairs in your home.
9. Attaching objects to your furniture and wall.
10. Using your fireplace.
11. Changing your home's exterior description.
12. News!
13. Home policies
14. Home Deeds!

Neighborhood Maps

Wehnimer's Landing Neighborhoods (inside town)
Wehnimer's Landing Neighborhoods (outside town)
Icemule Trace and Pinefar Neighborhoods
River's Rest and Taers Isle Neighborhoods
Elven Nations and Solhaven Neighborhoods

Resources