Premium home: Difference between revisions

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(→‎HOME HELP: added text for the home help topics 1 thru 10 - i keep hearing people who can't find any info about starting a fireplace fire in a home, and one of the help topics has that info)
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[[Premium]] subscription members can have '''premium homes'''. Only one character per account may have a home, but all characters may access it.
[[Premium subscription]] members can have '''Premium homes'''. A premium customer must be subscribed for a total of 90 consecutive days in order to be eligible to claim a home. Only one character per account may have and decorate a home, but all characters may access it. A premium subscription is required to maintain access to the house. If the subscription is ever cancelled, the home will become inaccessible.


The premium home system has been up for a review since its inception.
The Premium home system has been up for a review since its inception.
{{TOC limit|2}}

==Home types==
==Home Types==
Homes are divided into several basic categories:
Homes are divided into several basic categories:


Line 20: Line 20:
:Upper Urban: residence or sturdy metal door.
:Upper Urban: residence or sturdy metal door.


The type of home you claim will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)
The type of home claimed will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)

The exteriors of homes (as well as doors) can be changed in [[Misty Isle Exteriors]] on [[Mist Harbor]].


==Purchasing a new home==
==Purchasing a New Home==
To claim a home, go to the Town Hall in your area and pay the real estate clerk there the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is that day). To pay the clerk, type GIVE CLERK <amount> where <amount> equals the exact amount in silvers. If you have a bank note, the clerk will notice this and use the note.
To claim a home, go to the town realtor in the area (sometimes in town hall) and pay the clerk the appropriate fee (type{{boldmono| ASK CLERK ABOUT HOMES }}to find out what the fee is). To pay the clerk,{{boldmono| GIVE CLERK {amount} }}where {amount} equals the exact amount in silvers. Bank notes are accepted.


<div {{log}}>
<pre{{log2}}>
<i>>ask realtor about homes<br></i>
<i>>ask realtor about homes</i>
"A home will cost you 100000 silvers if you want to register for one right now," says the realtor. "Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I'll set you up."<br>
"A home will cost you 100000 silvers if you want to register for one right now," says the realtor. "Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I'll set you up."
(You'll need to GIVE the realtor 100000 silvers or a bank note for the same amount.
(You'll need to GIVE the realtor 100000 silvers or a bank note for the same amount.
</div>
</pre>


After you have paid for the a home, go to a room in which there is a claimable home you like, and type HOME CLAIM. The system will show you a list of available homes and ask you to confirm your claim.
After paying for the a home, go to a room in a desired type of neighborhood that has a claimable home, and{{boldmono| HOME CLAIM}}. The system will show a list of available homes and ask to confirm the claim.


==Moving an existing home==
==Moving an Existing Home==
Whether you stay in the same neighborhood or move half-way across [[Elanith]], you must ship your furnishings. Go to the local Cartage Merchant and the merchant will tell you how much it will cost and how long it will take. Following the directions on the sign, order shipment of your furnishings.
Whether staying in the same neighborhood or moving half-way across [[Elanith]], home furnishings must be shipped. Go to the local Cartage Merchant and the merchant will say how much it will cost and how long it will take. Following the directions on the sign to order shipment while holding the deed in the right hand and a promissory note in the left hand.


The next step is to wait until the furnishings arrive at the new destination. Then the new home may be claimed with the deed in the right hand. When a new home is successfully claimed, furnishings will be inside.
To order shipping of your furnishings, hold your deed in your right hand
and promissory note in your left hand.


The next important step is to WAIT. Wait until your furnishings arrive at the new destination. Then you may go to your new home and, with deed in your right hand, type HOME CLAIM. When your home is successfully claimed, your furnishings will be inside.
Very important: Do NOT buy a new home in the new location! Use the existing deed to CLAIM the new home. If you purchase a new deed, rather than using the deed you used when moving the furniture, your furniture will not arrive promptly.

===Cartage Merchant Locations===
{| {{prettytable}}
!Town
!Shop Name
!Location
!Lich Room
|-
|River's Rest
|Ceraleth's Cartage
|Inside the bank building
|10913
|-
|Wehnimer's Landing
|Ceraleth's Cartage
|Inside Moot Hall
|7974
|}


==Furniture==
==Furniture==
Each home has several categories of furniture that are used to build the room description when you type LOOK. Whenever a new item of furniture is purchased, the old item in the same furniture category in your home is replaced.
Each home has several categories of furniture that are used to build the room description when{{boldmono| LOOKed }}in. Whenever a new item of furniture is purchased, the old item in the same furniture category in the home is replaced.

;Tips for Decorating
*Rugs and other floor coverings are optional
*Decorations for hanging on walls are optional
*Two large objects are allowed. One does not have to be a bed, but usually is
*Doors may be hidden from view
*Having a window is optional. They may be hidden from view using {{mono| [[TAP]]}}
*Chairs are optional. They must be opened to multiply

;Lists of Items (permanent shops only)
*[[Premium home doors‎]]
*[[Premium home fireplaces‎]]
*[[Premium home firewood shops‎]]
*[[Premium home floors‎]]
*[[Premium home floor coverings‎]]
*[[Premium home furniture‎]]
*[[Premium home walls‎]]
*[[Premium home wall hangings‎]]
*[[Premium home windows‎]]


;Lists of Shops (festival/pay event shops included)
===Floors===
*[[:Category: Premium Home Door Shops|Doors]]
::Tropical-themed flooring at [[Easy Living#Floors|Easy Living]] in [[Mist Harbor]]
*[[:Category: Premium Home Fireplace Shops|Fireplaces]]
::Stone floor at [[Orliane the Stonecutter#Floors|Orliane the Stonecutter]] in [[Wehnimer's Landing]]
*[[:Category: Premium Home Floor Shops|Floors]]
::Tile floor at [[Pasquielo's Tiles#Floors|Pasquielo's Tiles]] in [[Wehnimer's Landing]]
*[[:Category: Premium Home Floor Covering Shops|Floor coverings]]
::Wood floor at [[A Way With Woods#Floors|A Way With Woods]] in [[Wehnimer's Landing]]
*[[:Category: Premium Home Furniture Shops|Beds, chairs, and tables]]
::Wood floor at [[The Merchant's Emporium#Flaygeyl's Flooring|Flaygeyl's Flooring]] in [[Wehnimer's Landing]]
*[[:Category: Premium Home Wall Shops|Walls]]
===Floor Coverings===
*[[:Category: Premium Home Wall Hanging Shops|Wall hangings]]
Rugs and other floor coverings are optional.
*[[:Category: Premium Home Window Shops|Windows]]
::Tropical-themed rugs at [[Easy Living#Rugs|Easy Living]] in [[Mist Harbor]]
::Cold-weather animal fur rugs at [[The Hidehunter#Rugs|The Hidehunter]] in [[Wehnimer's Landing]]
::Animal hide rugs at [[Big Game Hunters#Rugs|Big Game Hunters]] in [[Wehnimer's Landing]]
::Low-level fur rugs and pillows at [[Dakris's Furs#Floor coverings|Dakris's Furs]] in [[Wehnimer's Landing]]
::Rugs at [[Anzil's Artifacts#Rugs|Anzil's Artifacts]] in [[Wehnimer's Landing]]
::Carpets, mats and rugs at [[The Merchant's Emporium#Rhynnde's Exquisite Rugs|Rhynnde's Exquisite Rugs]] in [[Wehnimer's Landing]]
===Walls===
::Tropical-themed Walls at [[Easy Living#Walls|Easy Living]] in [[Mist Harbor]]
::Fabric walls at [[Walls of Silk]] in [[Wehnimer's Landing]]
::Stone walls at [[Orliane the Stonecutter#Walls|Orliane the Stonecutter]] in [[Wehnimer's Landing]]
::Wood walls at [[A Way With Woods#Walls|A Way With Woods]] in [[Wehnimer's Landing]]
::Wood walls at [[The Merchant's Emporium#Mreeth's Quality Walls|Mreeth's Quality Walls]] in [[Wehnimer's Landing]]
===Wall Hangings===
Decorations for hanging on walls are optional.
::Tropical-themed wall hangings at [[Easy Living#Wall Coverings|Easy Living]] in [[Mist Harbor]]
::Braided fabric wall hangings at [[DreamSpinner's Haven#Wall hangings|DreamSpinner's Haven]] in [[Wehnimer's Landing]]
::Decorative weapon displays at [[Ollie's Oddities]] in [[Wehnimer's Landing]]
::God symbol hangings at [[The Merchant's Emporium#Lianedra's Hangings|Lianedra's Hangings]] in [[Wehnimer's Landing]]
::Mounted animal hides at [[Big Game Hunters#Wall hangings|Big Game Hunters]] in [[Wehnimer's Landing]]
::Stuffed and mounted trophies at [[Dakris's Furs#Wall mountings|Dakris's Furs]] in [[Wehnimer's Landing]]
::Wall hangings at [[Anzil's Artifacts#Wall hangings|Anzil's Artifacts]] in [[Wehnimer's Landing]]
::Exoctic animal trophies at [[The Hidehunter#Wall hangings|The Hidehunter]] in [[Wehnimer's Landing]]
===Beds===
You can have two large objects. One does not have to be a bed, but usually is.
::Tropical-themed beds and hammocks (and a random altar) at [[Easy Living#Beds|Easy Living]] in [[Mist Harbor]]
::Beds at [[The Merchant's Emporium#Barbley's Beds|Barbley's Beds]] in [[Wehnimer's Landing]]
::Beds at [[Bedelia's Sleeping Gear]] in [[Wehnimer's Landing]]
::Plain beds at [[DreamSpinner's Haven#Beds|DreamSpinner's Haven]] in [[Wehnimer's Landing]]
===Tables and other large items===
::Tropical-themed tables at [[Easy Living#Tables|Easy Living]] in [[Mist Harbor]]
::Glass tables at [[The GlassWorks#Tables|The GlassWorks]] in [[Wehnimer's Landing]]
::Stone tables at [[Tatiana's Tables]] in [[Wehnimer's Landing]]
::Tile tables at [[Pasquielo's Tiles#Tables|Pasquielo's Tiles]] in [[Wehnimer's Landing]]
::Wooden tables at [[Harris's Tablecraft]] in [[Wehnimer's Landing]]
::Various tables, nightstands, vanities at [[The Merchant's Emporium#Drumble's Oddities|Drumble's Oddities]] in [[Wehnimer's Landing]]
===Fire/Heat Sources===
::Fireplaces and stoves at [[Easy Living#Fireplaces|Easy Living]] in [[Mist Harbor]]
::Braziers and stoves at [[Kindle's Braziers and Stoves]] in [[Wehnimer's Landing]]
::Kilns, Braziers, Fireplaces, and Ranges at [[The Merchant's Emporium#Firenna's Fireplaces|Firenna's Fireplaces]] in [[Wehnimer's Landing]]
::Stone fireplaces at [[Grafton's Fireplace Shop]] in [[Wehnimer's Landing]]
===Doors===
Doors may be hidden from view.
::Tropical-themed Doors at [[Easy Living#Doors|Easy Living]] in [[Mist Harbor]]
===Windows===
Having a window in your home is optional. They may be hidden from view by [[TAP (verb)|TAPping]]) them.
::Tropical-themed Windows at [[Easy Living#Windows|Easy Living]] in [[Mist Harbor]]
::Fabric-draped and -curtained windows at [[The Brocaded Window]] in [[Wehnimer's Landing]]
::Glass windows at [[The GlassWorks#Windows|The GlassWorks]] in [[Wehnimer's Landing]]
::Windows at [[The Merchant's Emporium#Sprytea's Window Shoppe|Sprytea's Window Shoppe]] in [[Wehnimer's Landing]]
===Chairs===
Chairs are optional. They must be opened to multiply.
::Tropical-themed Chairs at [[Easy Living#Chairs|Easy Living]] in [[Mist Harbor]]
::Chairs and benches at [[Mistean's Charming Chairs]] in [[River's Rest]]
::Stools, chairs, benches and thrones at [[Terasian Seating Emporium]] on [[Teras Isle]]
::Upholstered chairs at [[Lippin's Chairs]] in [[Wehnimer's Landing]]


Homes may also have pets, which are found in [[Island Menagerie]] on Mist Harbor.
[[Category: Premium Homes]]


== HOME (verb) ==
== HOME (verb) ==
===Usage===
Using the HOME verb anywhere in the game will bring up the HOME menu. Certain parts of the verb must be used by home owners, or in the home only.
<pre{{log2}}>
===HOME CLAIM (verb)===
Usage:
HOME CLAIM will attempt to claim a home in a neighborhood.
HOME CLAIM claims a home in your current room.
HOME CHANGE changes the way your room is described.
HOME SWAP enables you to swap the position of your 'bed' and 'table' items.
HOME GUEST {player} sets ONE guest who may enter the home at any time.
HOME GUEST CLEAR clears your guest.
HOME SCENT changes the scent of your home.
HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.
HOME SAVE saves your room description, scent, privacy options and guest.
HOME TRANSFER transfers ownership to the character typing the command. You
must stand in the room of your home entrance to use this command.
HOME DEED creates a deed for your home, which can be sold or moved.
HOME HELP {#} gives you online help.
</pre>
Using the{{boldmono| HOME }}verb anywhere in the game will bring up the HOME menu. Certain parts of the verb must be used by home owners, or in the home only.
===HOME CLAIM===
{{boldmono|HOME CLAIM }}will attempt to claim a home in a neighborhood.


===HOME CHANGE (verb)===
===HOME CHANGE===
HOME CHANGE changes the way your room is described.
{{boldmono|HOME CHANGE }}changes the way the room is described.


Options:
Options:


:A floor spreads across this room into surrounding walls of (wall material). A fireplace, a wall decoration hanging above it, stands guard over the bed and table that rest upon a rug covering the floor. A lingering scent of gardenia fills the air.
:A floor spreads across this room into surrounding walls of {wall material}. A fireplace, a wall decoration hanging above it, stands guard over the bed and table that rest upon a rug covering the floor. A lingering scent of gardenia fills the air.


:A lingering scent of gardenia fills this room. Its rug-covered floor supports a bed and a table, and the area is enclosed by walls of (wall material). A fireplace sits at the far wall, above it hanging a wall decoration.
:A lingering scent of gardenia fills this room. Its rug-covered floor supports a bed and a table, and the area is enclosed by walls of {wall material}. A fireplace sits at the far wall, above it hanging a wall decoration.


:A bed and a table rest upon the floor of this room. A fireplace, a wall decoration hanging above it, sits at the edge of the cotton rug covering the floor. Walls enclose the area, holding in its lingering smell of gardenia.
:A bed and a table rest upon the floor of this room. A fireplace, a wall decoration hanging above it, sits at the edge of the cotton rug covering the floor. Walls enclose the area, holding in its lingering smell of gardenia.
Line 128: Line 128:
:A rug adorns the floor of this room. A fireplace, wall decoration hanging above it, rests between a bed and a table pushed up against the walls. The room holds a lingering scent of gardenia.
:A rug adorns the floor of this room. A fireplace, wall decoration hanging above it, rests between a bed and a table pushed up against the walls. The room holds a lingering scent of gardenia.


:Walls of (wall material) and a floor covered by a rug enclose this room. In one corner lies a simple stick cot, and near the cot sits a table. Above a fireplace hangs a wall decoration. The room holds a lingering scent of gardenia.
:Walls of {wall material} and a floor covered by a rug enclose this room. In one corner lies a simple stick cot, and near the cot sits a table. Above a fireplace hangs a wall decoration. The room holds a lingering scent of gardenia.


===HOME SWAP (verb)===
===HOME SWAP===
HOME SWAP enables you to swap the position of your 'bed' and 'table' items. This allows you to replace each with a separate category of furniture. Please pay careful attention to what the merchant says when you order a new piece!
{{boldmono|HOME SWAP }}enables the owner to swap the position of the 'bed' and 'table' items. This allows replacement of each with a separate category of furniture. Please pay careful attention to what the merchant says when ordering a new piece!


===HOME GUEST (verb)===
===HOME SCENT===
{{boldmono|HOME SCENT }}will allow you to change way your home smells.
Home owners may give a key to ONE character who is not on their account.


===HOME GUEST===
HOME GUEST {player} sets ONE guest who may enter the home at any time.
Homeowners may give a key to ONE character who is not on the owner account.


HOME GUEST CLEAR clears your guest.
{{boldmono|HOME GUEST {player} }}sets ONE guest who may enter the home at any time.


{{boldmono|HOME GUEST CLEAR }}clears that guest.
===HOME PRIVACY (verb)===
HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.


===HOME PRIVACY===
The HOME PRIVARY FAMILIAR flag must be on if you wish to [Summon (verb)|summon]] a [[Premium pet]] in your home.
{{boldmono|HOME PRIVACY {FAMILIAR | LOCATE} }}toggles privacy options on or off.


The{{boldmono| HOME PRIVACY FAMILIAR }}flag must be on to{{boldmono| [[SUMMON]] }}a [[Island Menagerie|Premium pet]] in a home.
===HOME SAVE (verb)===
HOME SAVE saves your room description, scent, privacy options and guest.


=== HOME TRANSFER (verb)===
===HOME SAVE===
{{boldmono|HOME SAVE }}saves a room description, scent, privacy options and guest.
HOME TRANSFER transfers ownership to the character typing the command. You must stand in the room of your home entrance to use this command.

=== HOME TRANSFER===
{{boldmono|HOME TRANSFER }}transfers ownership to the character typing the command. Stand in the room of the home entrance to use this command.

Homes may be transferred from one character to another on an account by standing in the room of the facade and using{{boldmono| HOME TRANSFER }}(with the new owner character).

===HOME DEED===
{{boldmono|HOME DEED }}creates a deed for the home, which can be sold or moved.

{{boldmono|HOME DEED CONFIRM }} will get the deed to the home, which will become deserted. For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.

===HOME HELP===

{{boldmono|HOME HELP }}options:
<pre{{log2}}>
>home help

HOME HELP options are:

1. Introduction.
2. Claiming a home.
3. Trading in one home for another.
4. Home Types.
5. Furniture types.
6. Purchasing furniture.
7. Changing your home's interior description.
8. Using chairs in your home.
9. Attaching objects to your furniture and wall.
10. Using your fireplace.
11. Changing your home's exterior description.
12. News!
13. Home policies
14. Home Deeds!
</pre>

:1. Introduction.
<pre{{log2}}>
>home help 1

Introduction:

Welcome to the Premium Homes system! We hope you'll enjoy playing with the homes as much as we did creating them. The next few pages of this policy guide will explain a few of the features and restrictions on the homes, as well as give you an introduction to using them.

Type HOME HELP for a list of topics.
</pre>

:2. Claiming a home.
<pre{{log2}}>
>home help 2

Claiming a home

ONE HOME PER ACCOUNT! You may claim a home with any ONE character on your Premium account. If you wish to have more than one home, please contact billing@simutronics.com about setting up a second Premium account and transferring a character to that account.

CLAIMING A HOME. To claim a home, go to the Town Hall in your area and pay the real estate clerk there the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is that day). To pay the clerk, type GIVE CLERK <amount> where <amount> equals the exact amount in silvers. If you have a bank note, the clerk will notice this and use the note.

After you have paid for the a home, go to a room in which there is a claimable home you like, and type HOME CLAIM. The system will show you a list of available homes and ask you to confirm your claim.
</pre>

:3. Trading in one home for another.
<pre{{log2}}>
>home help 3


You can transfer your home from one character to another on your account by standing in the room of your facade and typing HOME TRANSFER (with the character you want to be the new owner).
You can transfer your home from one character to another on your account by standing in the room of your facade and typing HOME TRANSFER (with the character you want to be the new owner).
</pre>


:4. Home Types.
===HOME DEED (verb)===
<pre{{log2}}>
HOME DEED creates a deed for your home, which can be sold or moved.
>home help 4


Homes are divided into several basic categories:
Type HOME DEED CONFIRM to get the deed to your home. Your home will become deserted. For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.

- Urban or Rural
- Lower, Middle or Upper Class
- Freestanding Structure or Door
- Race or Class restrictions (select homes only)

Recognizing a home's category:

Lower Rural: hut or shack, or sagging wooden door.
Middle Rural: cabin or cottage, or modest wooden door.
Upper Rural: domicile or sturdy wooden door.
Lower Urban: hovel or sagging metal door.
Middle Urban: home, cottage, or modest metal door.
Upper Urban: residence or sturdy metal door.

The type of home you claim will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)
</pre>

:5. Furniture types.
<pre{{log2}}>
>home help 5

Each home has several categories of furniture that are used to build the room description when you type LOOK. These categories are:

- Floor
- Optional Floor Covering
- Wall
- Optional Wall Hanging
- Large Item #1 (usually a bed)
- Large Item #2 (usually a flat surface, such as a desk or table)
- Fire/Heat Source
- Door (may be hidden from view)
- Optional Window (May be hidden from view)
- Optional Chairs

NOTE: WHENEVER YOU PURCHASE ONE OF THE ABOVE ITEMS FROM A FURNITURE STORE, YOUR OLD ONE WILL BE TRADED IN.
</pre>

:6. Purchasing furniture.
<pre{{log2}}>
>home help 6

To purchase furniture for your home, go to one of the many furniture stores throughout the game and type ORDER to see a list of what is available.

Once you know what you want, type ORDER <#>. The merchant will give you a price and usually offer a trade-in discount on your old piece of furniture of the same category. To confirm the order, type ORDER <#>. Your furniture will be delivered after you have left your home closed, locked and empty for a few minutes.

A REMINDER: WHENEVER YOU PURCHASE A FURNITURE ITEM FROM A STORE, THE MATCHING PIECE IN YOUR HOME WILL BE TRADED IN.
</pre>

:7. Changing your home's interior description.
<pre{{log2}}>
>home help 7

- To change the wording of your room description, type HOME CHANGE.
- To change your scent type, type HOME SCENT.
- To hide or unhide your door, window, floor cover or wall hanging, TAP them.
- To change your furniture, visit a merchant and ORDER a replacement piece.
- To switch your two miscellaneous furniture slots, type HOME SWAP.
- To evict someone, SHOW {player} to DOOR.
- To look out the window - if you have one - PEER WINDOW.
- To look out the door (open) or its peephole (closed), PEER DOOR.
</pre>

:8. Using chairs in your home.
<pre{{log2}}>
>home help 8

Chair syntax is as follows:

- To make more chairs, OPEN {chair}.
- To gather your chairs together, CLOSE {chair}.
- Other verbs:
- PULL CHAIR TO {furniture object}
- PULL CHAIR, PUSH CHAIR, TURN CHAIR
- There are many different results you can get from the verbs.
Experiment a bit!
</pre>

:9. Attaching objects to your furniture and wall.
<pre{{log2}}>
>home help 9

The ability to place objects in your home safely is a long term home project. More news on this as it comes closer to implementation.

ITEMS DROPPED ON THE FLOOR OF YOUR HOME ARE TREATED EXACTLY AS ANY OTHER DROPPED ITEM - THEY WILL DISAPPEAR IF YOU LEAVE THE ROOM OR IF THE GAME CRASHES. NEVER, *EVER* DROP ANYTHING YOU WISH TO KEEP!
</pre>

:10. Using your fireplace.
<pre{{log2}}>
>home help 10

The heat source in your home requires fuel. You'll have to stock it yourself. There are merchants around town that will sell you fuel.

Useful Verbs:

LIGHT {heatsource} - Lights the fire. You must have
fuel for this. See STOCK and STACK.
STOCK {heatsource} - Stocks fuel next to your heatsource.
(Used for storage. You'll need
fuel in your hand or hands for this.)
STACK {heatsource} - Stacks fuel inside your heatsource.
(Used to add fuel to your fire.).
STOKE {heatsource} - Shifts the wood and hot coals to
build up the fire.
UNSTACK {heatsrc} - Removes fuel from your fire.
CLEAN {heatsource} - Clean ash and coals out.

Replace {heatsource} above with the name of your fireplace, such as "firepit", "kiln", "brazier", and the like.
</pre>

:11. Changing your home's exterior description.
<pre{{log2}}>
>home help 11

To upgrade your home's exterior, visit one of the following shops according to what your home was ORIGINALLY called, type ORDER, and follow the instructions. If the merchant will not sell to you, you are in the wrong shop for your home type.

Home Class Initial Type

Lower Class Rural Huts, Shacks, Bothies
Lower Class Rural Doors Sagging Wooden Doors
Middle Class Rural Cabins, Most Cottages
Middle Class Rural Doors Modest Wooden Doors
Upper Class Rural Domiciles
Upper Class Rural Doors Sturdy Wooden Doors
Lower Class Urban Hovels
Lower Class Urban Doors Sagging Metal Doors
Middle Class Urban Homes
Middle Class Urban Doors Modest Metal Doors
Upper Class Urban Residences
Upper Class Urban Doors Sturdy Metal Doors

If your home is a freestanding model, you may also visit the appropriate door shop to order a door for your home. You may change your home's appearance as many times as you like, although the merchant will charge you each time you do so.
</pre>

:12. News!
<pre{{log2}}>
>home help 12

Recent Changes and Upgrades...

03-03-99 The following features were added:
- All characters on your account may now access
your home. The homeowner character must visit
the home once for this ability to take effect.
- After the homeowning character has visited the
home once, thereafter when someone looks at the
home, they will see who owns it.
- Characters will now log into homes from which they
have logged out of. Dead characters will log in
outside the home.
- HOME SAVE now works much better.
- PEER DOOR let you look outside in secret if the
door is closed!
- HOME SWAP will swap the position of your "bed"
and "table" items. If you swap them, when you
purchase a new item at the store, it will replace
the opposite piece. This will enable you to have
two beds or two table items if you wish.
- SHOW <player> to <door> is the new, expanded way
to eject someone from your home. It must be used
twice to evict them completely.
06-26-00 - Updated home help. Home Transfer is nearing
completion, and will allow you to transfer ownership
of your home between characters on your account.
In the meantime if you wish to transfer ownership you
may Assist and a GM can transfer it for you.
09-03-00 - Home transfer is live. Also a bug with the privacy
settings has been corrected, and they should save
and setup properly now. Please report any problems
in the Four Winds catagories on the message boards.
11-02-00 An update on information storage and the checks
allowing other characters on the account to use the
HOME commands is in. If you are having trouble getting
these commands to work, enter the home once with the
owner character to reset the information.
06-01-01 The following additions were made:
- HOME DEED was released.
- Tyramia Hollow and Highpark Estates opened up
in the Ta'Illistim area.
08-05-01 Chairs are now available in most major towns.

...end news.
</pre>

:13. Home policies
<pre{{log2}}>
>home help 13

A few rules:

You must be a Premium customer for 90 consecutive days to claim a home.

One home per account! If you want another account, contact billing@simutronics.com.

You must maintain your Premium subscription to keep your home. If you ever cancel your Premium subscription or your account, your home will be reclaimed immediately. Your 90 day period will start over if you resubscribe.

Normal game policies apply inside of homes! If a home is used to abuse game mechanics, it will be taken away.

And the most important rule: Have fun!
</pre>

:14. Home Deeds!
<pre{{log2}}>
>home help 14

HOME DEED

Use HOME DEED to sell your home or to claim another home. You have three options for selling your home.

Do not ship your furnishings if you want to:
1) Sell your home to the clerk in town. He will pay you a fair price for it and its furnishings.
2) Sell or give it to another player for what you can get them to pay for it. If you do this, the other player must claim your home with your deed before 96 hours have elapsed from the time you got your deed.

You must ship your furnishings if you want to:
1) Use your deed to claim a home in a new neighborhood. This will preserve all the furnishings you have collected over time and install them in your new home.

Your furnishings always go with your deed.

Here's the process:

Step 1 - Getting the deed to your home

Type HOME DEED CONFIRM to get the deed to your home. Your home will become deserted. For a period of 96 hours, only someone with that exact deed will be able to claim that particular home. So, if you have plans to give it to a loved one or sell it to someone, you must accomplish this within 96 hours.

Step 2 - Selling/Giving your home to the town merchant or to someone else

If you wish to sell your deed, go to the Contracts merchant in your town and sell it. That's it. You're done.

If you wish to sell or give your deed to another person, sell it or give it to them now. Now it's up to that person to do Step 3.

If, rather than sell or give away your deed, you wish to claim another home, go to step 3.

Step 3 - Claiming a new home with your deed

Note: Do not buy a new deed. Use the deed that you got when you used HOME DEED CONFIRM from step 1.

Whether you stay in the same neighborhood or move half-way across Elanith, you must ship your furnishings. Go to the local Cartage Merchant and the merchant will tell you how much it will cost and how long it will take. Following the directions on the sign, order shipment of your furnishings.

The next important step is to WAIT. Wait until your furnishings arrive at the new destination. Then you may go to your new home and, with deed in your right hand, type HOME CLAIM. When your home is successfully claimed, your furnishings will be inside.


Note: Be sure to thoroughly research your new neighborhood before you decide to move there. Some neighborhoods have race and profession restrictions that may prevent you from claiming a home there.
</pre>


==Neighborhood Maps==
{|
|- valign="top"
|[[Image:Homes1.gif|thumb|Wehnimer's Landing Neighborhoods (inside town)]]
|[[Image:Homes2.gif|thumb|Wehnimer's Landing Neighborhoods (outside town)]]
|[[Image:Homes3.gif|thumb|Icemule Trace and Pinefar Neighborhoods]]
|}
{|
|[[Image:Homes4.gif|thumb|River's Rest and Taers Isle Neighborhoods]]
|[[Image:Homes5.gif|thumb|Elven Nations and Solhaven Neighborhoods]]
|}


==Resources==
*[[/saved posts|Saved posts]]
*[http://forums.play.net/forums/GemStone%20IV/Four%20Winds%20Hall%60Premium/Homes/view Officials folder]
[[Category:Premium]]
[[Category:Premium]]
[[Category: Premium Homes| ]]

Revision as of 17:33, 11 April 2020

Premium subscription members can have Premium homes. A premium customer must be subscribed for a total of 90 consecutive days in order to be eligible to claim a home. Only one character per account may have and decorate a home, but all characters may access it. A premium subscription is required to maintain access to the house. If the subscription is ever cancelled, the home will become inaccessible.

The Premium home system has been up for a review since its inception.

Home Types

Homes are divided into several basic categories:

- Urban or Rural
- Lower, Middle or Upper Class
- Freestanding Structure or Door
- Race or Class restrictions (select homes only)

Recognizing a home's category:

Lower Rural: hut or shack, or sagging wooden door.
Middle Rural: cabin or cottage, or modest wooden door.
Upper Rural: domicile or sturdy wooden door.
Lower Urban: hovel or sagging metal door.
Middle Urban: home, cottage, or modest metal door.
Upper Urban: residence or sturdy metal door.

The type of home claimed will forever determine what the OUTSIDE of that home may look like. Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)

The exteriors of homes (as well as doors) can be changed in Misty Isle Exteriors on Mist Harbor.

Purchasing a New Home

To claim a home, go to the town realtor in the area (sometimes in town hall) and pay the clerk the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is). To pay the clerk, GIVE CLERK {amount} where {amount} equals the exact amount in silvers. Bank notes are accepted.

>ask realtor about homes
"A home will cost you 100000 silvers if you want to register for one right now," says the realtor.  "Of course, the price will probably drop soon, but if you wish to register now, just give me the appropriate fee and I'll set you up."
(You'll need to GIVE the realtor 100000 silvers or a bank note for the same amount.

After paying for the a home, go to a room in a desired type of neighborhood that has a claimable home, and HOME CLAIM. The system will show a list of available homes and ask to confirm the claim.

Moving an Existing Home

Whether staying in the same neighborhood or moving half-way across Elanith, home furnishings must be shipped. Go to the local Cartage Merchant and the merchant will say how much it will cost and how long it will take. Following the directions on the sign to order shipment while holding the deed in the right hand and a promissory note in the left hand.

The next step is to wait until the furnishings arrive at the new destination. Then the new home may be claimed with the deed in the right hand. When a new home is successfully claimed, furnishings will be inside.

Very important: Do NOT buy a new home in the new location! Use the existing deed to CLAIM the new home. If you purchase a new deed, rather than using the deed you used when moving the furniture, your furniture will not arrive promptly.

Cartage Merchant Locations

Town Shop Name Location Lich Room
River's Rest Ceraleth's Cartage Inside the bank building 10913
Wehnimer's Landing Ceraleth's Cartage Inside Moot Hall 7974

Furniture

Each home has several categories of furniture that are used to build the room description when LOOKed in. Whenever a new item of furniture is purchased, the old item in the same furniture category in the home is replaced.

Tips for Decorating
  • Rugs and other floor coverings are optional
  • Decorations for hanging on walls are optional
  • Two large objects are allowed. One does not have to be a bed, but usually is
  • Doors may be hidden from view
  • Having a window is optional. They may be hidden from view using TAP
  • Chairs are optional. They must be opened to multiply
Lists of Items (permanent shops only)
Lists of Shops (festival/pay event shops included)

Homes may also have pets, which are found in Island Menagerie on Mist Harbor.

HOME (verb)

Usage

Usage:
  HOME CLAIM claims a home in your current room.
  HOME CHANGE changes the way your room is described.
  HOME SWAP enables you to swap the position of your 'bed' and 'table' items.
  HOME GUEST {player} sets ONE guest who may enter the home at any time.
  HOME GUEST CLEAR clears your guest.
  HOME SCENT changes the scent of your home.
  HOME PRIVACY {FAMILIAR | LOCATE} turns privacy options on or off.
  HOME SAVE saves your room description, scent, privacy options and guest.
  HOME TRANSFER transfers ownership to the character typing the command.  You
            must stand in the room of your home entrance to use this command.
  HOME DEED creates a deed for your home, which can be sold or moved.
  HOME HELP {#} gives you online help.

Using the HOME verb anywhere in the game will bring up the HOME menu. Certain parts of the verb must be used by home owners, or in the home only.

HOME CLAIM

HOME CLAIM will attempt to claim a home in a neighborhood.

HOME CHANGE

HOME CHANGE changes the way the room is described.

Options:

A floor spreads across this room into surrounding walls of {wall material}. A fireplace, a wall decoration hanging above it, stands guard over the bed and table that rest upon a rug covering the floor. A lingering scent of gardenia fills the air.
A lingering scent of gardenia fills this room. Its rug-covered floor supports a bed and a table, and the area is enclosed by walls of {wall material}. A fireplace sits at the far wall, above it hanging a wall decoration.
A bed and a table rest upon the floor of this room. A fireplace, a wall decoration hanging above it, sits at the edge of the cotton rug covering the floor. Walls enclose the area, holding in its lingering smell of gardenia.
A rug adorns the floor of this room. A fireplace, wall decoration hanging above it, rests between a bed and a table pushed up against the walls. The room holds a lingering scent of gardenia.
Walls of {wall material} and a floor covered by a rug enclose this room. In one corner lies a simple stick cot, and near the cot sits a table. Above a fireplace hangs a wall decoration. The room holds a lingering scent of gardenia.

HOME SWAP

HOME SWAP enables the owner to swap the position of the 'bed' and 'table' items. This allows replacement of each with a separate category of furniture. Please pay careful attention to what the merchant says when ordering a new piece!

HOME SCENT

HOME SCENT will allow you to change way your home smells.

HOME GUEST

Homeowners may give a key to ONE character who is not on the owner account.

HOME GUEST {player} sets ONE guest who may enter the home at any time.

HOME GUEST CLEAR clears that guest.

HOME PRIVACY

HOME PRIVACY {FAMILIAR toggles privacy options on or off.

The HOME PRIVACY FAMILIAR flag must be on to SUMMON a Premium pet in a home.

HOME SAVE

HOME SAVE saves a room description, scent, privacy options and guest.

HOME TRANSFER

HOME TRANSFER transfers ownership to the character typing the command. Stand in the room of the home entrance to use this command.

Homes may be transferred from one character to another on an account by standing in the room of the facade and using HOME TRANSFER (with the new owner character).

HOME DEED

HOME DEED creates a deed for the home, which can be sold or moved.

HOME DEED CONFIRM will get the deed to the home, which will become deserted. For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.

HOME HELP

HOME HELP options:

>home help

HOME HELP options are:

1.  Introduction.
2.  Claiming a home.
3.  Trading in one home for another.
4.  Home Types.
5.  Furniture types.
6.  Purchasing furniture.
7.  Changing your home's interior description.
8.  Using chairs in your home.
9.  Attaching objects to your furniture and wall.
10. Using your fireplace.
11. Changing your home's exterior description.
12. News!
13. Home policies
14. Home Deeds!
1. Introduction.
>home help 1

Introduction:

Welcome to the Premium Homes system!  We hope you'll enjoy playing with the homes as much as we did creating them.  The next few pages of this policy guide will explain a few of the features and restrictions on the homes, as well as give you an introduction to using them.

Type HOME HELP for a list of topics.
2. Claiming a home.
>home help 2

Claiming a home

ONE HOME PER ACCOUNT!  You may claim a home with any ONE character on your Premium account.  If you wish to have more than one home, please contact billing@simutronics.com about setting up a second Premium account and transferring a character to that account.

CLAIMING A HOME.  To claim a home, go to the Town Hall in your area and pay the real estate clerk there the appropriate fee (type ASK CLERK ABOUT HOMES to find out what the fee is that day).  To pay the clerk, type GIVE CLERK <amount> where <amount> equals the exact amount in silvers.  If you have a bank note, the clerk will notice this and use the note.

After you have paid for the a home, go to a room in which there is a claimable home you like, and type HOME CLAIM.  The system will show you a list of available homes and ask you to confirm your claim.
3. Trading in one home for another.
>home help 3

You can transfer your home from one character to another on your account by standing in the room of your facade and typing HOME TRANSFER (with the character you want to be the new owner).
4. Home Types.
>home help 4

Homes are divided into several basic categories:

 - Urban or Rural
 - Lower, Middle or Upper Class
 - Freestanding Structure or Door
 - Race or Class restrictions (select homes only)

Recognizing a home's category:

 Lower Rural: hut or shack, or sagging wooden door.
 Middle Rural: cabin or cottage, or modest wooden door.
 Upper Rural:  domicile or sturdy wooden door.
 Lower Urban:  hovel or sagging metal door.
 Middle Urban: home, cottage, or modest metal door.
 Upper Urban:  residence or sturdy metal door.

The type of home you claim will forever determine what the OUTSIDE of that home may look like.  Home exteriors must match the neighborhoods in which they have been placed (cabins will only be allowed in rural areas, for example, and shanties will not be allowed in expensive neighborhoods.)
5. Furniture types.
>home help 5

Each home has several categories of furniture that are used to build the room description when you type LOOK.  These categories are:

 - Floor
 - Optional Floor Covering
 - Wall
 - Optional Wall Hanging
 - Large Item #1 (usually a bed)
 - Large Item #2 (usually a flat surface, such as a desk or table)
 - Fire/Heat Source
 - Door (may be hidden from view)
 - Optional Window (May be hidden from view)
 - Optional Chairs

NOTE: WHENEVER YOU PURCHASE ONE OF THE ABOVE ITEMS FROM A FURNITURE STORE, YOUR OLD ONE WILL BE TRADED IN.
6. Purchasing furniture.
>home help 6

To purchase furniture for your home, go to one of the many furniture stores throughout the game and type ORDER to see a list of what is available.

Once you know what you want, type ORDER <#>.  The merchant will give you a price and usually offer a trade-in discount on your old piece of furniture of the same category.  To confirm the order, type ORDER <#>.  Your furniture will be delivered after you have left your home closed, locked and empty for a few minutes.

A REMINDER: WHENEVER YOU PURCHASE A FURNITURE ITEM FROM A STORE, THE MATCHING PIECE IN YOUR HOME WILL BE TRADED IN.
7. Changing your home's interior description.
>home help 7

 - To change the wording of your room description, type HOME CHANGE.
 - To change your scent type, type HOME SCENT.
 - To hide or unhide your door, window, floor cover or wall hanging, TAP them.
 - To change your furniture, visit a merchant and ORDER a replacement piece.
 - To switch your two miscellaneous furniture slots, type HOME SWAP.
 - To evict someone, SHOW {player} to DOOR.
 - To look out the window - if you have one - PEER WINDOW.
 - To look out the door (open) or its peephole (closed), PEER DOOR.
8. Using chairs in your home.
>home help 8

Chair syntax is as follows:

 - To make more chairs, OPEN {chair}.
 - To gather your chairs together, CLOSE {chair}.
 - Other verbs:
    - PULL CHAIR TO {furniture object}
    - PULL CHAIR, PUSH CHAIR, TURN CHAIR
    - There are many different results you can get from the verbs.
      Experiment a bit!
9. Attaching objects to your furniture and wall.
>home help 9

The ability to place objects in your home safely is a long term home project.  More news on this as it comes closer to implementation.

ITEMS DROPPED ON THE FLOOR OF YOUR HOME ARE TREATED EXACTLY AS ANY OTHER DROPPED ITEM - THEY WILL DISAPPEAR IF YOU LEAVE THE ROOM OR IF THE GAME CRASHES.  NEVER, *EVER* DROP ANYTHING YOU WISH TO KEEP!
10. Using your fireplace.
>home help 10

The heat source in your home requires fuel.  You'll have to stock it yourself.  There are merchants around town that will sell you fuel.

Useful Verbs:

LIGHT {heatsource} - Lights the fire.  You must have
                     fuel for this.  See STOCK and STACK.
STOCK {heatsource} - Stocks fuel next to your heatsource.
                     (Used for storage.  You'll need
                     fuel in your hand or hands for this.)
STACK {heatsource} - Stacks fuel inside your heatsource.
                     (Used to add fuel to your fire.).
STOKE {heatsource} - Shifts the wood and hot coals to
                     build up the fire.
UNSTACK {heatsrc}  - Removes fuel from your fire.
CLEAN {heatsource} - Clean ash and coals out.

Replace {heatsource} above with the name of your fireplace, such as "firepit", "kiln", "brazier", and the like.
11. Changing your home's exterior description.
>home help 11

To upgrade your home's exterior, visit one of the following shops according to what your home was ORIGINALLY called, type ORDER, and follow the instructions.  If the merchant will not sell to you, you are in the wrong shop for your home type.

Home Class                  Initial Type

Lower Class Rural           Huts, Shacks, Bothies
Lower Class Rural Doors     Sagging Wooden Doors
Middle Class Rural          Cabins, Most Cottages
Middle Class Rural Doors    Modest Wooden Doors
Upper Class Rural           Domiciles
Upper Class Rural Doors     Sturdy Wooden Doors
Lower Class Urban           Hovels
Lower Class Urban Doors     Sagging Metal Doors
Middle Class Urban          Homes
Middle Class Urban Doors    Modest Metal Doors
Upper Class Urban           Residences
Upper Class Urban Doors     Sturdy Metal Doors

If your home is a freestanding model, you may also visit the appropriate door shop to order a door for your home.  You may change your home's appearance as many times as you like, although the merchant will charge you each time you do so.
12. News!
>home help 12

Recent Changes and Upgrades...

03-03-99 The following features were added:
         - All characters on your account may now access
           your home.  The homeowner character must visit
           the home once for this ability to take effect.
         - After the homeowning character has visited the
           home once, thereafter when someone looks at the
           home, they will see who owns it.
         - Characters will now log into homes from which they
           have logged out of.  Dead characters will log in
           outside the home.
         - HOME SAVE now works much better.
         - PEER DOOR let you look outside in secret if the
           door is closed!
         - HOME SWAP will swap the position of your "bed"
           and "table" items.  If you swap them, when you
           purchase a new item at the store, it will replace
           the opposite piece.  This will enable you to have
           two beds or two table items if you wish.
         - SHOW <player> to <door> is the new, expanded way
           to eject someone from your home.  It must be used
           twice to evict them completely.
06-26-00 - Updated home help.  Home Transfer is nearing
           completion, and will allow you to transfer ownership
           of your home between characters on your account.
           In the meantime if you wish to transfer ownership you
           may Assist and a GM can transfer it for you.
09-03-00 - Home transfer is live.  Also a bug with the privacy
           settings has been corrected, and they should save
           and setup properly now.  Please report any problems
           in the Four Winds catagories on the message boards.
11-02-00   An update on information storage and the checks
           allowing other characters on the account to use the
           HOME commands is in.  If you are having trouble getting
           these commands to work, enter the home once with the
           owner character to reset the information.
06-01-01 The following additions were made:
         - HOME DEED was released.
         - Tyramia Hollow and Highpark Estates opened up
           in the Ta'Illistim area.
08-05-01 Chairs are now available in most major towns.

...end news.
13. Home policies
>home help 13

A few rules:

You must be a Premium customer for 90 consecutive days to claim a home.

One home per account!  If you want another account, contact billing@simutronics.com.

You must maintain your Premium subscription to keep your home.  If you ever cancel your Premium subscription or your account, your home will be reclaimed immediately.  Your 90 day period will start over if you resubscribe.

Normal game policies apply inside of homes!  If a home is used to abuse game mechanics, it will be taken away.

And the most important rule: Have fun!
14. Home Deeds!
>home help 14

HOME DEED

Use HOME DEED to sell your home or to claim another home.  You have three options for selling your home.

Do not ship your furnishings if you want to:
1)  Sell your home to the clerk in town.  He will pay you a fair price for it and its furnishings.
2)  Sell or give it to another player for what you can get them to pay for it.  If you do this, the other player must claim your home with your deed before 96 hours have elapsed from the time you got your deed.

You must ship your furnishings if you want to:
1)  Use your deed to claim a home in a new neighborhood.  This will preserve all the furnishings you have collected over time and install them in your new home.

Your furnishings always go with your deed.

Here's the process:

Step 1 - Getting the deed to your home

Type HOME DEED CONFIRM to get the deed to your home.  Your home will become deserted.  For a period of 96 hours, only someone with that exact deed will be able to claim that particular home.  So, if you have plans to give it to a loved one or sell it to someone, you must accomplish this within 96 hours.

Step 2 - Selling/Giving your home to the town merchant or to someone else

If you wish to sell your deed, go to the Contracts merchant in your town and sell it.  That's it.  You're done.

If you wish to sell or give your deed to another person, sell it or give it to them now.  Now it's up to that person to do Step 3.

If, rather than sell or give away your deed, you wish to claim another home, go to step 3.

Step 3 - Claiming a new home with your deed

Note:  Do not buy a new deed.  Use the deed that you got when you used HOME DEED CONFIRM from step 1.

Whether you stay in the same neighborhood or move half-way across Elanith, you must ship your furnishings.  Go to the local Cartage Merchant and the merchant will tell you how much it will cost and how long it will take.  Following the directions on the sign, order shipment of your furnishings.

The next important step is to WAIT.  Wait until your furnishings arrive at the new destination.  Then you may go to your new home and, with deed in your right hand, type HOME CLAIM.  When your home is successfully claimed, your furnishings will be inside.

Note:  Be sure to thoroughly research your new neighborhood before you decide to move there.  Some neighborhoods have race and profession restrictions that may prevent you from claiming a home there.

Neighborhood Maps

Wehnimer's Landing Neighborhoods (inside town)
Wehnimer's Landing Neighborhoods (outside town)
Icemule Trace and Pinefar Neighborhoods
River's Rest and Taers Isle Neighborhoods
Elven Nations and Solhaven Neighborhoods

Resources