Prismatic Guard (905): Difference between revisions

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{{Spell
{{Spellbox start}}
| mnemonic = PRISGUARD
{{defensive_spell
|mnemonic = PRISGUARD
| base_dur = 1200 sec
| add_dur = 60 sec per [[Wizard Base]] rank
|base_dur = 600 sec
|add_dur = 15 sec per [[Wizard Base]] rank
| span = [[Stackable]]
|span = [[Stackable]]
| type = Defensive
| subtype = [[DS]]
| ds = +5 physical +20 [[bolt]]
| td = None
| enhancement = None
| availability = [[Self-cast]]
| navigation = {{wizard base navigation}}
}}
}}
{{Defensive spell enhancement
|type = [[DS]] (bolt), [[DS]] ([[melee]])
|availability = [[Self-cast]]}}
{{spellbox middle}}
{{Wizard base navigation}}
{{spellbox end}}


'''Prismatic Guard''' is a defensive spell that causes multicolored rays to "shoot out of your body and flow into the shimmering sphere around you." It's [[selfcast]] so won't help non-wizards unless used from a [[magic item]] or [[scroll]].
'''Prismatic Guard''' is a defensive spell that causes multicolored rays to shoot out of a character's body and flow into a shimmering sphere surrounding the character. It is [[self-cast]]; non-wizards may only obtain this spell from [[magic item]]s or [[scroll]]s. It provides a base +5 physical/+20 bolt [[DS]] and is stackable.


Training in [[Wizard Base]] spells increases the duration of this spell, as well as the efficacy. The duration is extended by 60 seconds from its base 1200 second duration for every Wizard Base rank. In addition, there is an increase of +1 for both physical and bolt DS for every 4 Wizard Base spell ranks known over 5. With the increase in defense, there is also an increase in [[mana]] cost. The base mana cost is 5, +1 additional mana for every 3 DS bonus over 5.
== Factors Affecting Prismatic Guard ==


<div {{prettydiv|margin-right=30%}}><center><tt>'''Total physical DS benefit = 5 + [(Wizard Base ranks-5) ÷ 4)] + (1 per seed 5 Elemental Lore, Earth ranks)<br><br>Total bolt DS benefit = 20 + [(Wizard Base ranks-5) ÷ 4)] + (1 per seed 5 Elemental Lore, Earth ranks)</tt></center></div>
* Training in [[Wizard Base]] spells increases the duration of this spell, as well as the efficacy.
__NOTOC__

==Lore Benefit==
For each rank of [[Wizard Base]] spells known, the duration of the spell is extended by 30 seconds from its base 900 second duration.
Training in [[Elemental Lore, Earth]] will grant +1 DS per seed 5 [[summation]] of ranks.

<section begin=Earth Lore Bonus/>
If cast from a [[scroll]] the duration is the 900 second base time plus 30 seconds for each two ranks of [[Arcane Symbols]].
{| {{prettytable}} align="center"

!align="right"|Elemental Lore, Earth ranks||5||11||18||26||35||45||56||68||81||95||110||126||143||161||180||200||221||243
If cast from a [[magic item]] the duration is calculated as found [[Magic Item Use#Calculating Duration|here]].
|-

|align="right"|Additional DS||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18
For each rank of [[Wizard Base]] spells known, the effectiveness is increased by +1 for every 4 [[Wizard Base]] spell ranks known over 5. The [[mana]] cost also increases +1 for each 12 Wizard ranks known over 5.
|}

<section end=Earth Lore Bonus/>
== Spell Usage ==

* [[INCANT]] or [[CAST]] at oneself.
* [[Self-cast]] only.
* [[Stackable]].
This spell provides a +20(+additional) to bolt DS and +5(+bonus) to physical DS.


== Messaging ==
== Messaging ==
Initial cast:
Initial cast:
<pre{{Log2|margin-right=400px}}>
<div {{Log}}>
Multicolored rays shoot out of your body and flow into the shimmering sphere around you.
Multicolored rays shoot out of your body and flow into the shimmering sphere around you.
</div>
</pre>


Wearing off:
Wearing off:
<pre{{Log2|margin-right=400px}}>
<div {{Log}}>
The shimmering multicolored sphere fades from around you.
The shimmering multicolored sphere fades from around you.
</div>
</pre>
{{AR2}}

{{:prismatic potion}}
==[[Alchemy]] [[list of alchemy recipes|Recipes]]==
A '''prismatic potion''' can be made by wizards at rank 24 in the potions subskill of Alchemy. Can be used up to rank 40 for ranks.

;Elven Nations Version
#Add water<br>
#Add powdered [[Jacinth#a fiery jacinth|fiery jacinth]] <br>
#Add [[ayanad crystal]]<br>
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
#Add two doses goat hoof from [[mountain goat]]s<br>
#Add shimmering prismatic shard<br>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
#[[ALCHEMY CHANT (verb)|Alchemy Chant]] [[Prismatic Guard (905)]]<br>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]

;Version Two
#Add water<br>
#Add powdered [[Starstone#a green starstone|green starstone]] <br>
#Add [[ayanad crystal]]<br>
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
#Add two doses Troll fang from [[troll chieftain]]s<br>
#Add shimmering prismatic shard<br>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
#[[ALCHEMY CHANT (verb)|Alchemy Chant]] [[Prismatic Guard (905)]]<br>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]

== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#905 Wizard Base Spell Circle: Prismatic Guard], on Play.net


== Resources ==
[[Category:Wizard Base Spells]]
*[[Elemental_lore_review_(saved_posts)#Prismatic_Guard_(905)|Elemental lore review (saved posts)]]

Revision as of 13:37, 4 December 2019

Prismatic Guard (905)
Mnemonic [PRISGUARD]
Base Duration 1200 sec
Added Duration 60 sec per Wizard Base rank
Span Stackable
Defensive Magic  
Subtype DS 
Defensive Strength +5 physical +20 bolt 
Availability Self-cast 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


Prismatic Guard is a defensive spell that causes multicolored rays to shoot out of a character's body and flow into a shimmering sphere surrounding the character. It is self-cast; non-wizards may only obtain this spell from magic items or scrolls. It provides a base +5 physical/+20 bolt DS and is stackable.

Training in Wizard Base spells increases the duration of this spell, as well as the efficacy. The duration is extended by 60 seconds from its base 1200 second duration for every Wizard Base rank. In addition, there is an increase of +1 for both physical and bolt DS for every 4 Wizard Base spell ranks known over 5. With the increase in defense, there is also an increase in mana cost. The base mana cost is 5, +1 additional mana for every 3 DS bonus over 5.

Total physical DS benefit = 5 + [(Wizard Base ranks-5) ÷ 4)] + (1 per seed 5 Elemental Lore, Earth ranks)

Total bolt DS benefit = 20 + [(Wizard Base ranks-5) ÷ 4)] + (1 per seed 5 Elemental Lore, Earth ranks)

Lore Benefit

Training in Elemental Lore, Earth will grant +1 DS per seed 5 summation of ranks.

Elemental Lore, Earth ranks 5 11 18 26 35 45 56 68 81 95 110 126 143 161 180 200 221 243
Additional DS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Messaging

Initial cast:

Multicolored rays shoot out of your body and flow into the shimmering sphere around you.

Wearing off:

The shimmering multicolored sphere fades from around you.

Alchemy Recipes

A prismatic potion
Eastern version Western version
  1. Add water
  2. Add powdered fiery jacinth
  3. Add ayanad crystal
  4. Boil
  5. Add two doses goat hoof from mountain goats
  6. Add shimmering prismatic shard
  7. Simmer
  8. Chant Prismatic Guard (905)
  1. Add water
  2. Add powdered green starstone
  3. Add ayanad crystal
  4. Boil
  5. Add two doses troll fang from troll chieftains
  6. Add shimmering prismatic shard
  7. Simmer
  8. Chant Prismatic Guard (905)

Resources