User:ARMYJEN/Proposal:COMBAT verb

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This is a proposal written by User:ARMYJEN and discussed among several including Obelin and Whirlin.


Problem

The combat system is complex and there is a barrier of entry for new players (“new” defined as either longevity of playing or in time spent learning mechanics) which can create frustration. There is a lack of understanding of how systems interrelate and players sometimes feel they don’t have agency to identify, understand, and effectively counter existing combat mechanics.


Goal
  • Demystify combat
  • Encourage the implementation of more tactics in combat from a design standpoint and from a player standpoint; as players are able to ascertain more information, they will feel they have more agency to think tactically, which will also encourage development of more creatures that require tactics.
  • Decrease the amount of prior knowledge required to understand combat by new players


Expansion

COMBAT <creature> returns:

  • Level
  • Armor sub group (number and name)
  • Weapon base
  • AS/DS for melee and bolt
  • CS/TD
  • SMR and SMR-D
  • Healthpoints
  • Immunities, susceptibilities, and resistances
  • Padding, weighting
  • Abilities
  • Boss Mob abilities

If necessary, this output could be tied to existing skills like Survival.

COMBAT DEFINE <level> returns:

  • A list of creatures with that level