Purgatory

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Warning: This page concerns archaic world setting information from the I.C.E. Age of GemStone III. It is not canon in contemporary GemStone IV, nor is it canonical for Shadow World as the details may be specific to GemStone III. It is only historical context for certain very old parts of the game and these things should not be mixed.

Purgatory was the name of the place souls went when bodies decayed in GemStone III, including the situation of retiring a character or family name following permanent character loss. The messaging for departing or spirit death in GemStone IV is mostly the same, except is no longer represented as a room called Purgatory, and a few of the lines were removed. It was seemingly the other side of the Gates of Oblivion. Purgatory was part of the death mechanics between 1990 and 2004. Since 2018 "Purgatory" is instead the space between Liabo and Elanthia when disconnects happen in the Rings of Lumnis.

Purgatory was not part of the Shadow World source books, nor was the deeds mechanic for escaping death. These were unique features of GemStone III that have to be interpreted within the context of the game itself. Research:The Graveyard and Research:The Broken Lands construct a theory about the meaning of its messaging. "Life levels", now called "spirit", came from Rolemaster Companion II (1987).

Death Mechanics

The death mechanics have changed a few times over the history of GemStone III and GemStone IV. In the beginning there were five free deaths for level 1 characters, and five more that had to be paid for with deeds before reaching level 2, or else there would be a spirit death. In GemStone III there was a "Deaths this level" counter, rather than the "Recent deaths" counter which helps determine the severity of Death's Sting in GemStone IV. In the I.C.E. Age there was a harsher kind of death's sting where the risk of stat loss was calculated at each new level with increasing severity for each "deaths this level."

This counter increased for every decay, spirit death, or cleric resurrection while having zero deeds. Items were also dropped from the hands when killed, and all items were dropped in the event of a decay. Later in GemStone III these were removed. There was instead experience point loss for decays and spirit deaths. Permanent death was removed from GemStone IV and Death's Sting added in 2004.

Representation

This is intended to cover the spectrum of first-person decayed messaging possibilities. It is not including the announcements of deaths to the game, which since 2015 have indicated the region of death, except for spoof messages on Halloween and April Fool's. The first of these was the Rift death screams in 1998. The ordinary ones were "XXX just bit the dust!" and "XXX's soul has been lost to the demonic."

Owed Favor

There are a few variations of the messaging for when you have just been killed. These messages are the same in GemStone III and GemStone IV, even though deeds no longer have this function.

(1) With Deeds

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

(2) Without Deeds

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 13 mins...

(3) Dark Gods Temple

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You get a sick feeling in the back of your mind as you realize that you have had the ill fortune to die in a shrine to one of the Dark Gods! You offer up a mental prayer to the Lady Lorminstra, in the hopes that she will rescue you from her eternal foe, but somehow feel that your plea will go unheard.
...departing in 10 mins...

(4) Spirit Death

Spirit death is a special case where you instantly decay because your spirit points reached or went below zero. There is a quirk where Spirit Servant (218) will block a spirit death through its automatic lifekeep property. This will only stop it once upon death, sign of hopelessness while dead will break the lifekeep. This clip is from GemStone III in 2003. The first line is the spirit death, the last is the spirit servant.

The last of your life force is drained from you and you die!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Your dune spirit dematerializes into a fiercly hot tempest of wind and sand that whirls over towards your body. The spirit lifts your corpse into its vortex where your body hovers for several seconds. A hot wind caresses your face before the spirit sets you back down, leaving a sense of lingering warmth.

Life force in this context refers to the fact that spirit was originally called life levels. In Rolemaster Companion II (1987), page 20, the "life levels" were an optional mechanic, representing the life energy that the undead feed upon and drain. It was determined as Constitution stat divided by 10 and rounded up, both in the source book and the I.C.E. Age of GemStone III. It was later determined using the Aura statistic instead. The weakness penalties to AS and DS, or OB and DB in I.C.E. terms, is more severe in Rolemaster than GemStone IV. However, the body entered a coma at zero life levels in Rolemaster, the body decay was unique to GemStone III. Certain undead in the I.C.E. source material converted their victims into undead this way. Shadow World had a suggested "Essaence Soul" statistic for measuring corruption by the Unlife from casting spells that used "evil essence". This would initially be equal to the character's total powerpoints (mana), decreasing by 1 or 2 with each failed warding roll against level each cast.

GemStone III

When it was still possible to have permanent character loss through decaying without deeds, characters under level 2 were protected from it by the gods themselves. There would be messaging about Eissa (Modern: Lorminstra) or later the Great Spirit Vult (Modern: Voln) intervening to bring the character back to the living. The messaging for this is not included, it still has to be recovered from old logs.

Decaying With Deeds

This is the typical messaging you would see when your body turned into compost. In the I.C.E. Age it would have said "Goddess Eissa" rather than "Goddess Lorminstra".

Slowly the world begins to dissolve into a grainy montage of color...

[Purgatory]
You find yourself wandering amidst endless streaming light, and vast nothingness. This place feels torn between two prophecies, each vying for your loyalty.
Also in the room: All the spirits of those who could not choose.
Obvious exits: light and darkness.

Time seems to have no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

In time the Goddess Lorminstra finds you wandering the endlessness of Purgatory and says, "For thy deed, my promise to intercede shall be fulfilled." Taking you by the hand, the Goddess leads you back to mortality...

Suddenly you feel an intense pain scorching your very soul! The world of your past suddenly comes rushing back into your memory. You are quite bewildered by what has transpired, but alive...

[Hall of Rebirth]
Sunlight streams through the ice, illuminating the room with clean, golden light. Faint rainbows dance on the walls, playing across the huge mural hanging on the southern wall. The air is still and cool, layered with peace and serenity. You cannot help but feel calm here, as if something loving was watching over you.
Obvious exits: out.

Departing With Deeds

This illustrates a variant where an old man is speaking to you in Purgatory. It is seemingly not Lorminstra in another form. It is most likely supposed to be the "aged priest" in the deed ceremony, who may be the old man on the dais, who is probably supposed to be the Lord High Cleric of the temple in the Landing. In the 1989 books for Shadow World the "Great Spirits", such as who we call Voln, were not defined yet. It was maybe a random variant and not specific to using the depart verb. In the oldest form of her lore she only allowed souls to return to life if she felt their missions in the world were not completed.

Being dead is truly boring...but things could be worse. You could be bored AND in pain. If you wish to depart this plane, so as to immediately continue on your journey, please type DEPART CONFIRM.

Slowly the world begins to dissolve into a grainy montage of color...

[Purgatory]
You find yourself wandering amidst endless streaming light, and vast nothingness. This place feels torn between two prophecies, each vying for your loyalty.
Also in the room: All the spirits of those who could not choose.
Obvious exits: light and darkness.

Time seems to have no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

You are not sure when it started, but you suddenly realize that an old man has entered into a conversation with you. He speaks of things left undone, of special children who were chosen to make a difference. You cannot quite grasp what he is talking about, but he seems to be referring to you. Although he seems to find it excruciatingly difficult, the man grants you back your mortal life.

"Heed this!" he says, "Thy future relies upon thy deeds, for even I am powerless beyond a point!"

Suddenly you feel an intense pain scorching your very soul! The world of your past suddenly comes rushing back into your memory. You are quite bewildered by what has transpired, but alive...

Sign of Hopelessness

The Sign of Hopelessness used to immolate the character in black flames, instantly ripping out the soul and causing a spirit death. Later it allowed characters to depart in spite of lifekeep before there was an unlink verb. It was most likely playing off the "hopelessness" line in the Purgatory messaging. This caused a variant where she "gently reassembles the pieces of your tattered soul" when you had deeds. It is most likely the messaging in general for spirit deaths while having enough deeds to not be lost to the demonic, but this would need to be verified with an old log of a spirit death using a different method.

>sign of hopelessness

As you make the sign, the forces of darkness rip your soul from your body!

You realize you have called upon your powers without due caution and have made your affiliation plainly obvious to all nearby.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

Slowly the world begins to dissolve into a grainy montage of color...

[Purgatory]
You find yourself wandering amidst endless streaming light, and vast nothingness. This place feels torn between two prophecies, each vying for your loyalty.
Also in the room: All the spirits of those who could not choose.
Obvious exits: light and darkness.

Time seems to have no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

In time the Goddess Lorminstra finds you wandering the endlessness of Purgatory and says, "For thy deeds, my promise to intercede shall be fulfilled." She gently reassembles the pieces of your tattered soul, and then, taking you by the hand, the Goddess leads you back to mortality...

Suddenly you feel an intense pain scorching your very soul! The world of your past suddenly comes rushing back into your memory. You are quite bewildered by what has transpired, but alive...

Lost to the Demonic

This is the messaging that resulted from a spirit death with not enough deeds to prevent permanent death. It is unclear if the specific message "soul has been lost to the demonic" was triggered for all zero deed decays or only the spirit deaths. This was not an indication of society affiliation. The first person messaging appears to be the same either way, unless it was something else for spirit death in the early 1990s. The messaging refers to the "Gates of Oblivion" and would have said Eissa originally. Gosaena was not associated with the other side of Lorminstra's "Ebon Gate" in the lore until the late 1990s.

The last of your life force is drained from you and you die!

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

Slowly the world begins to dissolve into a grainy montage of color...

[Purgatory]
You find yourself wandering amidst endless streaming light, and vast nothingness. This place feels torn between two prophecies, each vying for your loyalty.
Also in the room: All the spirits of those who could not choose.
Obvious exits: light and darkness.

Time seems to have no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

In time your soul finds a home, be it in the light or the darkness, but not again in the mortal world. As the last memories of your existence fade, an image of the Goddess Lorminstra, who guards the Gates of Oblivion, tempts your hindsight.

[Purgatory]
It appears that your mortal life has ended once and for all, and that Lorminstra shall be embracing you shortly. This Purgatory is here to provide you with information about what to expect as you move on to the next stage of your existence. Before you is The Afterlife. You will need to enter it in order to create a new character for yourself. --->
You can LOOK AT THE AFTERLIFE to get information about what to expect now that your character has died permanently. When you are ready, simply RETIRE.
Obvious exits: none.

DEAD>look at the afterlife

DEAD>
Upon entering The Afterlife you will be given two options:

1. Retire XXXXX only (keeping the YYYYYY family)

2. Retire the YYYYYY family (loosing all family fame)

Selecting the first option will result in asking you for a new first name for your new character, while the second option will result in asking you for a new first and last name. In either case you can reselect your old names, but your family fame will only transfer to your new character if you select the first option.

DEAD>
As for up to the point of making your choices, it is the same routine as if you just started a new character. If you RETIRE the family, you will lose your character entirely. If you choose to RETIRE the first name only, You will be able to keep the same family name as well as the same first name if you wish to keep it.

If you choose the same first name and family name, you must remember, when you went demonic, you lost everything except the name. You will not have any items, character fame, stats, skills, age or trainings as you did when you died, including any coins you had in the bank or on your person. In keeping the family name, you WILL still have your FAMILY fame but not the character fame.

Locating

When the character was still in the character manager after permanent death, it was possible to locate them as their last memory being Purgatory.

You feel the memory of XXXXX blend with yours for a moment, and see their location as they last saw it:
[Purgatory]
You are in Purgatory. For more information, type HELP.
Obvious exits: none

GemStone IV

It is no longer possible for player characters to be "lost to the demonic" and have permanent character loss from death. Whenever the lost to the demonic message is seen in GemStone IV, it is a GameMaster run non-player character being killed off forever. Deeds only reduce the severity of Death's Sting. The wording in the deed ceremony in the temple in unchanged, even though deeds no longer have any role in whether Lorminstra brings back departed bodies, and the messaging when just killed about her owing you a favor or (when having zero deeds) being at risk of being lost to the lands forever still exists.

Decaying

The following is how Purgatory is represented in GemStone IV. It no longer has the Gates of Oblivion, Purgatory, or Lorminstra actually speaking, and now defaults to the "tattered soul" variant in general.

The world before you dissolves into a grainy montage of color... 

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness. 

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom. 

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality... 

[Temple, Altar]
The altar is plain, and bears only onyx bowls of smouldering incense and smoking paraffin. Draped behind it is a cloth banner, appliqued with an ancient mystical pattern. A legend is embroidered along the bottom. On the far side of the room at the end of an aisle, you see two pillars.
Obvious exits: out 

Rings of Lumnis

There is now also a dark space located somewhere between Liabo and the Needle of Pentas on the Isle of Ornath called Purgatory. It is reached by disconnecting while in a Rings of Lumnis quest area, which is located within magical domes on the surface of Liabo and reached by teleportation disks which send you through space between the celestial bodies. In the later Shadow World books this space is called the River of Life, where souls were swept along the flows of essence between the planet and the moon, brought to the Gates of Oblivion. The Lords of Orhan (Liabo) would ride the flows down to the planet.

[Rings of Lumnis, Purgatory]
Located somewhere between extremely dark grey and the blackest of black, the space here is filled with nothing but darkness.  It is unclear which way is up or down, and the disorientation is overwhelming.  You also see an atmospheric tear.
Obvious paths: none

>location
You carefully survey your surroundings and guess that your current location is the Needle of Pentas or somewhere close to it.

>look tear
You see nothing unusual.

Conversion

Purgatory could still be accessed as a location in GemStone IV when logging in a character who was last in GemStone III. This is a log of corrupted character from 2008.

************************************************** ***************
Your GemStone III character has been converted over to
GemStone IV stats and skills.

Thank you for joining us in GemStone IV! 5000 additional
experience points have been applied to your character as a
gesture of our appreciation and you have been leveled up
accordingly.
************************************************** ***************


[Purgatory]
You are in Purgatory. For more information, type HELP.
Obvious exits: none

Name: -NewGuy- Corrupt Race: Human Profession: Warrior (not shown)
Gender: Male Age: 0 Expr: 5000 Level: 2

Other

In certain situations the decay will circumvent the purgatory analog messaging entirely. This will happen in pay quests such as Troubled Waters, for example, where the krolvin tie you to the mast of a ship. In the castle Reim there is an optional special death mechanics called the River of Life, where the body (well before decay) is pulled off the material plane of existence and ferried by a hooded figure. The Reim death mechanics are notable for keeping all of your wounds. Decaying ordinarily has Lorminstra only leaving scars. This is related to the wisps of energy eaten by the shadow dragon in the Graveyard.

(1) Reim

A collection of ethereal hands slowly grasp and explore your body.  The world grows cold and dark as you feel yourself slipping from this plane of existence.  Hollow faces of beings drift by your face, passing you as you sink into the earth. 

[Darkness Below]
You find yourself floating in a river of energy and drifting out of your control.  Ethereal beings lurk beneath the current all around you, the shapeless forms of light with shifting faces grasping at your lifeless flesh as you pass by.
Obvious paths: none

[You are currently set to use the REIM DEATH system.  To change this use the REIM DEATH command.]
 [You may also DEPART while within the ethereal river.  This will remove you forcibly to where you entered Reim from still dead.  You will be automatically transported to the river in 60 seconds.
 NOTE: THIS WILL NOT MAKE YOU DECAY WHILE ON THE RIVER.]

A vessel rises up from the darkness around your body, carrying you further down the ethereal river.

[The River of Life]
Your body is surrounded by a blackened vessel drifting down with the flow of energy.  It dawns on you that you are not alone, as opposite from your body is a hooded figure.  Ethereal flames burn from where there would be eyes; his arms hold a slender pole pushing the vessel onward.
Obvious paths: none

Small ethereal coins appear in a dizzying haze of light in front of your face.  Within moments they sink down over your eyes, temporarily blinding you.
The hooded figure aboard your vessel propels you further with a mighty shove of his pole.

[The Cavern of Life]
Illuminating the chamber overhead are a countless number of ethereal bolts of energy, swimming effortlessly across the sky.  On either side of the ethereal river are humanoid shapes, their eyes burning with hatred towards you.  Helpless on your quest along the river, a strange tingling sensation fills your body from within your core.
Obvious paths: none

Pulses of energy crackle across the surface of your body as the figure aboard your vessel begins to chant.
A thunderous voice reverberates through your mind as your extremities twitch in response.

The hooded figure aboard your vessel pulls forth a small glowing flask.  Glancing over your body it leans forward and pours a bit of its flask on your neck.
The figure smirks before slamming its hand into your chest.  You feel your body twitch involuntarily as you feel drained.

The hooded figure aboard your vessel pulls forth a small glowing flask.  Glancing over your body it leans forward and pours a bit of its flask on your right arm.

The figure speaks in a harsh tone, "You will know suffering!"  You watch in horror as the figure drives an ethereal fist down into your chest fishing around a moment before pulling out something glowing.

The hooded figure aboard your vessel pulls forth a small glowing flask.  Glancing over your body it leans forward and pours a bit of its flask on your chest.
The figure speaks in a harsh tone, "You will know suffering!"  You watch in horror as the figure drives an ethereal fist down into your chest fishing around a moment before pulling out something glowing.

The hooded figure aboard your vessel propels you further with a mighty shove of his pole.

[Energy Falls]
The thunder of a waterfall of energy booms throughout the chamber as it narrows.  The figure once in the vessel with you stands to the side, the sleeves of its baggy robe folded across its chest.  Your vision swimming in a sea of light, you submit to your end.
Obvious paths: none

You find yourself blinded by an intense light as you tumble down the energy falls.

A soft voice whispers into your ear, "It is not yet your time, XXXXX; however, you must pay the price to live again."

The figure reaches into your pockets and takes your silvers, which he tosses into the energy river.
The figure places its hand on your chest.  You watch as some of your gathered energy evaporates from your body.

[A Cavernous Approach]
The path ends on a small platform, where hanging just out of reach over the crater are some massive chains, swaying back and forth.  The ceiling of the cavern is carved out in a circular shape surrounding the chains as they continue skyward.  Dense banks of clouds cling to the opening in the ceiling, blotting out any light from above.  You also see a large camp and a decrepit old man.
Obvious exits: out

Your ears are pummeled by the sound of howling wind.  You blink rapidly as you become aware of your surroundings.  Staring up upward you see a thin trail of ethereal energy rise up from your body, dissipating into the sky above.

Your vision turns white as a strangely familiar voice enters your thoughts, "You may only travel the river once a day."  The voice echoes slightly before continuing, "Be more careful wanderer."

SK>health
You have minor bruises about the head, snapped bones and serious bleeding from the neck, a fractured and bleeding right arm, some minor cuts and bruises on your left arm, deep gashes and serious bleeding from your chest, and minor cuts and bruises on your abdominal area.

    Maximum Health Points: 115
  Remaining Health Points: 71
  You are feeling light headed.

    Maximum Spirit Points: 6
  Remaining Spirit Points: 1

    Maximum Stamina Points: 60
  Remaining Stamina Points: 60

(2) Troubled Waters

In Troubled Waters if you try to depart, or decay, it will be blocked. The krolvin slaver will drag you off to the main mast and tie you up, where you find yourself resurrected and healed with your head still filled with its field experience. The slaver says "You will die in pain!" and "You cannot fight, slave!" in Krolgeh. Rarely, this will happen to the living as a combat maneuver, with your head slammed a few times.

A towering krolvin slaver reaches down, her arm encircling your limp body, and drags you off to the deck.

[Krolvin Warship, Main Mast]
Heavily wrapped trusses secure the lower yardarm to the tall, rough wooden mast.  Frayed hemp brails dangle from the unfurled mainsail and shift across the deck in the light, easterly breeze.  High above, nearly lost in the shadows of the topsails, is a dilapidated crow's nest.  You also see the Ysharra disk and the Berkana disk.
Also here: XXXXX who is lashed to the main mast, YYYYY who is lashed to the main mast
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest

The slaver props your lifeless body up against the mast and lashes you to it.  She then grabs your chin and forces it upward.  Opening your mouth, the slaver shoves something inside.  Slowly, feeling returns to your extremeties.  Leaning her face close to your own, the slaver whispers something in Krolvin, a demented sneer on her face.

A towering krolvin slaver shouts, "Q'ap tik'burzmorad av gzadmor!"
>
A towering krolvin slaver tightens the bindings that lash you to the main mast.

The slaver sneers, "Q'ap tuzte ungbok, p'tuu!"

Lornon

There is a special case of the death messaging where you go to the moon Lornon, have your soul feasted upon by Luukos, and then your body is tossed back to the world. It is a very old script on Teras Isle, which was released in early 1996. In spite of technically being released after the De-ICE, it represents him as Klysus appears in the Shadow World source books. While it is still possible to sacrifice your soul in this way, it might not be possible to access every variant in GemStone IV. It is unclear if there was a special message for permanent death. It might have just gone to Purgatory after this regardless.

Improper Sacrifice

This is a message that happened when you displeased Luukos by being in the wrong location when you were sacrificed.

Slowly the world begins to dissolve in a vortex of utter blackness...

[Lornon]
You find yourself in a barren cavern of black ice, totally alien to your sensibilities. There are no exits in the seamless dark walls, and you wonder what forces have brought you here...

The Dark God Luukos appears before you in a sudden flash of stinking brimstone. Your eyes follow his tall, muscular form up to his lizardlike head, and meeting his cold, slitted eyes you begin to fear for your very soul.

Luukos looks at you with displeasure. "You seek to honor me with a sacrifice?", he hisses angrily.
"Perhaps you should be nearer my sacred altar if you wish to please me."
Luukos reaches into your soul and tears it out by the roots, flinging you away from himself when he is finished consuming it.
To your surprise, you find yourself with a tenuous grasp on the universe, and your sole thought as you fall seemingly forever is that of amazement that you still live . . .

Your fall is broken by the hard earth beneath you as you awaken, dazed and bewildered, but alive nonetheless...

Insufficient Sacrifice

This is a version of the messaging where Luukos is unsatisfied with the spirit he can eat because you are too weakened.

Slowly the world begins to dissolve in a vortex of utter blackness...

[Lornon]
You find yourself in a barren cavern of black ice, totally alien to your sensibilities. There are no exits in the seamless dark walls, and you wonder what forces have brought you here...

The Dark God Luukos appears before you in a sudden flash of stinking brimstone. Your eyes follow his tall, muscular form up to his lizardlike head, and meeting his cold, slitted eyes you begin to fear for your very soul.

Luukos looks at you with displeasure. "You seek to honor me with a sacrifice?", he hisses angrily.
"Perhaps if you were not so weakened from such a recent death, you would present a more appetizing picture."
Luukos reaches into your soul and tears it out by the roots, flinging you away from himself when he is finished consuming it.
To your surprise, you find yourself with a tenuous grasp on the universe, and your sole thought as you fall seemingly forever is that of amazement that you still live . . .

Your fall is broken by the hard earth beneath you as you awaken, dazed and bewildered, but alive nonetheless...

Satisfactory Sacrifice

When the sacrifice was done the right way Luukos was pleased with the offering. In all of these variants the body is dropped in Ghorsa Tower, but a purgatory trip lands in the Lorminstra shrine.

Slowly the world begins to dissolve in a vortex of utter blackness...

[Lornon]
You find yourself in a barren cavern of black ice, totally alien to your sensibilities. There are no exits in the seamless dark walls, and you wonder what forces have brought you here...

The Dark God Luukos appears before you in a sudden flash of stinking brimstone. Your eyes follow his tall, muscular form up to his lizardlike head, and meeting his cold, slitted eyes you begin to fear for your very soul.

Luukos looks at you with a glint of pleasure in his reptilian eyes. "A fitting offering!", he exclaims, lisping softly as he does so.
You see his long, forked tongue slip out of his mouth and shudder uncontrollably. "You shall be well rewarded, my servant!" Luukos reaches into your soul and tears it out by the roots, flinging you away from himself when he is finished consuming it.
To your surprise, you find yourself with a tenuous grasp on the universe, and your sole thought as you fall seemingly forever is that of amazement that you still live . . .

Your fall is broken by the hard earth beneath you as you awaken, dazed and bewildered, but alive nonetheless...

See Also