Quality of Life Requests: Difference between revisions

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* 520 + Fire Lore = Instead of allowing you to stance up from a lower stance, it reduces the targets stance by X. So even if they're turtled you can hit them as if they're in offensive.
* 520 + Fire Lore = Instead of allowing you to stance up from a lower stance, it reduces the targets stance by X. So even if they're turtled you can hit them as if they're in offensive.

==1015:==
* Allow single-cast version of 1015.
* Allow prep+sing to perform same function as renewal, if song is active.

Revision as of 12:11, 5 April 2019

Alchemy:

  • Allow us to transmute any greater essence to any other greater essence via a new alchemy recipe.
  • Allow us to create greater essence using a quantity of minor essence via a new alchemy recipe.

Box Mechanics:

  • Remove the mechanic that prevents you from gathering all the coins from an open, unlocked box on the ground if there is an ungrouped person in the room.

You gather 55 of the coins.

You gather 50 of the coins.

You gather 45 of the coins.

vs

You gather the remaining 1234 silvers from box.

Herbs:

  • Add missing forage-able herbs.
a bolmara root major nerve wounds
a rose-marrow flower minor head & neck wounds
a brostheras root major head & neck scars
a talneo root minor torso & eye scars
a wingstem root major torso & eye scars
a bur-clover flower missing torso & eyes
  • Please make them weigh less than 2 pounds.
  • Reduce the weight of foraged haphip roots from about 2 pounds to less than 2 pounds.

Hunting Areas:

  • Remove the falling on ice mechanics from griffins keen.

Magic:

200's:

  • Bring the spiritual disabling spells in line with other disabling spell durations. (210, 212, 214, 216, 217).

http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Magic/view/109

435:

  • Allow "incant 435 <element>" at 25 ranks of the appropriate Elemental Lore training.

502

  • Allow "incant 502 <element>" at 20 ranks of the appropriate Elemental Lore training.

506:

  • Allow the spell to automatically refresh at 1.5x the base mana cost.

514:

  • Allow the spell to be evoked, and provide protection against open-roll disarm maneuvers. Base duration 1200 + 60s per spell known.

515:

  • Allow the spell to automatically refresh at 1.5x the base mana cost.
  • Allow the spell to be evoked, and do a triple cast.
>incant 910
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
You hurl a powerful lightning bolt at a triton radical!
AS: +332 vs DS: +263 with AvD: +39 + d100 roll: +92 = +200
... and hit for 75 points of damage!
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.
... and hit for 57 points of damage!
Stunning arc of electricity fuses right arm at elbow.
... and hit for 44 points of damage!
Horrid jolt to neck explodes vocal cords. The triton radical gurgles in response.
The triton radical collapses, gurgling once with a wrathful look on its face before expiring.
Cast Roundtime 3 Seconds.

512:

  • Allow "incant 512 evoke" for a double cast of 512 to instantly encase targets.

520:

  • Allow 520 to block the dispel effect that elementals have in the Confluence.
  • 520 + Fire Lore = Instead of allowing you to stance up from a lower stance, it reduces the targets stance by X. So even if they're turtled you can hit them as if they're in offensive.

1015:

  • Allow single-cast version of 1015.
  • Allow prep+sing to perform same function as renewal, if song is active.