Race: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(32 intermediate revisions by 8 users not shown)
Line 1: Line 1:
'''Race''' refers to any of the species that can be [[player character]]s in [[GemStone IV]]. There are thirteen playable races.
The various '''races''' of [[Elanith]] are vast. The common races include [[human]]s, [[elf|elves]], [[gnome]]s, [[kobold]]s, [[giantmen]], [[dwarf|dwarves]], the [[erithian]], the [[aelotoi]], the [[krolvin]], and more.


== Playable Races ==
== Playable Races ==
There are thirteen playable races in [[GemStone IV]], including some of the above and some combinations thereof, such as [[half-krolvin]] and [[half-elf|half-elves]].
;[[Aelotoi]]
:A species similar to humans, but with thin membranous wings similar to insect wings. They were modified by the [[kiramon]] while being enslaved to them for thousands of years.
;[[Dwarf]]
:Dwarves are a hardy race, short, strong, and stout. They're quite fond of mining, forging, and ale.
;[[Elf]]
:Elves are a graceful, beautiful, and haughty. They've little body hair, generally incapable of growing facial hair (though, there are a few individuals in Elanthia who are quite elven and manage to sport a full beard). Elves generally lack discipline due to their long lifespan.
;[[Dark elf|Elf, Dark]]
:The [[Faendryl]] and the [[Dhe'nar]] earned their dark skin due to the time they spent near the mana foci in [[Rhoska-Tor]]. The Faendryl are not recieved well by the unmodified elves due to crimes committed several millennia in the past, such as in the [[Battle at Maelshyve]] durring the [[Undead War]] and the destruction of [[Ta'Ashrim]]. The Dhe'nar, being similar in appearance to the Faendryl, seem to suffer from the same prejudices.
;[[Half-elf|Elf, Half]]
:Being mixed with both human and elven blood, half-elves are not well recieved in [[Elanthia]] due to the dislike of humans by elves and elves by humans.
;[[Sylvankind|Elf, Sylvan]]
:While the majority of elves left the forest to found the [[Elven Empire]], some remained behind and these became the sylvankind. They favor the forests above anything else, many of them spending their entire lives there.
;[[Erithian]]
:They recently arrived on [[Elanthia]] from a continent across the sea. They are a graceful race, using finely crafted weapons such as the [[katana]] and [[sai]].
;[[Burghal gnome|Gnome, Burghal]]
:Burghal gnomes are fond of tinkering, mechanical engineering, and scavenging. They often live in, near, or underneath cities.
;[[Forest gnome|Gnome, Forest]]
:Forest gnomes are hunters and gatherers, skilled at scavenging much like their burghal gnome cousins. Unlike their cousins, they prefer living in the wilderness.
;[[Giantmen]]
:Giantmen are huge, strong, and hardy. They are very similar to humans in appearance, except bigger. They're a tribal race, though there is evidence that there once was a great giantman empire near the modern cities of [[Vornavis]] and [[Solhaven]].
;[[Halfling]]
:Along with the gnomes, halflings are among the smallest races of [[Elanthia]]. They enjoy the simple pleasures in life, usually resulting in a rotund belly. Halflings are well known for their hairy feet, which they are quite proud of.
;[[Half-krolvin|Krolvin, Half]]
:Krolvin are blue-skinned ape-like creatures, and are known to be raiders, often engaging in piracy. Half-krolvins are often the result of their raids, though a large number of them came from a breeding program on the [[Isle of Glaoveln]]. Half-krolvin often share either human or giantman blood, as other races either die before giving birth to a half-krolvin child (such as elves and halflings) or are incapable of conceiving from a krolvin (the dwarves).


{| class="wikitable"
== Racial Heights ==
<ref>[[Racial heights saved post]]</ref>
{| {{prettytable}}
|-
|-
! Race
| '''RACE''' || '''HEIGHT RANGE'''
! Description
! Height
! Lifespan
|-
|-
| style="background-color: #C7C5AC;" | [[File:Human1.gif|link=Human]]
| Giantmen || 6' to 6.5', max 7'
| style="padding: 1em;" | With an average stature, humans are rather stocky and tend to be somewhat rustic in appearance. Men often sport a beard or mustache while the women tend to be sturdy and good-natured.

Most humans hail from the [[Turamzzyrian Empire]], the dominant power in western Elanith.
| style="white-space: nowrap; text-align: center;" | 5' to 6'<br>(max 6.5')
| style="white-space: nowrap; text-align: center;" | 80
|-
|-
| style="background-color: #C7C5AC;" | [[File:Giantman1.gif|link=Giantman]]
| Erithian || 5.5' to 6.5', max 7'
| style="padding: 1em;" | Tall, well built and physically strong. Great warriors and builders, their intuition matches their physical prowess. However, they are not especially quick or agile.
| style="white-space: nowrap; text-align: center;" | 6' to 6.5'<br>(max 7')
| style="white-space: nowrap; text-align: center;" | 100
|-
|-
| style="background-color: #C7C5AC;" | [[File:Halfelf1.gif|link=Half-elf]]
| Sylvankind/Elves/Dark Elves || 5.5' to 6', max 6.5'
| style="padding: 1em;" | Appearing as humans with slightly pointed ears and sharp features, half-elves are agile and dexterous like elves, yet full of strength and stamina like humans. Unfortunately, they are shunned in many lands due to the enmity between humans and elves.
| style="white-space: nowrap; text-align: center;" | 5' to 6'<br>(max 6.5')
| style="white-space: nowrap; text-align: center;" | 400
|-
|-
| style="background-color: #C7C5AC;" | [[File:Sylvankind1.gif|link=Sylvankind]]
| Humans/Half-Elves/Aelotoi || 5' to 6', max 6.5'
| style="padding: 1em;" | Long ago, when the elves moved from the forests to build their Seven Cities, some remained and became sylvan. Extremely rare outside of the forest, few sylvankind ever leave their wooded homes. Slight and lithe, they move about the woodlands and hills with ease, preferring garbs of forest green and brown.
| style="white-space: nowrap; text-align: center;" | 5.5' to 6'<br>(max 6.5')
| style="white-space: nowrap; text-align: center;" | 1500
|-
|-
| style="background-color: #C7C5AC;" | [[File:Darkelf1.gif|link=Dark elf]]
| Half-Krolvin || 5' to 5.5', 6' max
| style="padding: 1em;" | Long ago exiled after the [[Undead War]], dark elves' skin grew dark from exposure to the mana foci of [[Rhoska-Tor]]. Distinguished by sharp features, they possess a great love of knowledge and learning and have mastered [[spiritual]] and [[elemental]] magic as no other race ever could. Many are still bitter and resentful of their political status.
| style="white-space: nowrap; text-align: center;" | 5.5' to 6'<br>(max 6.5')
| style="white-space: nowrap; text-align: center;" | 1500
|-
|-
| style="background-color: #C7C5AC;" | [[File:Elf1.gif|link=Elf]]
| Dwarf || 4' to 4.5', 4.75' max
| style="padding: 1em;" | Tall, slender and agile with fine features, elves are resistant to the ravages of time and disease. Their senses are extremely keen but their long lifespans bring a natural lack of discipline. Elves are talented in many things and consider themselves superior to other races, especially humans.

The Elven Empire is in its twilight and only five of the original Seven Cities remain, but they still hold sway over much of eastern Elanith.
| style="white-space: nowrap; text-align: center;" | 5.5' to 6'<br>(max 6.5')
| style="white-space: nowrap; text-align: center;" | 1500
|-
|-
| style="background-color: #C7C5AC;" | [[File:Dwarf1.gif|link=Dwarf]]
| Forest Gnome || 3.5' to 4', 4.25' max
| style="padding: 1em;" | Dwarves are a hardy race, short, strong, and stout. They're quite fond of mining, forging, and ale. Their beards are a matter of great pride, often long and elaborately braided. Some dwarven females are bearded, some are not. Neither agile nor quick, they have a natural resistance to certain forms of elemental magic.
| style="white-space: nowrap; text-align: center;" | 4' to 4.5'<br>(max 4.75')
| style="white-space: nowrap; text-align: center;" | 180
|-
|-
| style="background-color: #C7C5AC;" | [[File:Halfling1.gif|link=Halfling]]
| Halfling/Burghal Gnome || 3' to 3.25', 3.5' max
| style="padding: 1em;" | Smaller than most, halflings are rotund and have large feet endowed with luxuriant hair. Preferring the simple pleasures of life, such as good food (mostly tarts), drink and companionship, their inquisitive manner frequently lands them in awkward situations.
| style="white-space: nowrap; text-align: center;" | 3' to 3.25'<br>(max 3.5')
| style="white-space: nowrap; text-align: center;" | 100
|-
| style="background-color: #C7C5AC;" | [[File:Forestgnome1.gif|link=Forest gnome]]
| style="padding: 1em;" | Forest gnomes protect their dwellings with camouflage, deadly traps and poisonous foliage. They have become stronger and wiser in order to survive. Despite their cautious nature, Forest gnomes can be friendly and are known to be great lovers of poetry and rumination.
| style="white-space: nowrap; text-align: center;" | 3.5' to 4'<br>(max 4.25')
| style="white-space: nowrap; text-align: center;" | 200
|-
| style="background-color: #C7C5AC;" | [[File:Burghalgnome1.gif|link=Burghal gnome]]
| style="padding: 1em;" | Burghal gnomes live in, under, or near the cities of other civilizations. Excellent scavengers and thieves, their true delight lies in the art of tinkering. Burghal gnomes take great delight in puzzles and games, though some prefer pranks and dirty tricks.
| style="white-space: nowrap; text-align: center;" | 3' to 3.25'<br>(max 3.5')
| style="white-space: nowrap; text-align: center;" | 180
|-
| style="background-color: #C7C5AC;" | [[File:Halfkrolvin1.gif|link=Half-Krolvin]]
| style="padding: 1em;" | Half-Krolvins have pale skin with a slight blue or blue-gray tinge. Particularly hairy, their long arms have delicate fingers with swollen-looking knuckles. Half-Krolvins benefit from strong able bodies, but often get into trouble due to poor judgment or short-sighted reasoning.
| style="white-space: nowrap; text-align: center;" | 5' to 5.5'<br>(max 6')
| style="white-space: nowrap; text-align: center;" | 100
|-
| style="background-color: #C7C5AC;" | [[File:Erithian1.gif|link=Erithian]]
| style="padding: 1em;" | Erithians are tall, thin and have slightly pointed ears and almond-shaped eyes giving them a somewhat elf-like appearance. Hardy and deceptively tough, both genders are often balding with just a fringe of hair. Erithians mysteriously appeared in Elanthia only 1500 years ago.
| style="white-space: nowrap; text-align: center;" | 5.5' to 6.5'<br>(max 7')
| style="white-space: nowrap; text-align: center;" | 430
|-
| style="background-color: #C7C5AC;" | [[File:Aelotoi1.gif|link=Aelotoi]]
| style="padding: 1em;" | Aelotoi are thin with large heads and big round eyes totally devoid of white. They have diaphanous wings of varying color but they are too weak to fly. It is often easy to tell how an Aelotoi is feeling based on the position of his or her wings.
| style="white-space: nowrap; text-align: center;" | 5' to 6'<br>(max 6.5')
| style="white-space: nowrap; text-align: center;" | 80
|}
|}


== External Links ==
== Cultures ==
*[http://www.play.net/gs4/info/races/races.asp Races], on Play.net


Each race of people is made up of many cultures. A well-defined character should have a special background, or cultural history, which could have significantly impacted the unique person that they have become as they take their first steps into their new home town.
== References ==
<references/>


Cultures are [[roleplaying]] choices and have no effect on game mechanics. For more information, see the individual race articles.
==See Also==

*[[Town racial bias (saved post)]]
== Statistics ==

These racial modifiers are added to the [[statistic]] bonus (not raw stat).

<div {{prettydiv|margin-right=60%}}><center><tt>'''BONUS = (STAT-50)/2 + RACIAL MODIFIER'''</tt></center></div>

{{Table of Racial Modifiers}}

For racial modifiers to statistic growth, see the article on [[statistic growth rate]].

{| class="wikitable sortable"
|+ Table: Other Characteristics
|-
! width=100px | '''[[Race]]'''
! width=50px | [[Health | Max Health]] || width=50px | [[Health | Base Regeneration]] || width=50px | [[Spirit | Spirit Regeneration]] || width=50px | [[Death | Decay Timer]]
! width=50px | [[Encumbrance | Weight Factor]] || width=50px | [[Encumbrance | Encumbrance Factor]] || width=50px | [[Standard_maneuver_roll | Maneuver Bonus]] || width=50px | [[Target_defense|Elemental TD]] || width=50px | [[Target_defense|Spiritual TD]]
!width=50px | [[Target_defense|Mental TD]] || width=50px | [[Target_defense|Sorcerer TD]] || width=50px | [[Target_defense|Poison TD]] || width=50px | [[Target_defense|Disease TD]]
|- style="text-align: center"
| '''[[Human]]'''
| 150||2||1 per 3 min||14 min||0.90||1.00||Average||0||0||0||0||0||??
|- style="text-align: center"
| '''[[Giantman]]'''
| 200||2||1 per 3 min||13 min||1.20||1.33||Average||-5||+5||0||0||0||??
|- style="text-align: center"
| '''[[Half-elf|Half-Elf]]'''
| 135||2||1 per 4 min||10 min||0.80||0.92||Good||-5||-5||0||-5||0||+50
|- style="text-align: center"
| '''[[Sylvankind]]'''
| 130||1||1 per 4 min||10 min||0.70||0.81||Good||-5||-5||0||-5||+10||+100
|- style="text-align: center"
| '''[[Dark elf|Dark Elf]]'''
| 120||1||1 per 5 min||10 min||0.75||0.84||Good||-5||-5||0||-5||+10||+100
|- style="text-align: center"
| '''[[Elf]]'''
| 130||1||1 per 5 min||10 min||0.70||0.78||Excellent||-5||-5||0||-5||+10||+100
|- style="text-align: center"
| '''[[Dwarf]]'''
| 140||3||2 per 5 min||10 min||0.75||0.80||Average||+30||0||0||+15||+20||+15
|- style="text-align: center"
| '''[[Halfling]]'''
| 100||3||2 per 5 min||16 min||0.45||0.50||Excellent||+40||0||0||+20||+30||+30
|- style="text-align: center"
| '''[[Forest gnome|Forest Gnome]]'''
| 100||2||2 per 5 min||16 min||0.45||0.60||Excellent||0||0||0||0||0||0
|- style="text-align: center"
| '''[[Burghal gnome|Burghal Gnome]]'''
| 90||2||1 per 3 min||14 min||0.40||0.50||Best||0||0||0||0||0||0
|- style="text-align: center"
| '''[[Half-Krolvin]]'''
| 165||2||1 per 4 min||13 min||1.00||1.10||Average||0||0||0||0||0||??
|- style="text-align: center"
| '''[[Erithian]]'''
| 120||3||1 per 4 min||13 min||0.75||0.85||Good||0||0||0||0||0||??
|- style="text-align: center"
| '''[[Aelotoi]]'''
| 120||1||1 per 4 min||10 min||0.65||0.75||Good||0||0||0||0||0||??
|}<noinclude>


== Weight and Encumbrance ==

{{main|Encumbrance}}

There are three factors that determine body weight: base [[:Category:Races and Cultures|race]] weight, race weight factor (see table below) and the statistics (Strength + Constitution). Note that the [[strength]] and [[constitution]] stats are weighted equally. Base weight is the character's weight with (theoretically) zero (STR + CON) stats. As the STR and CON stats increase so does body weight.
{{#section:Encumbrance|Race Weight Table}}
=== Body Weight Formula ===

<div {{prettydiv|margin-right=450px}}><center><tt>'''Body Weight = Base Weight + [(STR stat + CON stat) * Weight Factor]</tt></center></div>

A human has 70 strength and 60 constitution stats.

:Human base weight: 90
:Human weight factor: .90
:(90) + (130 * .90) = 207 lbs total body weight

=== Body Weight and Encumbrance ===

The amount of weight that a character can carry is primarily a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered. That amount is:

<div {{prettydiv|margin-right=350px}}><center><tt>'''Carrying Capacity = <nowiki>[</nowiki>[[trunc]] to .XX((STR Stat - 20)/200) * body weight] + (body weight/200).</tt></center></div>

Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of:

:[((70 - 20)/200)* 207] + 207/200
:(.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity.

Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs

== Trade Modifiers ==

Shops in [[town]]s have racial biases that modify the cost of buying and selling. For more details, see the [[Trading]] article.

{{Race trade bias}}

==Resources==
*[[/saved posts|Saved posts]] (most are out of date)
*[[A Comprehensive Guide to Divination in Elanthia (saved post)]]
*[[Race capitalization guide (saved post)]]
*[http://www.play.net/gs4/info/races/races.asp Races], on Play.net


====Officials Folders====
*[http://forums.play.net/forums/GemStone%20IV/Races/view Main folder]
*[http://forums.play.net/forums/GemStone%20IV/Races/Announcements/view Announcements]
*[http://forums.play.net/forums/GemStone%20IV/Races/General%20Discussions/view General Discussions]
[[Category:Races and Cultures| ]]
[[Category:Races and Cultures| ]]

Revision as of 07:50, 10 June 2017

Race refers to any of the species that can be player characters in GemStone IV. There are thirteen playable races.

Playable Races

Race Description Height Lifespan
Human1.gif With an average stature, humans are rather stocky and tend to be somewhat rustic in appearance. Men often sport a beard or mustache while the women tend to be sturdy and good-natured.

Most humans hail from the Turamzzyrian Empire, the dominant power in western Elanith.

5' to 6'
(max 6.5')
80
Giantman1.gif Tall, well built and physically strong. Great warriors and builders, their intuition matches their physical prowess. However, they are not especially quick or agile. 6' to 6.5'
(max 7')
100
Halfelf1.gif Appearing as humans with slightly pointed ears and sharp features, half-elves are agile and dexterous like elves, yet full of strength and stamina like humans. Unfortunately, they are shunned in many lands due to the enmity between humans and elves. 5' to 6'
(max 6.5')
400
Sylvankind1.gif Long ago, when the elves moved from the forests to build their Seven Cities, some remained and became sylvan. Extremely rare outside of the forest, few sylvankind ever leave their wooded homes. Slight and lithe, they move about the woodlands and hills with ease, preferring garbs of forest green and brown. 5.5' to 6'
(max 6.5')
1500
Darkelf1.gif Long ago exiled after the Undead War, dark elves' skin grew dark from exposure to the mana foci of Rhoska-Tor. Distinguished by sharp features, they possess a great love of knowledge and learning and have mastered spiritual and elemental magic as no other race ever could. Many are still bitter and resentful of their political status. 5.5' to 6'
(max 6.5')
1500
Elf1.gif Tall, slender and agile with fine features, elves are resistant to the ravages of time and disease. Their senses are extremely keen but their long lifespans bring a natural lack of discipline. Elves are talented in many things and consider themselves superior to other races, especially humans.

The Elven Empire is in its twilight and only five of the original Seven Cities remain, but they still hold sway over much of eastern Elanith.

5.5' to 6'
(max 6.5')
1500
Dwarf1.gif Dwarves are a hardy race, short, strong, and stout. They're quite fond of mining, forging, and ale. Their beards are a matter of great pride, often long and elaborately braided. Some dwarven females are bearded, some are not. Neither agile nor quick, they have a natural resistance to certain forms of elemental magic. 4' to 4.5'
(max 4.75')
180
Halfling1.gif Smaller than most, halflings are rotund and have large feet endowed with luxuriant hair. Preferring the simple pleasures of life, such as good food (mostly tarts), drink and companionship, their inquisitive manner frequently lands them in awkward situations. 3' to 3.25'
(max 3.5')
100
Forestgnome1.gif Forest gnomes protect their dwellings with camouflage, deadly traps and poisonous foliage. They have become stronger and wiser in order to survive. Despite their cautious nature, Forest gnomes can be friendly and are known to be great lovers of poetry and rumination. 3.5' to 4'
(max 4.25')
200
Burghalgnome1.gif Burghal gnomes live in, under, or near the cities of other civilizations. Excellent scavengers and thieves, their true delight lies in the art of tinkering. Burghal gnomes take great delight in puzzles and games, though some prefer pranks and dirty tricks. 3' to 3.25'
(max 3.5')
180
Halfkrolvin1.gif Half-Krolvins have pale skin with a slight blue or blue-gray tinge. Particularly hairy, their long arms have delicate fingers with swollen-looking knuckles. Half-Krolvins benefit from strong able bodies, but often get into trouble due to poor judgment or short-sighted reasoning. 5' to 5.5'
(max 6')
100
Erithian1.gif Erithians are tall, thin and have slightly pointed ears and almond-shaped eyes giving them a somewhat elf-like appearance. Hardy and deceptively tough, both genders are often balding with just a fringe of hair. Erithians mysteriously appeared in Elanthia only 1500 years ago. 5.5' to 6.5'
(max 7')
430
Aelotoi1.gif Aelotoi are thin with large heads and big round eyes totally devoid of white. They have diaphanous wings of varying color but they are too weak to fly. It is often easy to tell how an Aelotoi is feeling based on the position of his or her wings. 5' to 6'
(max 6.5')
80

Cultures

Each race of people is made up of many cultures. A well-defined character should have a special background, or cultural history, which could have significantly impacted the unique person that they have become as they take their first steps into their new home town.

Cultures are roleplaying choices and have no effect on game mechanics. For more information, see the individual race articles.

Statistics

These racial modifiers are added to the statistic bonus (not raw stat).

BONUS = (STAT-50)/2 + RACIAL MODIFIER
Table: Statistic Bonus Modifiers By Race - edit
Race Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Aelotoi -5 0 +5 +10 +5 0 +5 +5 0 -5
Burghal Gnome -15 +10 +10 +10 -5 +5 +10 +5 0 -5
Dark Elf 0 -5 +10 +5 -10 +10 0 +5 +5 -5
Dwarf +10 +15 0 -5 +10 -10 +5 0 0 -10
Elf 0 0 +5 +15 -15 +5 0 0 0 +10
Erithian -5 +10 0 0 +5 0 +5 0 0 +10
Forest Gnome -10 +10 +5 +10 +5 0 +5 0 +5 -5
Giantman +15 +10 -5 -5 0 -5 -5 0 0 +5
Half-Elf 0 0 +5 +10 -5 0 0 0 0 +5
Half-Krolvin +10 +10 0 +5 0 0 -10 0 -5 -5
Halfling -15 +10 +15 +10 -5 -5 +5 +10 0 -5
Human +5 0 0 0 0 0 +5 +5 0 0
Sylvankind 0 0 +10 +5 -5 +5 0 0 0 0

For racial modifiers to statistic growth, see the article on statistic growth rate.

Table: Other Characteristics
Race Max Health Base Regeneration Spirit Regeneration Decay Timer Weight Factor Encumbrance Factor Maneuver Bonus Elemental TD Spiritual TD Mental TD Sorcerer TD Poison TD Disease TD
Human 150 2 1 per 3 min 14 min 0.90 1.00 Average 0 0 0 0 0 ??
Giantman 200 2 1 per 3 min 13 min 1.20 1.33 Average -5 +5 0 0 0 ??
Half-Elf 135 2 1 per 4 min 10 min 0.80 0.92 Good -5 -5 0 -5 0 +50
Sylvankind 130 1 1 per 4 min 10 min 0.70 0.81 Good -5 -5 0 -5 +10 +100
Dark Elf 120 1 1 per 5 min 10 min 0.75 0.84 Good -5 -5 0 -5 +10 +100
Elf 130 1 1 per 5 min 10 min 0.70 0.78 Excellent -5 -5 0 -5 +10 +100
Dwarf 140 3 2 per 5 min 10 min 0.75 0.80 Average +30 0 0 +15 +20 +15
Halfling 100 3 2 per 5 min 16 min 0.45 0.50 Excellent +40 0 0 +20 +30 +30
Forest Gnome 100 2 2 per 5 min 16 min 0.45 0.60 Excellent 0 0 0 0 0 0
Burghal Gnome 90 2 1 per 3 min 14 min 0.40 0.50 Best 0 0 0 0 0 0
Half-Krolvin 165 2 1 per 4 min 13 min 1.00 1.10 Average 0 0 0 0 0 ??
Erithian 120 3 1 per 4 min 13 min 0.75 0.85 Good 0 0 0 0 0 ??
Aelotoi 120 1 1 per 4 min 10 min 0.65 0.75 Good 0 0 0 0 0 ??


Weight and Encumbrance

Main article: Encumbrance

There are three factors that determine body weight: base race weight, race weight factor (see table below) and the statistics (Strength + Constitution). Note that the strength and constitution stats are weighted equally. Base weight is the character's weight with (theoretically) zero (STR + CON) stats. As the STR and CON stats increase so does body weight.

Body weight is determined by the formula:

Body Weight = Race Base Weight + ((STR stat + CON stat) * Race Weight Factor)

Note: Use only even number STR and CON stats. If the stat is an odd number, subtract 1 from its value. For example, if the STR stat is 89 use 88 (89 - 1) for the calculations. The formula is accurate when both stat values are 50 or greater. If either stat value is less than 50 the character's actual weight will be slightly higher than the formula's calculated weight.

Maximum weight is 3x the race base weight.

Race Weight Factor Base Weight (lbs.) Maximum Weight (lbs.)
Burghal Gnome 0.40 40 120
Halfling 0.4533 45 1/3 136
Forest Gnome 0.4767 47 2/3 143
Aelotoi 0.6767 67 2/3 203
Elf 0.70 70 210
Erithian 0.7233 72 1/3 217
Sylvankind 0.7233 72 1/3 217
Dark Elf 0.7767 77 2/3 233
Dwarf 0.7767 77 2/3 233
Half-Elf 0.8233 82 1/3 247
Human 0.90 90 270
Half-Krolvin 1.00 100 300
Giantman 1.20 120 360

Body Weight Formula

Body Weight = Base Weight + [(STR stat + CON stat) * Weight Factor]

A human has 70 strength and 60 constitution stats.

Human base weight: 90
Human weight factor: .90
(90) + (130 * .90) = 207 lbs total body weight

Body Weight and Encumbrance

The amount of weight that a character can carry is primarily a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered. That amount is:

Carrying Capacity = [trunc to .XX((STR Stat - 20)/200) * body weight] + (body weight/200).

Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of:

[((70 - 20)/200)* 207] + 207/200
(.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity.

Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs

Trade Modifiers

Shops in towns have racial biases that modify the cost of buying and selling. For more details, see the Trading article.

Table: Trade Bias Factors - edit
Location Human Elf Dwarf Giantman Halfling Half-Elf Dark Elf Sylvan Burghal Gnome Forest Gnome Half-Krolvin Erithian Aelotoi
Wehnimer's Landing 0 0 0 +5 +5 +5 +5 0 0 +5 0 0 0
Icemule Trace 0 0 0 0 +5 0 0 +5 0 0 +5 0 0
Solhaven +5 0 0 0 0 +5 0 0 0 0 0 0 0
River's Rest +5 0 0 0 0 0 0 0 0 0 +5 0 0
Ta'Vaalor 0 +5 0 0 0 0 0 0 0 0 0 0 0
Ta'Illistim 0 +5 0 0 0 0 0 +5 +5 0 0 +5 +5
Cysaegir 0 0 0 0 0 0 +5 0 0 +5 0 +5 +5
Kharam Dzu 0 0 +5 +5 0 0 0 0 0 0 0 0 0
Zul Logoth 0 0 +5 0 0 0 0 0 +5 0 0 0 0
Mist Harbor 0 0 0 0 0 0 0 0 0 0 0 0 0
Kraken's Fall 0 0 0 0 0 0 0 0 0 0 0 0 0
This table provided during the Power of Currency. Corresponding communities receive the pricing of their partnering towns.


Resources

Officials Folders