Difference between revisions of "Ranged Weapons"

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*[[Puncture critical table]]
 
*[[Puncture critical table]]
 
*[[Sighting]]
 
*[[Sighting]]
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*[[Starchitin's rogue sniper guide]]
 
*[[/saved posts|Saved posts]]
 
*[[/saved posts|Saved posts]]
 
*[http://www.play.net/gs4/info/armory/missileweapons.asp Missile Weapons], on Play.net
 
*[http://www.play.net/gs4/info/armory/missileweapons.asp Missile Weapons], on Play.net

Latest revision as of 04:28, 9 October 2019

Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.

Bow have a FIRE roundtime determined by the base roundtime subtracted by one's strength bonus divided by ten. So, in order to get a 3 second RT using a long bow, the archer needs a strength bonus of 40. The strength bonus takes into account spells, enhancives, and Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus. The minimum firing roundtime is 3 seconds, including if sniping/aiming.

Crossbows must be COCKed and LOADed before firing. Both cocking and firing incur roundtime. Cocking has a base roundtime of 6 seconds for light crossbows and 9 seconds for heavy crossbows and is reduced by the strength bonus divided by ten; however, in practice there is often some random variation that adds extra roundtime. The base firing time for crossbows is a flat 2 seconds, plus an additional second each for sniping/aiming. Crossbow firing roundtime is not affected by strength.

Max Ranks and Training Point costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training point Cost 3/1 2/1 4/1 4/2 6/2 3/1 9/3 14/3 - 14/3 14/3

Damage Factors and Attack versus Defense

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Short bow DF .325 .225 .275 .250 .100 5 3 Puncture 35/180
AvD 20 27 26 25 24 20 18 16 14 31 27 23 19 27 21 15 9
Composite bow DF .350 .300 .325 .275 .150 6 3 Puncture 50/225
AvD 25 35 34 33 32 30 28 26 24 42 38 34 30 36 30 24 18
Long bow DF .400 .325 .350 .300 .175 7 3 Puncture 60/315
AvD 25 33 32 31 30 29 27 25 23 42 38 34 30 38 32 26 20
Light crossbow DF .350 .300 .325 .275 .150 2 2 Puncture 50/285
AvD 25 31 30 29 28 25 23 21 19 39 35 31 27 32 26 20 14
Heavy crossbow DF .425 .325 .375 .285 .175 2 2 Puncture 60/315
AvD 30 36 35 34 33 31 29 27 25 46 42 38 34 40 34 28 22

Attack Strength

Ranged attack strength formula:

AS =   Dexterity bonus + Ranged Weapons skill + Truncate[(Perception ranks - 40)/4] + Truncate[(Ambushing ranks - 40)/4]
+ (Bow enchant + Arrow enchant) + crossbow kneeling bonus

Perception + Ambushing ranks - Perception only gives additional AS up to 2x ranks per level, even if a character can train more ranks or uses skill enhancive items. For example, at level 50, up to 102 ranks in Perception will count towards ranged AS. The bonus from Ambush can exceed 2x with enhancives.

Note that the -40 to ranks in the formula never results in a negative number. The bonus does not start till you have 40 ranks in either.

Bow enchant + Arrow enchant - These values combine up to +50, or a 10x enchantment.

Kneeling bonus - While firing a crossbow, kneeling or lying down adds +30 AS.

Resources