Ranged Weapons: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
'''Ranged weapons''' are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in [[GemStone IV]]: a bow and a crossbow.
'''Ranged weapons''' are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in [[GemStone IV]]: a bow and a crossbow.


Bow [[roundtime]] is determined by the base RT subtracted by one's [[Strength|STR]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a [[giantkin]] archer with maxed out strength can achieve that without spells or [[Surge of Strength]]. Sniping (shooting a target from hiding) and aiming (using the [[AIM (verb)|aim]] verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.
Bow [[roundtime]] is determined by the base RT subtracted by one's [[Strength|STR]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a [[giantman]] archer with maxed out strength can achieve that without spells or [[Surge of Strength]]. Sniping (shooting a target from hiding) and aiming (using the [[AIM (verb)|aim]] verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.


Kneeling while firing a crossbow adds +30 to [[attack strength]].
== [[Attack strength]] ==
<Div style="border: 1px solid #999999; margin: 1% 3%; padding: 10px 10px 10px;"> <TT>[[Dexterity]] bonus + [[Ranged Weapons]] skill + ([[Perception]] ranks/4 + [[Ambushing]] ranks/4) + (Bow enchant + Arrow enchant) + kneeling bonus</TT></Div>
;Perception + Ambushing ranks
:Though [[rogue]]s can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills.
;Bow enchant + Arrow enchant
:These values combine up to +50, or a 10&times; enchantment.
;Kneeling bonus
:While firing a crossbow, kneeling adds +30 to [[attack strength]].


== Max Ranks and Training Point costs ==
The enchantment of the bow or crossbow combines with the enchantment of the ammunition, to a maximum of +50, or a 10&times; enchantment.
{{skill|
| Bardranks = 2 || Bardcost = 4/2
| Clericranks = 1 || Clericcost = 9/3
| Empathranks = 1 || Empathcost = 14/3
| Paladinranks = 2 || Paladincost = 6/2
| Rangerranks = 2 || Rangercost = 3/1
| Rogueranks = 2 || Roguecost = 3/1
| Sorcererranks = 1 || Sorcerercost = 14/3
| Warriorranks = 2 || Warriorcost = 2/1
| Wizardranks = 1 || Wizardcost = 14/3
|}}


== Damage Factors ==
== Damage Factors and Attack versus Defense ==
{{Weapon table start}}
{| {{prettytable}}
{{Weapon table short bow}}
|- align=center bgcolor=#dddddd
{{Weapon table composite bow}}
!bgcolor=#cccccc width=100 rowspan=2|''Weapon''
{{weapon table long bow}}
!width=30 bgcolor=#cccccc|AG
{{Weapon table light crossbow}}
!width=30|Cloth
{{Weapon table heavy crossbow}}
!colspan=4|Leather
{{Weapon table end}}
!colspan=4|Scale
!colspan=4|Chain
!colspan=4|Plate
!rowspan=2 width=40|[[Roundtime|RT]]
!rowspan=2 width=40|Min RT
!rowspan=2 width=125|Damage Type
!rowspan=2 width=50|STR/DU
|- align=center bgcolor=#dddddd
|bgcolor=#cccccc|'''AsG'''||1
<!-- Leather -->|width=20| 5 ||width=20| 6 ||width=20| 7 ||width=20| 8
<!-- Scale -->|width=20| 9 ||width=20| 10 ||width=20| 11 ||width=20| 12
<!-- Chain -->|width=20| 13 ||width=20| 14 ||width=20| 15 ||width=20| 16
<!-- Plate -->|width=20| 17 ||width=20| 18 ||width=20| 19 ||width=20| 20


== External links ==
<!-- SHORT BOW -->
*[http://www.play.net/gs4/info/armory/missileweapons.asp Missile Weapons], on Play.net
|- align=center
*[http://gs4sorcerer.com QRS script], on GS4sorcerer.com
|rowspan=2 bgcolor=#eeeeee|''' [[Short bow]] '''||bgcolor=#cccccc|DF
| .325 || colspan=4| .225 || colspan=4| .275 || colspan=4| .250 || colspan=4| .100
|rowspan=2| 5 ||rowspan=2| 3 ||rowspan=2| Puncture ||rowspan=2| 35/180
|- align=center
|bgcolor=#cccccc|AvD
<!-- Robes -->| 20
<!-- Leather -->| 27 || 26 || 25 || 24
<!-- Scale -->| 20 || 18 || 16 || 14
<!-- Chain -->| 31 || 27 || 23 || 19
<!-- Plate -->| 27 || 21 || 15 || 9

<!-- COMPOSITE BOW -->
|- align=center
|rowspan=2 bgcolor=#eeeeee|''' [[Composite bow]] '''||bgcolor=#cccccc|DF
| .350 || colspan=4| .325 || colspan=4| .350 || colspan=4| .275 || colspan=4| .150
|rowspan=2| 6 ||rowspan=2| 3 ||rowspan=2| Puncture ||rowspan=2| 50/225
|- align=center
|bgcolor=#cccccc|AvD
<!-- Robes -->|25
<!-- Leather -->| 35 || 34 || 33 || 32
<!-- Scale -->| 30 || 28 || 26 || 24
<!-- Chain -->| 42 || 38 || 34 || 30
<!-- Plate -->| 36 || 30 || 24 || 18

<!-- LONG BOW -->
|- align=center
|rowspan=2 bgcolor=#eeeeee|''' [[Long bow]] '''||bgcolor=#cccccc|DF
| .400 || colspan=4| .325 || colspan=4| .350 || colspan=4| .300 || colspan=4| .175
|rowspan=2| 7 ||rowspan=2| 3 ||rowspan=2| Puncture ||rowspan=2| 60/315
|- align=center
|bgcolor=#cccccc|AvD
<!-- Robes -->| 25
<!-- Leather -->| 33 || 32 || 31 || 30
<!-- Scale -->| 29 || 27 || 25 || 23
<!-- Chain -->| 42 || 38 || 34 || 30
<!-- Plate -->| 38 || 32 || 26 || 20

<!-- LIGHT CROSSBOW -->
|- align=center
|rowspan=2 bgcolor=#eeeeee|''' [[Light crossbow]] '''||bgcolor=#cccccc|DF
| .350 || colspan=4| .300 || colspan=4| .325 || colspan=4| .275 || colspan=4| .150
|rowspan=2| 2 ||rowspan=2| 2 ||rowspan=2| Puncture ||rowspan=2| 50/285
|- align=center
|bgcolor=#cccccc|AvD
<!-- Robes -->| 25
<!-- Leather -->| 31 || 30 || 29 || 28
<!-- Scale -->| 25 || 23 || 21 || 19
<!-- Chain -->| 39 || 35 || 31 || 27
<!-- Plate -->| 32 || 26 || 20 || 14

<!-- HEAVY CROSSBOW -->
|- align=center
|rowspan=2 bgcolor=#eeeeee|''' [[Heavy crossbow]] '''||bgcolor=#cccccc|DF
| .425 || colspan=4| .325 || colspan=4| .375 || colspan=4| .285 || colspan=4| .175
|rowspan=2| 2 ||rowspan=2| 2 ||rowspan=2| Puncture ||rowspan=2| 60/315
|- align=center
|bgcolor=#cccccc|AvD
<!-- Robes -->| 30
<!-- Leather -->| 36 || 35 || 34 || 33
<!-- Scale -->| 31 || 29 || 27 || 25
<!-- Chain -->| 46 || 42 || 38 || 34
<!-- Plate -->| 40 || 34 || 28 || 22
|}

==References==
*http://www.play.net/gs4/info/armory/missileweapons.asp - Offical website and guide
*http://gs4sorcerer.com - QRS script





Revision as of 11:20, 6 August 2006

Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.

Bow roundtime is determined by the base RT subtracted by one's STR bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a giantman archer with maxed out strength can achieve that without spells or Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.

Attack strength

Dexterity bonus + Ranged Weapons skill + (Perception ranks/4 + Ambushing ranks/4) + (Bow enchant + Arrow enchant) + kneeling bonus
Perception + Ambushing ranks
Though rogues can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills.
Bow enchant + Arrow enchant
These values combine up to +50, or a 10× enchantment.
Kneeling bonus
While firing a crossbow, kneeling adds +30 to attack strength.

Max Ranks and Training Point costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 - 2 2 2 1 1 - 1 1
Training Point Cost 3/1 2/1 - 4/2 6/2 3/1 9/3 14/3 - 14/3 14/3

Damage Factors and Attack versus Defense

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Short bow DF .325 .225 .275 .250 .100 5 3 Puncture/Slash 35/180
AvD 20 27 26 25 24 20 18 16 14 31 27 23 19 27 21 15 9
Composite bow DF .350 .300 .325 .275 .150 6 3 Puncture/Slash 50/225
AvD 25 35 34 33 32 30 28 26 24 42 38 34 30 36 30 24 18
Long bow DF .400 .325 .350 .300 .175 7 3 Puncture/Slash 60/315
AvD 25 33 32 31 30 29 27 25 23 42 38 34 30 38 32 26 20
Light crossbow DF .350 .300 .325 .275 .150 6 4 Puncture/Slash 50/285
AvD 25 31 30 29 28 25 23 21 19 39 35 31 27 32 26 20 14
Heavy crossbow DF .425 .325 .375 .285 .175 7 5 Puncture/Slash 60/315
AvD 30 36 35 34 33 31 29 27 25 46 42 38 34 40 34 28 22

External links