Ranged Weapons: Difference between revisions

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== [[Attack strength]] ==
== [[Attack strength]] ==
{{Refimprovesect|date=July 2008}}
<Div style="border: 1px solid #999999; margin: 1% 3%; padding: 10px 10px 10px;"> <TT>[[Dexterity]] bonus + [[Ranged Weapons]] skill + (([[Perception]] ranks - 40)/4 + ([[Ambushing]] ranks - 40)/4) + (Bow enchant + Arrow enchant) + kneeling bonus</TT></Div>
<Div style="border: 1px solid #999999; margin: 1% 3%; padding: 10px 10px 10px;"><TT>[[Dexterity]] bonus + [[Ranged Weapons]] skill + (([[Perception]] ranks - 40)/4 + ([[Ambushing]] ranks - 40)/4) + (Bow enchant + Arrow enchant) + kneeling bonus</TT></Div>
;Perception + Ambushing ranks
;Perception + Ambushing ranks
:Though [[rogue]]s can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills.
:Though [[rogue]]s can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills.

Revision as of 10:39, 17 July 2008

Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.

Bow roundtime is determined by the base RT subtracted by one's STR bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a giantman archer with maxed out strength can achieve that without spells or Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.

Attack strength

Template:Refimprovesect

Dexterity bonus + Ranged Weapons skill + ((Perception ranks - 40)/4 + (Ambushing ranks - 40)/4) + (Bow enchant + Arrow enchant) + kneeling bonus
Perception + Ambushing ranks
Though rogues can triple train in perception, they cannot gain more than +2 to attack strength per level between these skills.
Note that the -40 to ranks never results in a negative number, the bonus does not start till you have 40 ranks in either
Bow enchant + Arrow enchant
These values combine up to +50, or a 10× enchantment.
Kneeling bonus
While firing a crossbow, kneeling adds +30 to attack strength.

Max Ranks and Training Point costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 - 2 2 2 1 1 - 1 1
Training Point Cost 3/1 2/1 - 4/2 6/2 3/1 9/3 14/3 - 14/3 14/3

Damage Factors and Attack versus Defense

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Short bow DF .325 .225 .275 .250 .100 5 3 Puncture/Slash 35/180
AvD 20 27 26 25 24 20 18 16 14 31 27 23 19 27 21 15 9
Composite bow DF .350 .300 .325 .275 .150 6 3 Puncture/Slash 50/225
AvD 25 35 34 33 32 30 28 26 24 42 38 34 30 36 30 24 18
Long bow DF .400 .325 .350 .300 .175 7 3 Puncture/Slash 60/315
AvD 25 33 32 31 30 29 27 25 23 42 38 34 30 38 32 26 20
Light crossbow DF .350 .300 .325 .275 .150 6 4 Puncture/Slash 50/285
AvD 25 31 30 29 28 25 23 21 19 39 35 31 27 32 26 20 14
Heavy crossbow DF .425 .325 .375 .285 .175 7 5 Puncture/Slash 60/315
AvD 30 36 35 34 33 31 29 27 25 46 42 38 34 40 34 28 22

External links