Ranger

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Revision as of 04:47, 13 May 2007 by Maintenance script (talk | contribs) (Added some introductory text to give a basic idea about the class. Kyirin's player contributed some of the text.)
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Ranger
Type Spiritual Semi
Spell Circles Minor Spiritual, Ranger Base
Prime Requisites Dexterity, Intuition
Mana Statistics Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 3/2 2
Armor Use 5/0 2
Shield Use 5/0 2
Combat Maneuvers 6/4 2
Edged Weapons 3/1 2
Blunt Weapons 4/1 2
Two-Handed Weapons 6/2 2
Ranged Weapons 3/1 2
Thrown Weapons 3/1 2
Polearm Weapons 7/2 2
Brawling 4/1 2
Ambush 3/2 2
Multi Opponent Combat 10/4 1
Physical Fitness 4/0 2
Dodging 7/5 2
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/5 1
Magic Item Use 0/5 1
Spell Aiming 5/15 1
Harness Power 0/5 2
Elemental Mana Control 0/15 1
Mental Mana Control 0/15 1
Spirit Mana Control 0/5 1
Spell Research 0/17 1
Elemental Lore 0/20 1
Spiritual Lore 0/10 1
Sorcerous Lore 0/18 1
Mental Lore 0/20 1
General Skills
Skill Cost Ranks
Survival 1/1 2
Disarming Traps 2/4 2
Picking Locks 2/3 2
Stalking and Hiding 2/1 2
Perception 0/2 2
Climbing 2/0 2
Swimming 2/0 2
First Aid 2/1 2
Trading 0/3 2
Pickpocketing 2/3 1

Rangers are semi class that focus on nature. A ranger is a jack of all trades, having skill costs that allow a character to excel at almost any endeavor whether they be physically or magically focused although not all at one time. They can be described as less physical than paladins and less magical than bards, putting them squarely in the middle of the semi class. Rangers can be compared to rogues in hunting style, but relying more on magic to set up an ambush rather than combat maneuvers. Rangers often use a hidden ambush style, using any style of weapon other than polearm. Archery is one of the most popular ranger styles with several variants.

The ranger spell circle is by far one of the most versatile in the game, ranging from highly focused combat spells to practical utility spells, all of which foster a general roleplay idea. The pinnacle of these spells is Animal Companion which is unique in its class, providing combat, utility, and RP functions that last for the entirety of the character's existence.

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Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard