Realm: Difference between revisions

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'''Realms''' are typically set up around the major towns (Wehnimer's Landing, Ice Mule, Pine Far, Sol Haven, Teras, Zul Logoth, Ta'Illistim, Ta'Vaalor) or hunting grounds (The Rift, Old Ta'Faendryl, The Moon/Sheru Monastery).
'''Realms''' are typically set up around the major towns (Wehnimer's Landing, Icemule Trace, Pinefar, Solhaven, Teras Isle, Zul Logoth, Ta'Illistim, Ta'Vaalor) or hunting grounds (The Rift, Old Ta'Faendryl, The Moon/Sheru Monastery).

The concept of realms is important for transportation means (e.g., spells such as [[Spirit Guide (130)]] and items such as [[gold ring]]s) and for the spell [[Locate Person (116)]].

[[category:Basic Mechanics]]

Revision as of 23:04, 21 May 2014

Realms are typically set up around the major towns (Wehnimer's Landing, Icemule Trace, Pinefar, Solhaven, Teras Isle, Zul Logoth, Ta'Illistim, Ta'Vaalor) or hunting grounds (The Rift, Old Ta'Faendryl, The Moon/Sheru Monastery).

The concept of realms is important for transportation means (e.g., spells such as Spirit Guide (130) and items such as gold rings) and for the spell Locate Person (116).