Redux: Difference between revisions

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* [[Blunt Weapons|One-Handed Blunt Weapon Training]]
* [[Blunt Weapons|One-Handed Blunt Weapon Training]]
* [[Brawling|Brawling Weapon Training]]
* [[Brawling|Brawling Weapon Training]]
* [[Polearms|Weapon Training]]
* [[Polearm Weapons|Polearm Weapon Training]]
* [[Ranged Weapons|Ranged Weapon Training]]
* [[Ranged Weapons|Ranged Weapon Training]]
* [[Thrown Weapons|Thrown Weapon Training]]
* [[Thrown Weapons|Thrown Weapon Training]]

Revision as of 15:40, 16 March 2007

Redux, also known as Damage Reduction, is the ability of a character to resist physical damage more effectively, resulting in less health loss, as well as reducing or even negating what should have inflicted a wounds. This is not to be confused with Defensive Strength (DS), which reduces the endroll in the combat formula. Redux does not come into play until the character is successfully hit by an AS based attack, at which point it will then reduce the ensuing damage correspondingly.

Redux is initially achieved by training in physical skills, and the total reduction is increased by additional training in these skills. Some skills provide more redux benefit than others, and are divided into primary, secondary, and tertiary skills. Primary skills effectively provide one "point" towards redux, secondary skills provide 0.4 points, and tertiary provide 0.3 points. The threshold for achieving redux is approximately 109 redux points, however, at lower levels, this threshold is higher.

The skills that benefit redux are as follows:

Primary Skills:

Secondary Skills:

Tertiary Skills:

It is also known that training in spells will reduce how much redux a character has. Anything over two spells per level will make redux impossible.