Difference between revisions of "Reiver"

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(Updated to Template:Creature start2)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 24
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| picture =
| type = Biped
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| level = 24<!-- This will also be used at the end of the page in the Near level creature template -->
| family = reiver
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| family = Reiver<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Pounds and Weapons.
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| type = Biped<!-- Creature body type -->
| area = [[Old Mine Road]]<br>
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
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| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 =
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 270
 
| hitpoints = 270
| bcs = <Not Known>
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| roundtime = <!-- Creature speed -->
| asg = 19
 
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{Creature ability|[[Broadsword]]|+222 [[Attack strength|AS]]}}
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| PAA = 222
  {{Creature ability|Footman's lance|+N/A [[Attack strength|AS]]}}
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| PA2 = Handaxe
  {{Creature ability|[[Handaxe]]|+222 [[Attack Strength|AS]]}}
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| PAB = 222
| nobolt =
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| PA3 =
| nowarding =
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| PAC =
| nomaneuver =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =  
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| BTA =
 
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =  
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = 19<!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+131 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 131
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[UCS|Unarmed]] |+153 [[UDF]]}}
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| Bolt =
  {{creature ability|[[Bard Base]] |+72 [[Target defense|TD]]}}
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| UDF = 153
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD = 72
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| SorTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Minor Elemental]] |+72 [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD = 72
  {{creature ability|[[Minor Spiritual]] |+72 [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD = 72
  {{creature ability|[[Minor Mental]] |+72 [[Target defense|TD]]}}
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| MnMTD = 72
 
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =  
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| DSP2 =
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| DSP3 =
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| DSP4 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
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  | gems = Yes
 
  | gems = Yes
 
  | boxes = Yes
 
  | boxes = Yes
  | other = ?
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  | other =  
 
  | skin = None
 
  | skin = None
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Revision as of 07:29, 12 August 2019

Reiver
Level 24
Family Reiver family creatures
Body Type Biped
Area(s) Found Old Mine Road
BCS Yes
HP 270
Speed
Attack Attributes
Physical Attacks
Broadsword 222 AS
Handaxe 222 AS
Defense Attributes
Armor
Half Plate ASG 19
Defensive Strength (DS)
Melee 131
Ranged
Bolt
Unarmed Defense Factor
UDF 153
Target Defense (TD)
Bard Base 72
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 72
Major Elemental
Minor Spiritual 72
Major Spiritual
Minor Mental 72
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other

The reiver stands tall and proud. Moss-green eyes dominate the strong face and tousled, dark hair crowns the head. The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons. Forged by a hard history and a harsh climate, the reiver is a tough fighter with a sense of honor and duty. Normally calm and amiable, the reiver's visage is thunderous when kith and kin are threatened or there are krolvins lurking.

Hunting strategies

This section has not been added yet; please add to it now!

- Reivers recover abnormally quickly from both stuns, and from being knocked down. Be careful when attacking after either of these occur if you cannot defend in your attack stance.

Other information

More information pertaining to reivers and their background can be found by perusing the reivers category (see bottom of page.)

Messaging

The reiver looks at you with doubt. "If ye have come tae join our efforts against the krol', we'll have tae first see if yer tough enough tae be one o' us. 'tis ae hard life and ae harsh place up 'ere."

The reiver peers at you and says, "Have ye come to help us drive those bloody krolvins off our continent? Nae many seem tae care anymore. Cowards, the lot o' them!"

"Ye best run home tae yer mum now. This is nae the place for ae wee one like ye," mumbles the reiver.

The reiver sneers at you and says, "I hope ye have nae come tae steal our roltons! Food is ae precious commodity up here. Petty rustlers will be dealt wi' harshly."

The reiver smiles sadly, "Ol' Talbot Dabbings would surely turn in his grave, if he could see this, Pushkin."

References

Near-level creatures - edit
Level 22 Level 23 Level 24 Level 25 Level 26
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