Research:Bull Rush

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Revision as of 02:18, 23 January 2018 by SPYRIDONM1 (talk | contribs) (Created page with RT and Added Damage tables, This is also stupid)
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On slight Bull Rush successes (endrolls 101 to 125) the target will be knocked off balance with a slight push (a roundtime penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 101 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain HP damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 at ER 275.

Roundtime Penalty Formula

Roundtime = round up[3 + ((Endroll - 127)/7)]
Roll
Result
Target
Roundtime
Roll
Result
Target
Roundtime
101-127 3 170-176 10
128-134 4 177-183 11
135-141 5 184-190 12
142-148 6 191-197 13
149-155 7 198-204 14
156-162 8 205+ 15
163-169 9

Added Damage Formula

Damage = trunc[10 + ((Endroll - 150)/5)]
Roll
Result
Target
HP Damage
Roll
Result
Target
HP Damage
150-154 10 175-179 15
155-159 11 200-204 20
160-164 12 225-229 25
165-169 13 250-254 30
170-174 14 275+ 35

Not all values shown.