https://gswiki.play.net/index.php?title=Research:Unaimed_body_location_assignment&feed=atom&action=history
Research:Unaimed body location assignment - Revision history
2024-03-29T09:06:42Z
Revision history for this page on the wiki
MediaWiki 1.39.5
https://gswiki.play.net/index.php?title=Research:Unaimed_body_location_assignment&diff=205653&oldid=prev
GARGADON at 18:32, 16 August 2023
2023-08-16T18:32:02Z
<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Some of the results may be skewed as a result of defaulting to a body location when the targeted are is "critted out," a la rank 3 eye wound results in further attacks to that eye default to the chest instead of continuing to target the eye.</div></td>
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GARGADON
https://gswiki.play.net/index.php?title=Research:Unaimed_body_location_assignment&diff=94905&oldid=prev
VANKRASN39: /* Casts on non-corp creatures */ category sort
2017-08-07T19:20:52Z
<p><span dir="auto"><span class="autocomment">Casts on non-corp creatures: </span> category sort</span></p>
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VANKRASN39
https://gswiki.play.net/index.php?title=Research:Unaimed_body_location_assignment&diff=94903&oldid=prev
VANKRASN39: research page format
2017-08-07T19:11:59Z
<p>research page format</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:11, 7 August 2017</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> | topic = Research and Investigation</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==</ins>Assumptions<ins style="font-weight: bold; text-decoration: none;">==</ins></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">(1)</del> Some of the results may be skewed as a result of defaulting to a body location when the targeted are is "critted out," a la rank 3 eye wound results in further attacks to that eye default to the chest instead of continuing to target the eye.<del style="font-weight: bold; text-decoration: none;"><br></del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">#</ins> Some of the results may be skewed as a result of defaulting to a body location when the targeted are is "critted out," a la rank 3 eye wound results in further attacks to that eye default to the chest instead of continuing to target the eye.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">(2)</del> The [[CHANNEL]], [[Bard|SING]], and [[CAST]] verbs have the same mechanics.<del style="font-weight: bold; text-decoration: none;"><br></del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">#</ins> The [[CHANNEL]], [[Bard|SING]], and [[CAST]] verbs have the same mechanics.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">(3)</del> The ATTACK verb has the same mechanics for attacking a creature of equal height.<del style="font-weight: bold; text-decoration: none;"><br></del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">#</ins> The ATTACK verb has the same mechanics for attacking a creature of equal height.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">(4)</del> Standard [[Flare]]s from weapons have the same mechanic.<del style="font-weight: bold; text-decoration: none;"><br></del></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">#</ins> Standard [[Flare]]s from weapons have the same mechanic.</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_19_7_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_12_0_rhs"></a><ins style="font-weight: bold; text-decoration: none;">==</ins>Casts on non-corp creatures<ins style="font-weight: bold; text-decoration: none;">==</ins></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> | topic = Research and Investigation</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> | messagenum = 106</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> | author = LAMOREED</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> | date = 8/17/2010 04:10 CDT</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> | subject = Re: Unaimed Body Location Assignment</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_12_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_19_7_lhs"></a>Casts on non-corp creatures<del style="font-weight: bold; text-decoration: none;">.</del></div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_15_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_19_9_lhs"></a>{| {{prettytable}}</div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Location</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Location</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Frequency</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Frequency</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category: Player Research]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>-- dan/gnimble</div></td>
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VANKRASN39
https://gswiki.play.net/index.php?title=Research:Unaimed_body_location_assignment&diff=94901&oldid=prev
VANKRASN39: VANKRASN39 moved page Unaimed Body Location Assignment (saved post) to Research:Unaimed body location assignment: new research prefix
2017-08-07T19:08:25Z
<p>VANKRASN39 moved page <a href="/Unaimed_Body_Location_Assignment_(saved_post)" class="mw-redirect" title="Unaimed Body Location Assignment (saved post)">Unaimed Body Location Assignment (saved post)</a> to <a href="/Research:Unaimed_body_location_assignment" title="Research:Unaimed body location assignment">Research:Unaimed body location assignment</a>: new research prefix</p>
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<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:08, 7 August 2017</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
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VANKRASN39
https://gswiki.play.net/index.php?title=Research:Unaimed_body_location_assignment&diff=8324&oldid=prev
SPYRIDONM1: added links
2014-05-22T19:48:01Z
<p>added links</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:48, 22 May 2014</td>
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<td colspan="2" class="diff-lineno">Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Assumptions:<br></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Assumptions:<br></div></td>
</tr>
<tr>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(1) Some of the results may be skewed as a result of defaulting to a body location when the targeted are is "critted out," a la rank 3 eye wound results in further attacks to that eye default to the chest instead of continuing to target the eye.<br></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(1) Some of the results may be skewed as a result of defaulting to a body location when the targeted are is "critted out," a la rank 3 eye wound results in further attacks to that eye default to the chest instead of continuing to target the eye.<br></div></td>
</tr>
<tr>
<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>(2) The CHANNEL, SING, and CAST verbs have the same mechanics.<br></div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>(2) The <ins style="font-weight: bold; text-decoration: none;">[[</ins>CHANNEL<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[Bard|</ins>SING<ins style="font-weight: bold; text-decoration: none;">]]</ins>, and <ins style="font-weight: bold; text-decoration: none;">[[</ins>CAST<ins style="font-weight: bold; text-decoration: none;">]]</ins> verbs have the same mechanics.<br></div></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(3) The ATTACK verb has the same mechanics for attacking a creature of equal height.<br></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(3) The ATTACK verb has the same mechanics for attacking a creature of equal height.<br></div></td>
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<td class="diff-marker" data-marker="−"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>(4) Standard <del style="font-weight: bold; text-decoration: none;">Flares</del> from weapons have the same mechanic.<br></div></td>
<td class="diff-marker" data-marker="+"></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>(4) Standard <ins style="font-weight: bold; text-decoration: none;">[[Flare]]s</ins> from weapons have the same mechanic.<br></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Results:</div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Results:</div></td>
</tr>
</table>
SPYRIDONM1
https://gswiki.play.net/index.php?title=Research:Unaimed_body_location_assignment&diff=1572&oldid=prev
EASTMANM2: Research by Dan/Gnimble on distribution of unaimed blows on the body.
2011-06-14T01:11:25Z
<p>Research by Dan/Gnimble on distribution of unaimed blows on the body.</p>
<p><b>New page</b></p><div>{{saved-post<br />
| category = Game Design Discussions<br />
| topic = Research and Investigation<br />
| messagenum = 101<br />
| author = LAMOREED<br />
| date = 8/16/2010 03:21 CDT<br />
| subject = Unaimed Body Location Assignment<br />
}}<br />
<br />
Assumptions:<br><br />
(1) Some of the results may be skewed as a result of defaulting to a body location when the targeted are is "critted out," a la rank 3 eye wound results in further attacks to that eye default to the chest instead of continuing to target the eye.<br><br />
(2) The CHANNEL, SING, and CAST verbs have the same mechanics.<br><br />
(3) The ATTACK verb has the same mechanics for attacking a creature of equal height.<br><br />
(4) Standard Flares from weapons have the same mechanic.<br><br />
<br />
Results:<br />
<br />
{| {{prettytable}}<br />
|-<br />
! Location<br />
! Frequency<br />
! Percent<br />
! Cumulative Percent<br />
|-<br />
| arms<br />
| 47750<br />
| 19.8<br />
| 19.8<br />
|-<br />
| legs<br />
| 37561<br />
| 15.6<br />
| 35.4<br />
|-<br />
| chest<br />
| 35374<br />
| 14.7<br />
| 50.1<br />
|-<br />
| back<br />
| 29168<br />
| 12.1<br />
| 62.2<br />
|-<br />
| abdomen<br />
| 25726<br />
| 10.7<br />
| 72.9<br />
|-<br />
| hands<br />
| 22809<br />
| 9.5<br />
| 82.4<br />
|-<br />
| neck<br />
| 16900<br />
| 7.0<br />
| 89.4<br />
|-<br />
| head<br />
| 13033<br />
| 5.4<br />
| 94.8<br />
|-<br />
| eyes<br />
| 12547<br />
| 5.2<br />
| 100.0<br />
|-<br />
| Total<br />
| 240868<br />
| 100.0<br />
| <br />
|}<br />
<br />
-- dan/gnimble<br />
<br />
{{saved-post<br />
| category = Game Design Discussions<br />
| topic = Research and Investigation<br />
| messagenum = 106<br />
| author = LAMOREED<br />
| date = 8/17/2010 04:10 CDT<br />
| subject = Re: Unaimed Body Location Assignment<br />
}}<br />
<br />
Casts on non-corp creatures.<br />
<br />
{| {{prettytable}}<br />
|-<br />
! Location<br />
! Frequency<br />
! Percent<br />
! Cumulative Percent<br />
|-<br />
| arms<br />
| 2618<br />
| 19.7<br />
| 19.7<br />
|-<br />
| legs<br />
| 2194<br />
| 16.5<br />
| 36.2<br />
|-<br />
| chest<br />
| 1952<br />
| 14.7<br />
| 50.9<br />
|-<br />
| abdomen<br />
| 1615<br />
| 12.1<br />
| 63.0<br />
|-<br />
| back<br />
| 1338<br />
| 10.1<br />
| 73.1<br />
|-<br />
| hands<br />
| 1197<br />
| 9.0<br />
| 82.1<br />
|-<br />
| neck<br />
| 978<br />
| 7.4<br />
| 89.4<br />
|-<br />
| eyes<br />
| 710<br />
| 5.3<br />
| 94.8<br />
|-<br />
| head<br />
| 696<br />
| 5.2<br />
| 100.0<br />
|-<br />
| Total<br />
| 13298<br />
| 100.0<br />
| <br />
|}<br />
<br />
-- dan/gnimble</div>
EASTMANM2