Resist Nature (620): Difference between revisions

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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#620 Ranger Base Spell Circle: Resist Nature], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#620 Ranger Base Spell Circle: Resist Nature], on Play.net
* [http://home.dejazzd.com/acoustic/Kateerina/NR.html Nature Resistance Guide]
* [http://home.dejazzd.com/acoustic/Kateerina/NR.html Nature Resistance Guide]
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Revision as of 13:43, 22 March 2016

Resist Nature (620)
Mnemonic [RESISTNATURE]
Duration Variable
Utility Magic - Skill Enhancement  
Subtype Armor Enhancement 
Skill Enhancement Elemental Resistance 
Components NPC-made potion 
Availability Cloth & leather armor only 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility

Resist Nature allows a ranger to infuse leather (both hard and soft leather armor, and leather armor accessories) and cloth armor with a minimum of 20% temporary resistance to fire, nature, cold, or steam. spikethorns, weeds, and the elements. This spell is somewhat similar to a wizard's Enchant Item (925) spell. Armor infused by the spell will reduce the critical damage of the specified resistance type by a percentage based upon the caster's Spiritual Lore, Blessings training.

Resistance strength = 20% + trunc(Spiritual Lore, Blessings ranks ÷ 2)

Aura, Discipline, and Wisdom stat bonuses all play a part to success, though not equal ones, in this spell. The duration of the resistance, or resistance life, is influenced by Spiritual Mana Control and Ranger Base ranks.

Armor treated with Resist Nature will seem to have permanent resistance in a Bard loresong. A ranger must be found to ASSESS the armor to determine how many hits remain as well as who applied the resistance.

This spell has no risk of destroying or harming a piece of armor in any way.

Mana Control Benefits

Training in Spiritual Mana Control adds to the duration of the applied resistance. It also allows the spell to be cast on damage or crit padded armor, based on a seed 1 summation of ranks. It is possible to add resistance to "lightly" padded armor beginning at 1 rank, "very heavily" at 91 ranks, and the lowest level of "masterfully" padded armor at 136 enhanced ranks.

Spiritual Mana Control ranks 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136
Padding points ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Lore Benefit

Training in Spiritual Lore, Blessings increases the percent resistance applied to a piece of armor by ranks ÷ 2.

Spiritual Lore, Blessings ranks 0 20 40 60 80 100 120 140 150
Total resistance applied 20% 30% 40% 50% 60% 70% 80% 90% 95%

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