Resist Nature (620)

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Resist Nature (620)
Mnemonic [RESISTNATURE]
Duration Variable
Utility Magic - Skill Enhancement  
Subtype Armor Enhancement 
Skill Enhancement Elemental Resistance 
Components NPC-made potion 
Availability Cloth & leather armor only 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Resist Nature allows the Ranger to infuse leather (both hard and soft leather armor) and cloth armor with resistance to spikethorns, weeds, and the elements. This spell is somewhat similiar to a Wizard's Enchant Item spell.

Resistance strength is dependent on Spiritual Lore, Blessings ranks. The formula is [20% + (Spiritual Lore, Blessings ranks / 2)]. The calculation rounds down.

Armor treated with Resist Nature will seem to have permanent resistance in a Bard loresong. A ranger must be found to ASSESS the armor to determine how many hits remain as well as who applied the resistance.

See Also

External Links

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