Resistance: Difference between revisions

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==The Ranger Resistance Scale==
==The Ranger Resistance Scale==


This is resistance to natural and elemental damage added by the spell [[Resist Nature (620)]]
This is resistance to natural and elemental damage added by the spell [[Resist Nature (620)]].
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Revision as of 07:37, 24 June 2015

This article is a work in progress!

Resistances reduce damage taken from an natural or damage type source (e.g. puncture, slash, crush, impact). Armor and armor accessories can be found in the treasure system with any type of resistance (except nature?).

Natural resistances include fire (heat), cold, steam, and nature, and are available to be applied temporarily on armor through the ranger spell Resist Nature (620). Lightning resistance also exists but is not available through the spell. Fire, cold, and steam resistances will protect from those respective element-based spells and maneuvers. Nature resistance lets the wearer withstand hits from nature-based attacks, which include all offensive Ranger spells and Sandstorm (914). (Does nature resistance protect from natural weapons damage?)

Puncture, slash, and crush resistance can be applied temporarily on armor by warriors using specialized armor fittings.

Bards making use of Sonic Armor (1014) will benefit from its inherent resistance to cold, heat, and lightning.

Loresinging can be used to detect the presence and amount of protection provided, as well as any potential vulnerabilities, but if the source of the item is unknown (i.e. if it came out of a locker after many years), a ranger should ASSESS the item if a natural resistance is detected that can be applied with the Resist Nature spell to determine whether the resistance is temporary and how many hits remain. A loresong will correctly that an item is temporarily resistant when it comes from the treasure system, but resistance applied with Resist Nature will sing as permanent. Warriors can also ASSESS armor to determine how many hits are remaining on the armor fittings.


The following information was provided by Nuadjha, the Briar Fox and may not be entirely accurate.

The Ranger Resistance Scale

This is resistance to natural and elemental damage added by the spell Resist Nature (620).

Messaging Percent Protection
Slight (0-20%)
Moderate (21-30%)
Good (31-40%)
Very good (41-50%)
Great (51-60%)
Incredible (60+%)

Armor Resistance Scale

This category covers resistance to: crush, slash, puncture damage; added by a merchant, warrior fittings, or that is otherwise inherent in the armor.

Messaging Percent Protection
Slightly (0-5%)
Moderately (6-15%)
Very (16-25%)
Highly (26-49%)
Incredibly (50%+)

These are just logical guesses based on slim evidence from my few data points. Anyone able to fill in some more points?

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