Rogue: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
(38 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Profession
Specialists in maneuvering and manipulation, Rogues have an easy time learning many skills, such as [[stalk and hide]], [[pick locks]], [[disarm traps]], [[climbing]], [[perception]], searching and [[ambushing]]. With all of these skills, Rogues make excellent scouts, lookouts and hunters. They are fairly adept with weapons and heavier armor, second only to [[warrior]]s. They may also learn how to use spells and magical devices more easily than [[warrior]]s. In most societies within GemStone IV, the Rogue is as honorable a [[profession]] as any other.
| [[File:Small_teef.jpg]]
| type = [[Square]]
| circles = [[Minor Spiritual]]<br />[[Minor Elemental]]
| prime = [[Dexterity]], [[Agility]]
| mana = [[Aura]], [[Wisdom]]
| TWCcost = 2/2 | TWCranks = 2
| AUcost = 5/0 | AUranks = 2
| SUcost = 4/0 | SUranks = 2
| CMcost = 4/4 | CMranks = 2
| OHEcost = 2/1 | OHEranks = 2
| OHBcost = 3/1 | OHBranks = 2
| THWcost = 6/2 | THWranks = 2
| RWcost = 3/1 | RWranks = 2
| TWcost = 2/1 | TWranks = 2
| PWcost = 7/2 | PWranks = 2
| BRLcost = 3/1 | BRLranks = 2
| AMBcost = 2/1 | AMBranks = 2
| MOCcost = 10/3 | MOCranks = 1
| PFcost = 3/0 | PFranks = 2
| DODcost = 2/1 | DODranks = 3
| AScost = 0/7 | ASranks = 1
| MIUcost = 0/8 | MIUranks = 1
| SAcost = 4/22 | SAranks = 1
| HPcost = 0/9 | HPranks = 1
| EMCcost = 0/10 | EMCranks = 1
| MMCcost = 0/15 | MMCranks = 1
| SMCcost = 0/10 | SMCranks = 1
| SRcost = 0/67 | SRranks = 1
| ELcost = 0/15 | ELranks = 1
| SpLcost = 0/15 | SpLranks = 1
| SoLcost = 0/30 | SoLranks = 1
| MLcost = 0/40 | MLranks = 1
| SURcost = 2/2 | SURranks = 2
| DTcost = 1/1 | DTranks = 3
| PLcost = 1/1 | PLranks = 3
| SHcost = 1/1 | SHranks = 3
| PERcost = 0/1 | PERranks = 3
| CLIcost = 1/0 | CLIranks = 2
| SWIcost = 2/0 | SWIranks = 2
| FAcost = 1/2 | FAranks = 2
| TRAcost = 0/3 | TRAranks = 2
| PPcost = 1/0 | PPranks = 2
}}
Striking from the shadows, '''Rogues''' are the masters of [[Ambush|stealth combat]]. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at [[Disarming Traps|bypassing]] traps, [[Picking Locks|opening]] locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.


== Training plans ==
Elite rogues of 15th level or higher may join the [[Rogue guild]].
Rogues are expected to train in the following skills:
*Twice per level in the following skills (Often called 2&times; training):
:A one-handed weapon skill ([[Edged Weapons]], [[Blunt Weapons]] or [[Brawling]]), [[Dodging]], [[Ambushing]], [[Perception]], and [[Stalking and Hiding]]
*Once, alternating twice every other level (or 1.5&times; training):
:[[Shield Use]] and [[Combat Maneuvers]]
*Once per level (or 1&times; training):
:[[Physical Training]] and [[Armor Use]]


A character that uses [[Two Weapon Combat]] or decides to train in [[Two-handed Weapons]] is suggested to train more in Dodging to make up for the loss of a shield. It is not recommended to train in [[Polearm Weapons]] as a two-handed polearm weapon cannot be used while ambushing. [[Ranged Weapons]] is a very viable training path for rogues, however, such a training path would be very different than the one listed above.


== Rogue Profession Highlights ==
*Spheres: Arms
The attractiveness of the rogue profession is in their ability to hide and ambush enemies, steal, pick locks, disarm traps, and cast minor spells. They're skilled at combat without magical aid and have a wide variety of [[Combat Maneuvers]] and [[Shield Use|Shield Specializations]] available. These specialty skills will increase their effectiveness in battle.
*Prime stats: [[Agility]], [[Dexterity]]
*Mana stats: [[Aura]], [[Wisdom]]
*Spell Circles: [[Minor Elemental]], [[Minor Spiritual]]


In addition, due to their ability to hide, they can avoid most damage in combat by simply keeping unseen. When hunting, many rogues delight in the ability to strike first, [[stunned|stunning]], if not killing, their target, thus reducing the possibility of retaliation.


=== Variety ===
Rogues also have the ability to train in the following [[Combat maneuvers]]:
One of the biggest strengths of the rogue profession is the ability to vary their training paths widely. There are rogues that focus strongly on magical skills to aid them in combat or in their locksmithing endeavors, as well as rogues that focus on the aspects of combat or locksmithing, or some combination thereof. The low [[training point]] costs of many of their [[skill]]s allows for a minor focus in many of them, or a major focus in a few.
*CMAN Cheapshots

*CMAN Combat focus
Rogues can excel in the use of every weapon type, with the exception of [[Polearm Weapons]] due to the inability to [[Ambush|ambush]] when using a two-handed polearm. [[Ranged Weapons|Archery]] is common due to the low costs of training in [[Ambushing]] and [[Perception]], two skills that increase [[attack strength]] with ranged weapons, thus eliminating much the need to train in [[Combat Maneuvers]]. [[Two Weapon Combat]] is good for a rogue due to the increased damage potential and the possibility that if the first attack misses (due to low attack strength or the enemy dodges the attack) the second attack carries another chance to hit, and therefore stun, the target. [[Two-Handed Weapons]], while a costly skill, makes a rogue quite deadly in the ambush. A character's aim is diminished with larger weapons, but a hit will deal significantly more damage, almost always resulting in the enemy's death or dismemberment with a severe chunk of [[Hitpoint|health point]]s lost. [[Brawling]], [[Blunt Weapons]], [[Edged Weapons]], and [[Thrown Weapons]] can be combined with either Two Weapon Combat or [[Shield Use]], though the Thrown Weapons skill does not work too well with Two Weapon Combat, and usually requires another combat skill, such as Edged Weapons, to be effective, thus making it a less popular choice.
*CMAN Combat mastery

*CMAN Combat mobility
*CMAN Combat movement
== Rogue Exclusive Combat Maneuvers ==
Rogues are the only profession that can train in the following [[combat maneuvers]]:
*CMAN Combat toughness
*[[Cutthroat]]
*CMAN Coup de grace
*[[Dust Shroud]]
*CMAN Crowd press
*[[Divert]]
*CMAN Cutthroat (Rogue exclusive)
*[[Groin Kick]]
*CMAN Dirtkick
*[[Predator's Eye]] - ([[Martial Stance]])
*CMAN Disarm weapon
*[[Silent strike]] - A popular choice among assassins.
*CMAN Dust shroud (Rogue exclusive)
*[[Subdue]]
*CMAN Feint
*[[Sucker Punch]]
*CMAN Garrote
*[[Vanish]]
*CMAN Groin kick (Rogue exclusive)

*CMAN Hamstring
===Other Combat Maneuvers Available To Rogues===
*CMAN Multi-fire
*[[Armor Spike Focus]]
*CMAN Precision
*[[Cheapshots]]
*CMAN Quickstrike
*[[Combat Focus]]
*CMAN Shadow mastery
*[[Combat Mastery]]
*CMAN Shield bash
*[[Combat Movement]]
*CMAN Side by side
*[[Combat Toughness]]
*CMAN Silent strike (Rogue exclusive)
*[[Coup de Grace]]
*CMAN Specialization I
*[[Crowd Press]]
*CMAN Specialization II
*[[Cunning Defense]]
*CMAN Specialization III
*[[Dirtkick]]
*CMAN Spin Attack
*[[Disarm Weapon]]
*CMAN Stun maneuvers
*[[Evade Mastery]]
*CMAN Subdual strike
*[[Feint]]
*CMAN Subdue (Rogue exclusive)
*[[Garrote]]
*CMAN Sucker punch (Rogue exclusive)
*[[Grapple Mastery]]
*CMAN Surge of strength
*[[Hamstring]]
*CMAN Sweep
*[[Kick Mastery]]
*CMAN Trip
*[[Multi-Fire]]
*CMAN Truehand
*[[Precision]]
*[[Punch Mastery]]
*[[Quickstrike]]
*[[Shadow Mastery]]
*[[Shield Bash]]
*[[Side by Side]]
*[[Slippery Mind]] - ([[Martial Stance]])
*[[Spin Attack]]
*[[Stun Maneuvers]]
*[[Subdual Strike]]
*[[Surge of Strength]]
*[[Sweep]]
*[[Trip]]
*[[Truehand]]
*[[Specialization|Wspec I]]
*[[Specialization|Wspec II]]
*[[Specialization|Wspec III]]
*[[Spell Parry]]
*[[Unarmed Specialist]]
*[[Whirling Dervish]] - ([[Martial Stance]])

==Shield Specializations==
Rogues can further enhance their combat effectiveness by training in one or more of the following [[Shield Use|Shield Specializations]]. Each rank in the [[Shield Use]] skill will garner 1 point toward training in these specializations.

*[[Deflect the Elements]]
*[[Deflection Training]]
*[[Deflection Mastery]]
*[[Disarming Presence]] - ([[Martial Stance]])
*[[Phalanx]]
*[[Shield Bash]]
*[[Shielded Brawler]]
*[[Shield Focus]] (small)
*[[Shield Focus]] (medium)
*[[Shield Forward]]
*[[Shield Mind]]
*[[Shield Riposte]] - ([[Martial Stance]])
*[[Shield Spike Focus]]
*[[Shield Spike Mastery]]
*[[Shield Strike]]
*[[Shield Strike Mastery]]
*[[Shield Swiftness]]
*[[Spell Block]]
*[[Steady Shield]]

== Armor Specializations ==

The following [[armor specialization]]s are available to rogues:

*[[Armored evasion]]
*[[Armored stealth]]

==Rogue Statistic Growth Rates==

For more information see the page on [[Statistic growth rate | statistic growth rates]].

{| {{prettytable}}
|+ '''Rogue Stat Growth Rates'''
|-
! width=80px | ''Profession''
! width=80px | [[Strength]] || width=80px | [[Constitution]] || width=80px | [[Dexterity]] || width=80px | [[Agility]] || width=80px | [[Discipline]]
! width=80px | [[Aura]] || width=80px | [[Logic]] || width=80px | [[Intuition]] || width=80px | [[Wisdom]] || width=80px | [[Influence]]
|- align = center
| '''Rogue''' ||25||20||25||30||20||15||20||25||10||15
|}
''Note: The table above is the baseline statistic growth rates. These values are actually modified for '''every''' race in GemStone IV, including [[human]]s.''

==Resources==

*[[Rogue Guild]]
*[[Combat Maneuvers]]
*[[Shield Use|Shield Specializations]]
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net

=====Officials Folders=====
*[http://forums.play.net/forums/GemStone%20IV/Rogues/view Main folder]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Announcements/view Announcements]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Developer's%20Corner%20-%20Rogues/view Developer's Corner]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Roguish%20Banter/view Banter]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Rogue%20Guild%20Discussions/view Guild Discussions]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Lock%20Mastery/view Lock Mastery]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/So%20You%20Want%20to%20be%20a%20Rogue%3F/view So You Want to be a Rogue?]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Roleplaying%20a%20Rogue/view Roleplaying a Rogue]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Rogue%20General%20Discussion/view General Discussion]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Hunting%20Strategies/view Hunting Strategies]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Pickpocketing/view Pickpocketing]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Locksmithing%20and%20Traps/view Locksmithing and Traps]
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Great%20Ambushes/view Great Ambushes]

=====Guides=====
*[[A beginner's guide to playing a rogue]] (work-in-progress)
*[[Starchitin's rogue sniper guide]]
{{Rogue}}
{{Professions}}
[[Category:Professions]][[Category:Rogue]]

Revision as of 12:55, 12 September 2019

Rogue
Small teef.jpg
Type Square
Spell Circles Minor Spiritual
Minor Elemental
Prime Requisites Dexterity, Agility
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2/2 2
Armor Use 5/0 2
Shield Use 4/0 2
Combat Maneuvers 4/4 2
Edged Weapons 2/1 2
Blunt Weapons 3/1 2
Two-Handed Weapons 6/2 2
Ranged Weapons 3/1 2
Thrown Weapons 2/1 2
Polearm Weapons 7/2 2
Brawling 3/1 2
Ambush 2/1 2
Multi Opponent Combat 10/3 1
Physical Fitness 3/0 2
Dodging 2/1 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/7 1
Magic Item Use 0/8 1
Spell Aiming 4/22 1
Harness Power 0/9 1
Elemental Mana Control 0/10 1
Mental Mana Control 0/15 1
Spirit Mana Control 0/10 1
Spell Research 0/67 1
Elemental Lore 0/15 1
Spiritual Lore 0/15 1
Sorcerous Lore 0/30 1
Mental Lore 0/40 1
General Skills
Skill Cost Ranks
Survival 2/2 2
Disarming Traps 1/1 3
Picking Locks 1/1 3
Stalking and Hiding 1/1 3
Perception 0/1 3
Climbing 1/0 2
Swimming 2/0 2
First Aid 1/2 2
Trading 0/3 2
Pickpocketing 1/0 2

Striking from the shadows, Rogues are the masters of stealth combat. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at bypassing traps, opening locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.

Training plans

Rogues are expected to train in the following skills:

  • Twice per level in the following skills (Often called 2× training):
A one-handed weapon skill (Edged Weapons, Blunt Weapons or Brawling), Dodging, Ambushing, Perception, and Stalking and Hiding
  • Once, alternating twice every other level (or 1.5× training):
Shield Use and Combat Maneuvers
  • Once per level (or 1× training):
Physical Training and Armor Use

A character that uses Two Weapon Combat or decides to train in Two-handed Weapons is suggested to train more in Dodging to make up for the loss of a shield. It is not recommended to train in Polearm Weapons as a two-handed polearm weapon cannot be used while ambushing. Ranged Weapons is a very viable training path for rogues, however, such a training path would be very different than the one listed above.

Rogue Profession Highlights

The attractiveness of the rogue profession is in their ability to hide and ambush enemies, steal, pick locks, disarm traps, and cast minor spells. They're skilled at combat without magical aid and have a wide variety of Combat Maneuvers and Shield Specializations available. These specialty skills will increase their effectiveness in battle.

In addition, due to their ability to hide, they can avoid most damage in combat by simply keeping unseen. When hunting, many rogues delight in the ability to strike first, stunning, if not killing, their target, thus reducing the possibility of retaliation.

Variety

One of the biggest strengths of the rogue profession is the ability to vary their training paths widely. There are rogues that focus strongly on magical skills to aid them in combat or in their locksmithing endeavors, as well as rogues that focus on the aspects of combat or locksmithing, or some combination thereof. The low training point costs of many of their skills allows for a minor focus in many of them, or a major focus in a few.

Rogues can excel in the use of every weapon type, with the exception of Polearm Weapons due to the inability to ambush when using a two-handed polearm. Archery is common due to the low costs of training in Ambushing and Perception, two skills that increase attack strength with ranged weapons, thus eliminating much the need to train in Combat Maneuvers. Two Weapon Combat is good for a rogue due to the increased damage potential and the possibility that if the first attack misses (due to low attack strength or the enemy dodges the attack) the second attack carries another chance to hit, and therefore stun, the target. Two-Handed Weapons, while a costly skill, makes a rogue quite deadly in the ambush. A character's aim is diminished with larger weapons, but a hit will deal significantly more damage, almost always resulting in the enemy's death or dismemberment with a severe chunk of health points lost. Brawling, Blunt Weapons, Edged Weapons, and Thrown Weapons can be combined with either Two Weapon Combat or Shield Use, though the Thrown Weapons skill does not work too well with Two Weapon Combat, and usually requires another combat skill, such as Edged Weapons, to be effective, thus making it a less popular choice.

Rogue Exclusive Combat Maneuvers

Rogues are the only profession that can train in the following combat maneuvers:

Other Combat Maneuvers Available To Rogues

Shield Specializations

Rogues can further enhance their combat effectiveness by training in one or more of the following Shield Specializations. Each rank in the Shield Use skill will garner 1 point toward training in these specializations.

Armor Specializations

The following armor specializations are available to rogues:

Rogue Statistic Growth Rates

For more information see the page on statistic growth rates.

Rogue Stat Growth Rates
Profession Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Rogue 25 20 25 30 20 15 20 25 10 15

Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.

Resources

Officials Folders
Guides
Rogue Profession - edit
Spell Circles: Minor Spiritual Spells | Minor Elemental Spells
Professional Highlights: Rogue Guild | Combat Maneuvers | Locksmithing | Hiding & Ambushing
Popular Archetypes: Locksmith | Archer | Magical Rogue | Combat Specialist


Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard