Rooted: Difference between revisions

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m (Adding 'no stack' clause.)
m (And, killed the duplicate clause.)
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A '''rooted''' target is unable to move away from the room but can still take combat actions.
A '''rooted''' target is unable to move away from the room but can still take combat actions.


Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition and not previously officially announced, '''rooted creatures cannot perform maneuvers'''. This condition does not stack with other conditions.
Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition and not previously officially announced, '''rooted creatures cannot perform maneuvers'''.


Common sources of this condition include [[bandit]] traps, the directed version of [[Ice Patch (512)]], and [[Stone Fist (514)]].
Common sources of this condition include [[bandit]] traps, the directed version of [[Ice Patch (512)]], and [[Stone Fist (514)]].

Revision as of 18:09, 21 February 2016

A rooted target is unable to move away from the room but can still take combat actions.

Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition and not previously officially announced, rooted creatures cannot perform maneuvers.

Common sources of this condition include bandit traps, the directed version of Ice Patch (512), and Stone Fist (514).