Roundtime: Difference between revisions

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'''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds.
'''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds.

== Reduction ==
Reduction of roundtime can be accomplishsed in a number of ways including the [[Major Elemental]] [[spell]] [[Haste (506)]] and the [[Bard Base]] [[spell]] [[Song of Tonis (1035)]].

All characters experience a natural reduction in [[combat]] roundtime based on their [[AGIDEX]] bonus as indicated below.

'''AGIDEX''' '''Reduction (sec)'''
8 - 22 1
23 - 37 2
38 - 52 3
53 - 67 4
68 + 5

'''Race''' '''DEXterity''' '''AGIlity''' '''Max Sum'''
Halfling 25+15 25+10 75
Burghal Gnome 25+10 25+10 70
Elf 25+5 25+15 70
Aelotoi 25+5 25+10 65
Dark Elf 25+10 25+5 65
Forest Gnome 25+5 25+10 65
Half-Elf 25+5 25+10 65
Sylvankind 25+10 25+5 65
Half-Krolvin 25+0 25+5 55
Erithian 25+0 25+0 50
Human 25+0 25+0 50
Dwarf 25+0 25-5 45
Giantman 25-5 25-5 40


[[Category:Basic Mechanics]] [[Category:Status Ailments]]
[[Category:Basic Mechanics]] [[Category:Status Ailments]]

Revision as of 13:47, 16 August 2006

Roundtime generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of spells and more. Roundtime is measured in seconds.

Reduction

Reduction of roundtime can be accomplishsed in a number of ways including the Major Elemental spell Haste (506) and the Bard Base spell Song of Tonis (1035).

All characters experience a natural reduction in combat roundtime based on their AGIDEX bonus as indicated below.

AGIDEX      Reduction (sec)
 8 - 22     1
23 - 37     2
38 - 52     3
53 - 67     4
68 +        5
Race            DEXterity   AGIlity     Max Sum
Halfling        25+15       25+10       75
Burghal Gnome   25+10       25+10       70
Elf             25+5        25+15       70
Aelotoi         25+5        25+10       65
Dark Elf        25+10       25+5        65
Forest Gnome    25+5        25+10       65
Half-Elf        25+5        25+10       65
Sylvankind      25+10       25+5        65
Half-Krolvin    25+0        25+5        55
Erithian        25+0        25+0        50
Human           25+0        25+0        50
Dwarf           25+0        25-5        45
Giantman	 25-5        25-5        40