Roundtime: Difference between revisions

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{| align = right {{prettytable|text-align:center}}
'''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds.
|-
! [[Agility]] +<br>[[Dexterity]] || Roundtime<br>reduction
|-
| 8 - 22 || 1
|-
| 23 - 37 || 2
|-
| 38 - 52 || 3
|-
| 53 - 67 || 4
|-
| 68 + || 5
|}'''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds.


== Reduction ==
== Reduction ==
Reduction of roundtime can be accomplishsed in a number of ways including the [[Major Elemental]] [[spell]] [[Haste (506)]] and the [[Bard Base]] [[spell]] [[Song of Tonis (1035)]].
Reduction of roundtime can be accomplishsed in a number of ways including the [[Major Elemental]] [[spell]] [[Haste (506)]] and the [[Bard Base]] [[spell]] [[Song of Tonis (1035)]].


All characters experience a natural reduction in [[combat]] roundtime based on their [[AGIDEX]] bonus as indicated below.
All characters experience a natural reduction in [[melee]] roundtime based on the sum of their [[agility]] and [[dexterity]] bonuses, as indicated to the right.


{| align=left {{prettytable|text-align:center}}
'''AGIDEX''' '''Reduction (sec)'''
|-
8 - 22 1
! Race || Max<br>DEX || Max<br>AGI || Max<br>sum || Max RT<br>reduction
23 - 37 2
|-
38 - 52 3
|align=left| [[Halfling]] || 25+15 || 25+10 || 75 || 5
53 - 67 4
|-
68 + 5
|align=left| [[Burghal gnome]] ||25+10 || 25+10 || 70 || 5
|-
|align=left| [[Elf]] || 25+5 || 25+15 || 70 || 5
|-
|align=left| [[Aelotoi]] || 25+5 || 25+10 ||65 || 4
|-
|align=left| [[Dark elf]] || 25+10 || 25+5 || 65 || 4
|-
|align=left| [[Forest gnome]] || 25+5 || 25+10 || 65 || 4
|-
|align=left| [[Half-elf]] || 25+5 || 25+10 || 65 || 4
|-
|align=left| [[Sylvankind]] || 25+10 || 25+5 || 65 || 4
|-
|align=left| [[Half-krolvin]] || 25+0 || 25+5 || 55 || 4
|-
|align=left| [[Erithian]] || 25+0 || 25+0 || 50 || 3
|-
|align=left| [[Human]] || 25+0 || 25+0 || 50 || 3
|-
|align=left| [[Dwarf]] || 25+0 || 25&minus;5 || 45 || 3
|-
|align=left| [[Giantman]] || 25&minus;5 || 25&minus;5 || 40 || 3
|}


'''Race''' '''DEXterity''' '''AGIlity''' '''Max Sum'''
Halfling 25+15 25+10 75
Burghal Gnome 25+10 25+10 70
Elf 25+5 25+15 70
Aelotoi 25+5 25+10 65
Dark Elf 25+10 25+5 65
Forest Gnome 25+5 25+10 65
Half-Elf 25+5 25+10 65
Sylvankind 25+10 25+5 65
Half-Krolvin 25+0 25+5 55
Erithian 25+0 25+0 50
Human 25+0 25+0 50
Dwarf 25+0 25-5 45
Giantman 25-5 25-5 40


[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 18:48, 16 August 2006

Agility +
Dexterity
Roundtime
reduction
8 - 22 1
23 - 37 2
38 - 52 3
53 - 67 4
68 + 5

Roundtime generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of spells and more. Roundtime is measured in seconds.

Reduction

Reduction of roundtime can be accomplishsed in a number of ways including the Major Elemental spell Haste (506) and the Bard Base spell Song of Tonis (1035).

All characters experience a natural reduction in melee roundtime based on the sum of their agility and dexterity bonuses, as indicated to the right.

Race Max
DEX
Max
AGI
Max
sum
Max RT
reduction
Halfling 25+15 25+10 75 5
Burghal gnome 25+10 25+10 70 5
Elf 25+5 25+15 70 5
Aelotoi 25+5 25+10 65 4
Dark elf 25+10 25+5 65 4
Forest gnome 25+5 25+10 65 4
Half-elf 25+5 25+10 65 4
Sylvankind 25+10 25+5 65 4
Half-krolvin 25+0 25+5 55 4
Erithian 25+0 25+0 50 3
Human 25+0 25+0 50 3
Dwarf 25+0 25−5 45 3
Giantman 25−5 25−5 40 3