Roundtime: Difference between revisions

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'''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds.
'''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds.

'''Roundtime''' incurred by intensely physical actions (such as participating in combat) may be increaded due to [[encumberance]], while roundtime incurred by less physical actions (such as the use of a healing herb or [[enchanting potion]]) may be static regardless of [[encumberance]].


== Reduction ==
== Reduction ==

Revision as of 17:00, 4 January 2008

Roundtime generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of spells and more. Roundtime is measured in seconds.

Roundtime incurred by intensely physical actions (such as participating in combat) may be increaded due to encumberance, while roundtime incurred by less physical actions (such as the use of a healing herb or enchanting potion) may be static regardless of encumberance.

Reduction

Agility +
Dexterity
Roundtime
reduction

8 - 22 1
23 - 37 2
38 - 52 3
53 - 67 4
68 - 82 5
83 - 97 6
98 - 112 7
113+ 8
Roundtime reductions above 5 are not
achievable without enhancive items.

Reduction of roundtime can be accomplishsed in a number of ways including the Major Elemental spell Haste (506) and the Bard Base spell Song of Tonis (1035).

All characters experience a natural reduction in melee roundtime based on the sum of their agility and dexterity bonuses, as indicated to the right. This bonus is occasionally (and often derisively) referred to as AGIDEX.


Race Max
DEX
Max
AGI
Max
sum
Max RT
reduction
Halfling 25+15 25+10 75 5
Burghal gnome 25+10 25+10 70 5
Elf 25+5 25+15 70 5
Aelotoi 25+5 25+10 65 4
Dark elf 25+10 25+5 65 4
Forest gnome 25+5 25+10 65 4
Half-elf 25+5 25+10 65 4
Sylvankind 25+10 25+5 65 4
Half-krolvin 25+0 25+5 55 4
Erithian 25+0 25+0 50 3
Human 25+0 25+0 50 3
Dwarf 25+0 25−5 45 3
Giantman 25−5 25−5 40 3