Roundtime: Difference between revisions

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(Revised article so that it is not as melee-centric.)
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'''Roundtime''' generally occurs when a character performs an action that takes more than a second or so to do. While in roundtime, a character is unable to perform a vast number of actions such as movement, participating in combat, casting of [[spell|spells]] and more. Roundtime is measured in seconds.
'''Roundtime''' (RT) refers to the period of time after a character performs an in-game action. During this time, most further combat-related actions cannot be performed, including movement, attacking, casting a spell, and more. Roundtime is measured in seconds.


== Hard vs. Soft RT ==
'''Roundtime''' incurred by intensely physical actions (such as participating in combat) may be increased due to [[encumbrance]], while roundtime incurred by less physical actions (such as the use of healing herbs or [[enchanting potions]] or the casting of certain spells) may be static regardless of [[encumbrance]].

Normal roundtime is also known as "hard" RT, in contrast with [[cast roundtime]] which is known as "soft" roundtime. In most standard game clients, hard RT is shown with a red bar and soft RT with a blue bar. Cast roundtime is incurred after casting a spell, is always 3 seconds, and permits some combat actions such as moving and changing stance.

{| {{Prettytable}}
|-
! !! Hard RT !! Soft RT
|-
| Speak || Yes || Yes
|-
| Move/Stand || No || Yes
|-
| Change Stance || No || Yes
|-
| Attack || No || No
|-
| Prepare/Cast Spell || No<sup>&dagger;</sup> || No
|-
| Use Society Power || No<sup>&dagger;</sup> || No
|}

<sup>&dagger;</sup> A few specific spells and society powers are usable during roundtime with an associated penalty. For example, [[Sigil of Escape]] may be activated, but will drain all stamina and mana and may only be used in such a fashion once per day. It is '''not''' possible to activate these powers during cast roundtime.

== Factors ==

One of the most common sources of roundtime is engaging in physical combat. When a character [[ATTACK]]s or uses an offensive [[Combat Maneuver]], they incur some amount of roundtime based on the type of [[weapon]] or maneuver.

Each weapon has a '''Base RT''' and '''Minimum RT'''. Base RT is the standard duration before accounting any factors that may increase or decrease RT. Minimum RT is the shortest duration to which the attack's roundtime may be reduced by ''physical'' means, though there are some magic spells such as [[Haste (506)]] and [[Song of Tonis (1035)]] that can further modify RT.

Some non-combat actions such as standing up from a prone or seated position, climbing, swimming, moving over difficult terrain, and artisan skills may also have associated RT.

=== Melee RT ===


== Reduction ==
{{agidex roundtime reduction|align=right}}
{{agidex roundtime reduction|align=right}}
Reduction of roundtime can be accomplished in a number of ways including the [[Major Elemental]] [[spell]] [[Haste (506)]] and the [[Bard Base]] [[spell]] [[Song of Tonis (1035)]].


Characters will see an increase to [[melee]] roundtime if they are under [[encumbrance]] from carrying too many items, or if they are insufficiently trained for their [[armor]]. The [[AMBUSH]] verb adds 3 seconds to Base RT and 1 second to Minimum RT.
All characters experience a natural reduction in [[weapon combat]] roundtime based on the sum of their [[agility]] and [[dexterity]] bonuses, as indicated to the right. This bonus is sometimes referred to as ''AGIDEX''.

All characters experience a natural reduction in melee roundtime based on the sum of their [[agility]] and [[dexterity]] bonuses, as indicated to the right. This bonus is sometimes referred to as ''AGIDEX''.


{| align=left {{prettytable|text-align:center}}
{| align=left {{prettytable|text-align:center}}
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|align=left| [[Giantman]] || 25&minus;5 || 25&minus;5 || 40 || 3
|align=left| [[Giantman]] || 25&minus;5 || 25&minus;5 || 40 || 3
|}
|}

=== Ranged RT ===

When using [[ranged]] or thrown weapons, every +10 [[strength]] bonus reduces roundtime by 1 second. Crossbows are a special case as they have a fixed roundtime for [[FIRE]], with strength instead being a factor in [[COCK]]. The [[AIM]] verb for ranged attacks adds 1 second to Base RT.


[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 17:22, 18 September 2015

Roundtime (RT) refers to the period of time after a character performs an in-game action. During this time, most further combat-related actions cannot be performed, including movement, attacking, casting a spell, and more. Roundtime is measured in seconds.

Hard vs. Soft RT

Normal roundtime is also known as "hard" RT, in contrast with cast roundtime which is known as "soft" roundtime. In most standard game clients, hard RT is shown with a red bar and soft RT with a blue bar. Cast roundtime is incurred after casting a spell, is always 3 seconds, and permits some combat actions such as moving and changing stance.

Hard RT Soft RT
Speak Yes Yes
Move/Stand No Yes
Change Stance No Yes
Attack No No
Prepare/Cast Spell No No
Use Society Power No No

A few specific spells and society powers are usable during roundtime with an associated penalty. For example, Sigil of Escape may be activated, but will drain all stamina and mana and may only be used in such a fashion once per day. It is not possible to activate these powers during cast roundtime.

Factors

One of the most common sources of roundtime is engaging in physical combat. When a character ATTACKs or uses an offensive Combat Maneuver, they incur some amount of roundtime based on the type of weapon or maneuver.

Each weapon has a Base RT and Minimum RT. Base RT is the standard duration before accounting any factors that may increase or decrease RT. Minimum RT is the shortest duration to which the attack's roundtime may be reduced by physical means, though there are some magic spells such as Haste (506) and Song of Tonis (1035) that can further modify RT.

Some non-combat actions such as standing up from a prone or seated position, climbing, swimming, moving over difficult terrain, and artisan skills may also have associated RT.

Melee RT

Agility +
Dexterity
Roundtime
reduction

8 - 22 1
23 - 37 2
38 - 52 3
53 - 67 4
68 - 82 5
83 - 97 6
98 - 112 7
113+ 8
Roundtime reductions above 5 are not
achievable without enhancive items.

Characters will see an increase to melee roundtime if they are under encumbrance from carrying too many items, or if they are insufficiently trained for their armor. The AMBUSH verb adds 3 seconds to Base RT and 1 second to Minimum RT.

All characters experience a natural reduction in melee roundtime based on the sum of their agility and dexterity bonuses, as indicated to the right. This bonus is sometimes referred to as AGIDEX.

Race Max
DEX
Max
AGI
Max
sum
Max RT
reduction
Halfling 25+15 25+10 75 5
Burghal gnome 25+10 25+10 70 5
Elf 25+5 25+15 70 5
Aelotoi 25+5 25+10 65 4
Dark elf 25+10 25+5 65 4
Forest gnome 25+5 25+10 65 4
Half-elf 25+5 25+10 65 4
Sylvankind 25+10 25+5 65 4
Half-krolvin 25+0 25+5 55 4
Erithian 25+0 25+0 50 3
Human 25+0 25+0 50 3
Dwarf 25+0 25−5 45 3
Giantman 25−5 25−5 40 3

Ranged RT

When using ranged or thrown weapons, every +10 strength bonus reduces roundtime by 1 second. Crossbows are a special case as they have a fixed roundtime for FIRE, with strength instead being a factor in COCK. The AIM verb for ranged attacks adds 1 second to Base RT.