Rumor Woods/2019 saved posts

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The Beginning

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 2
Author: GS4-THANDIWE
Date: 5/12/2019
Subject: The Beginning

Sunlight crested the peak of the mountain to cast its golden warmth upon the landscape below. Aspen trees, magically locked in their autumn hues, quaked as their limbs stretched towards the light. Until recently, the grove of white-barked trees shared the land with a dozen towering sycamore trees. Those sheltering arboreal giants were gone now, their severed trunks all that remained of them in a glade that was one part mud and one part frozen grasses.

Siethidi gazed upon the changing scene, his handiwork at his grandmother's bidding. Behind him, the scholars and denizens of Summit Academy watched on with curiosity. If they had questions, if they had concerns, then none were shared with him. Ahead of him, three different projects began to come together and each day they grew closer to completion.

Stripes of cloth could be glimpsed amid the aspen grove to the west of where he stood and he knew that tomorrow furniture would be moved into the inn rooms built beneath their boughs. He had commissioned two structures upon the edge of the grove that would give his grandmother comfort during her stay and keep her out of the betrayer's spire. To the east, the Rumor Woods had been culled to create a large open field that was surrounded by viewing stands. Tents popped up upon either side of the wooden structures as more and more merchants flocked to his call.

And above it all, from every corner, the pennants fluttered and snapped in the breeze.

His blood quickened when he thought of the cries that would echo through the air and he knew that the Battle of the Phoenix and the Serpent would take place soon.

Turning, he began to make his way towards the northwestern edges of the Rumor Woods. There was a man there, a hunter of sorts, that he needed to talk with about the denizens that lived there. With luck, his plan of them would unfold as smoothly as the others.


~*~ Thandiwe ~*~
ASGM of Events

Mounts

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 3
Author: SIMU-WYROM
Date: 5/16/2019
Subject: Spur of the Moment Post
Horseteaser.png

Wyrom, PM


Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 33
Author: GS4-HALISTE
Date: 05/23/2019 09:02 AM CDT
Subject: A Fun Game


Last evening, we decided to play a spur of the moment game on Discord. The following is the result of that game.


Haliste: We're gonna play a game. Head's up to whomever is actively watching and paying attention in here. So here's the deal. You get to ask questions in here about the upcoming June event, and I'll answer them. However...ONE question at a time. You will have to show restraint! If you toss out two questions before the first has been answered, the game is over. So you guys need to figure out who's gonna ask questions or work out amongst yourselves that no one is gonna ask questions over another person unless it has been answered.

These were the rules. Someone took notice that a player was typing a question!

>Weasel: Go, Cowboy. You're typing!
>Cowboy: Will these mounts be usable outside the event?
>Sparky: Are we going to have mounts outside the event?

And that was it. The game was over before it began.

So I decided to show some mercy and let the game proceed with different rules. Now, it was a 5 minute rule. And the timer started at 8:25. I failed a little bit and went slightly beyond that. But, here are the questions and answers for those who don't frequent Discord.

Q: Whata kind of mounts?
A: Horses.

Q: (From the big fail)
A: Mounts can be used outside of the event.

Q: How is the weight reduction stuff going to work, certs for existing containers, new containers?
A: Weight reduction is set to work on any container. I am not sure about ones that have already received weight reduction through other means (ie: Duskruin or another script)

Q: Can they hold things?
A: Only the inventory they can wear, and they cannot wear containers.

Q: is there jousting?
A: The event will have jousting.

Q: is there going to be any summit academy customization stuff?
A: Yes on customizations.

Q: can we train them in jumping and/or dressage?
A: No training at this time.

Q: are they 1 per account?
A: No. If you want 10 mounts, have at it.

Q: Is there anything for fusion? What is sylinar doing at this event?
A: There is a story about Sylinar on the forums. He's been ousted.

Q: Does the guy replacing him do any work in fusion or enhancives?
A: Enhancives are moving to another event, as Summit Academy is being repurposed.

Q: Is my mount at risk from bandits or aoe
A: Your mount will never die completely, if it dies. If you obtain a mount, it's yours forever. Until you sell it off to someone else. You can also sell/trade horses.

Q: Any weighting happening at the event?
A: No weighting. WPS will be back at Duskruin.

Q: Will the mount verb work?
A: Yes.

Q: did you answer about what actions they could do including sitting on gnomes?
A: Actions? I'm leaving most of that up to discovery.

Q: I'm hoping the "if you get a horse" (I guess something I said earlier in the chat...) means if you want to get the currency needed less than there won't be enough to go around...
A: Mounts are not limited for the event or for players. If you want 10, go for it. If you want 1, great. If you don't want any, that's okay too.

Q: is 10 the max?
A: There is no max.

Q: I want a pony. Not a horse.
A: No ponies.

Q: Wait, can I fly? Pegasus or gryphons!
A: No flying mounts right now.

Q: Will mounts appear in your player description?
A: Yes.

Q: ...we never got an answer on either breeding or genders.
A: No breeding. Yes genders.

Q: Can I use my bow from horseback?
A: There is no combat on mounts.

Q: Are the boosts for the mounts or our characters?
A: Characters.

Q: Will the mounts provide some kind of mechanical benefit?
A: Mounts do not currently provide mechanical benefits.

Q: do we get to dress them up in pretty tack? blankets, legwraps, braid their manes and tails?
A: There are features for mounts. There are inventory items for mounts.

Q: can they swim?
A: No.

Q: ...will they follow you if you aren't riding one? er, yours.
A: No.

Q: Can I unlock the loresong of my horse?
A: Horses do not have loresongs.

Q: can anyone alter horse looks, or only through certain things?
A: Right now, horse alterations are limited.

Q: limited by person or venue?
A: those could very well be one in the same.

Q: Can plat get a new bonus where we all get altered horses?
A: Probably not.

Q: Can I feed my horse apples and or carrots?
A: Yes! Horses will eat specific things. And not eat other specific things. Discovery.

Q: Can my horse have a braided mane and ribbons in its tail?
A: Possibly...

Q: Can my horse have wings?
A: No.

Q: Can my horse have tentacles?
A: No.

Q: ...do mounts have saddlebags? Can they carry stuff around for you (other than their own tack)?
A: Mounts will not be able to wear containers at this time.

Q: i wonder if groups can mount the same horse
A: No. Horses will allow one person to ride them.

Q: different breeds of horses? draft horses, etc.
A: There are varieties, but your common mount is a horse. This is our release event, and there will be much more down the line.

Q: What non horse things can we look forward too at this event? Also if you are running around in the wilds and go back to town do you have to stop at the stable before you can go inside any buildings? Or can you dismount anywhere and not worry about it. Is there upkeep?
A: There are lots of non-horse things at this event. More information is coming.

Q: As a giantkin, am I required to obtain a much larger steed than the little people and thus, beholden to higher upkeep costs?
A: No.

Q: I know this is way after like the q&a but any more info on these boosts?
A: Not yet. RSN.

If I left anything out, forgive me. We've worked really hard to make this event special. We all hope you enjoy it.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 42
Author: GS4-HALISTE
Date: 05/25/2019 01:22 PM CDT
Subject: Re:Mounts


1. Mounts are completely separate entities.
2. Mounts should not add to your encumbrance, but if you are at max item inventory, you may not be able to mount it.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 54
Author: GS4-HALISTE
Date: 05/28/2019 09:00 AM CDT
Subject: Re: Mounts and travel


Horses cannot go inside.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 180
Author: GS4-ESTILD
Date: 06/04/2019 11:14 AM CDT
Subject: Mounts


Two quick updates:

You should no longer be dismounted when attacked, unless you receive damage. Most forms of attack are outright blocked from being initiated by the mounted player, but if you somehow manage to perform an attack, that will also dismount you. No more roltons dismounting you though, unless they manage to actually hit you.

Most objects that blocked the mounts before should now allow you to pass. This includes town gates (after you pay the fee), the footpath from the Landing to EN (after you search it out), the icy river, the rockslide, etc.

GameMaster Estild

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 196
Author: GS4-HALISTE
Date: 06/04/2019 07:50 PM CDT
Subject: Mount Updates


I'll just keep things in here to make it easier to follow.

* Mounting and Dismounting will no longer incur a roundtime.
* Horses can now ride to inside destinations, provided that destination is NOT in town.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 197
Author: GS4-HALISTE
Date: 06/04/2019 08:12 PM CDT
Subject: Mount Updates


* Dismounted horses will now stick around a little bit longer.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 203
Author: GS4-ESTILD
Date: 06/05/2019 02:37 PM CDT
Subject: Mount Updates


A few more updates:

* The existing movement code was rewritten, which should mostly be invisible to you, but if you notice any issues, please post/BUG/BUGITEM it.
* If there are any locations outside of towns, specifically along paths between towns, that block mounts, please BUG the room or BUGITEM the specific obstacle (e.g. the river in "go river").
* You can now lead or be a member of groups while mounted.
* Mounted players can now make use of multi-movement, which has 2 parts and must be prefixed with "go":

1) You can specify 2 directions to move in one command. e.g. "go s se`

>go s se
You ride a fiery-eyed nightmare steed south.
[Wehnimer's, Exterior]
As you stand next to the southwest corner of the Landing, you have an unobstructed view of the plain. Some distance away you can make out the vague figures of shepherdesses tending their flocks of Rolton -- sheep indigenous to the region. Further south the grassy expanse turns hilly, eventually terminating in stark mountains that line the horizon. You also see a wooden signpost.
Obvious paths: north, southeast, southwest
You ride a fiery-eyed nightmare steed southeast.
[Wehnimer's, Exterior]
The dirt path bends around the southwest corner of the landing. Far to the east, you can see a thin blue line that must be the river. You also see a rolton skeleton, a yellow silk ribbon and a heap of splintered timbers and torn hide.
Obvious paths: east, northwest


2) You can specify up to 8 of the same direction to move in one command. e.g. "go w w w w w"

>go w w w w w
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
Dry grasses stretch out in a plain to the south of the path here. Amber fields of tall swaying grass wave hypnotically in the slight, steady breeze. The rustling hiss of the grasses in the breeze sets the mind at ease.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The fields to the south of the path here change from amber to the east to green and lush to the west. The fields have no paths or roads leading into them, but occasionally, the tall grasses are crushed or swept to one side as if by a traveler or a large animal. You also see a small mound.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The road continues to the east into a wide, flat area marked by fields of tall grasses. To the west, a small wooded area crosses the road, becoming more dense and lush far to the north. The road remains well defined, and wagon wheel ruts show regular use. You also see a rocky footpath leading up into the woods.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
The road travels through a very sparsely wooded area for a stretch here. The woods are not dense, and allow direct sunlight to touch the forest floor. This is either the beginning of a very young forest, or the end of a very old one.
Obvious paths: east, west
You ride a fiery-eyed nightmare steed west.
[Vornavis, West Road]
To the east, a small wooded area crosses the path, and vibrant green leaves cling to trees swaying in the breeze. The road slopes sharply downward for a stretch before turning toward the southwest. A clump of holly bushes to the north of the path here looks out of place.
Obvious paths: east, southwest

A normal creature won't get the opportunity to attack you when using multi-movement, but anything that could trigger when entering or exiting a room still applies (webs, ice patches, etc). Multi-movement will work for a group if all members have mounts. Non-mounted peasants are left behind. Multi-movement is a base feature of all mounts and is different from Fast Travel, which will be a separate unlock.

GameMaster Estild

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 267
Author: GS4-HALISTE
Date: 06/09/2019 07:31 AM CDT
Subject: Mount Updates


* Boothead shouldn't happen anymore. No need to summon twice to get your inventory in the right order.
* Unique mounts have been renamed to Uncommon to avoid confusion.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 357
Author: GS4-ESTILD
Date: 06/14/2019 05:57 PM CDT
Subject: Mounts: Fast Travel


Mounts will have 2 separate unlocks for Fast Travel. Each unlock is tied to the character ("riding skill"), so if you have more than one mount, it works for all of them.

The first Fast Travel unlock is Town to Hunting Grounds. You will be able to use your mount from within town to instantly go to any number of hunting grounds for your local area. As an example (and this is purely an example, any or all the locations listed below are not guaranteed to be available in the end product), you will get a list of locations and be able to pick one of these while in the Landing:

Cavernhold, Main Hall (gnoll workers, gnoll thiefs, gnoll rangers, gnoll guards, gnoll priests)
Spider Temple, Entry Hall
Upper Trollfang (lesser orcs, cockatrices, forest trolls)
Graveyard, Crypt
Mine Road (manticores, lesser orcs, goblins, kobolds, thraks)
Mine (cave trolls, troglodytes, cave gnomes, cave nippers, greater spiders, cave worms, crystal golems)
Upper Trollfang, Glatoph (ice trolls, steel golems, snow crones, ice skeletons, fire guardians, ice trolls
firephantoms, frost giants)
Lysierian Hills, Valley (pumas, krolvin warriors, krolvin mercenaries, krolvin warfarers)
Monastery, Misty Chamber (monastic liches, spectral monks)
Kobold Village, Commons (kobolds, big ugly kobolds)
Darkstone, Outer Chamber (troll kings, harbingers)
Sea Caverns (goblins)
Wehntoph, Labyrinth (minotaurs)
Wehnimer's Sewer, Nexus (giant rats)
Castle Anwyn Gatehouse (carcerises, hornets, arch wights, moaning spirits)
Stronghold, Entry (stone giants, Illoke mystics, stone mastiffs, Illoke shamans, stone giants)

In most cases, the mount will not allow you to circumvent normal obstacles (skill and level checks), but can get you closer to the desired area than as if you had to walk all the way. A common exception to that rule is if you can teleport there with a gold ring, a mount will probably be able to take you there too. After your hunt, you can return to the same room, then Fast Travel back to town. You may use this type of Fast Travel with no cooldown.

The second type of Fast Travel will be Town to Town. Your mount will take you on a relatively short journey as you move from one town's stables to another. It will be similar to the caravan system that is used to travel from Solhaven to the Sanctum of Scales (but with no bandits). It will be quicker than walking and will only take a few minutes to go to most towns. This type of travel is taxing on your mount and may only be performed once per day.

Both unlocks will be available to purchase for 50,000 raikhen at each town's local stables once released in the near future.

GameMaster Estild


The Gallant Groom

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 40
Author: GS4-FLANNIHAN
Date: 5/24/2019
Subject: The Gallant Groom

You tap an equine groomer's kit that you are wearing.

Flannihan fiddles with something inside his groomer's kit and pulls out a rounded walnut-backed currycomb.

Working his way methodically from neck to tail, Flannihan curries in a circular motion across his chestnut horse's coat. Loosened flecks of dirt, hair, and dander from the skin collect on the surface of the horse's coat, ready to be brushed away.


Flannihan fiddles with something inside his groomer's kit and pulls out a dark-stained boar bristled brush.

Flannihan flicks his boar bristled brush in short, rapid strokes from his chestnut horse's neck to its tail. He follows the grain of the coat, removing loose dirt, dust, and hair. Tiny clouds of particles flit off into the air before settling slowly toward the ground.


Flannihan fiddles with something inside his groomer's kit and pulls out a silver mane and tail comb. > Flannihan begins the painstaking task of unwrapping the tangled strands of individual hairs caught within the strong metal teeth of his mane and tail comb.


Flannihan fiddles with something inside his groomer's kit and pulls out a lacquered ebon handled hoof pick.

Resting his chestnut horse's front leg on his lowered knee Flannihan uses his hoof pick to pry gently at a small stone lodged on the inner surface of the upturned hoof.


The Gallant Groom shop will be offering four grooming tools to keep your horse's coat clean and healthy. (Zesty messaging only, this doesn't change your horse at all.) You will also find beltworn kits to keep your tools in, a couple of the kits are specific to this run only. Each tool has a few different verbs - this is just a sampling. There's even a verb that will work even if you don't have a horse...

Gripping a lacquered ebon handled hoof pick between his thumb and index finger, Flannihan gives it a spin and catches it between his index and middle fingers. Repeating the action, he smoothly walks it between each of his fingers in turn, then spins it back to its starting point. He finishes the manual acrobatics with a flourish, flipping the ebon handled hoof pick repeatedly in the air.


Flannihan
Text based: Because the book is ALWAYS better than the movie.

Siegery

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 51
Author: GS4-MAZRETH
Date: 5/27/2019
Subject: No ponies but little horses all the same...

What's a lover of mounted combat to do when not at Rumor Woods? Well, Fitzwobbin decided to let you take it with you. He has been hard at work creating an entirely new class of Siegery Miniature specifically around mounted combat. This new class of miniature will only be available at the Horsing Around shop in Rumor Woods.

Mounted miniatures will receive a bonus when attacking infantry miniatures but a penalty when attacking castles or siege engines.

Along with repair cases, castle, and siege machine miniatures, a select few fully customized mounted miniatures will be available.

You tap a dwarven boar rider miniature, which is in your right hand.

>look my mini
Mounted on a tawny bristle-haired boar, a stout dwarf in gleaming plate mail hoists a massive war hammer overhead. Curved eonake-shod tusks jut from either side of the beast's snout, a fearsome counterpart to the heavy eonake plate covering the boar's head and neck. Scratched into the bottom of one hoof are the words, "Rumor Woods."

Visit Horsing Around in Rumor Woods for all your new Siegery Miniature needs!

Fitzwobbin

~Mazreth

Gifts of Atan Irith

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 52
Author: GS4-THANDIWE
Date: 5/27/2019
Subject: Gifts of Atan Irith

Greetings,

We are pleased to present to you two new materials from the Erithi homeland. They are surita and agita.

Material Name: Surita (Pronounced: SIR-ee-tah)

Material Description: Grown in alpine climates, the surita is a magically produced combination of an enchanted agate and a sumac species known only to Atan Irith. Completely leafless during its life cycle, the surita's bark curls into thin strips once a month to reveal new growth beneath. The tree reaches its maturity when its spindled limbs begin to produce crystalline tears called Agita, which can be harvested and polished to create decorative ornamentation. The wood garnered from harvesting has bands of crystalline structures within its growth rings.

Due to the "Three Calamities" of its creation, both growing and harvesting of surita is closely guarded and monitored. Since the tree produces no seedlings, flowers, or leaves, it is impossible to say how the Erithi continue to produce new specimens.

In color, the bark of the surita is typically the grey of storm clouds. The curling bark is, by contrast, pure white on its underside. The wood grain varies into six distinct hues:

Storm: grey wood grain striated with intense turquoise augmented by varying shades of light blue
Aura: grey wood grain striated with niveous veins accented by pink, lilac, and saffron hues
Dusk: ebon wood grain striated with lavender veins accented by rose and carnelian hues
Dawn: ebon wood grain striated with crimson veins accented by goldenrod and pumpkin hues
Ocean: white wood grain striated by moss agate and indigo hues
Summit: white wood grain striated by plum and chocolate brown hues

The above hue descriptions can be used when referencing the "color" of the wood since its magical properties prohibit dyeing. For instance, a runestaff could be: a slender dawn surita runestaff. Hue variants do not need to be referenced in the item's description.


Material Name: Agita (Pronounced: AH-gee-tah)

Material Description: Resembling amber in thickness and opaqueness, the agita is the crystallized product of sap bleeding from the surita tree as it reaches maturity and is ready for harvest. The incredibly dense structure is naturally wrought in a teardrop shape that is impervious to reshaping, though it does come in a variety of sizes. Smooth on the surface, the interior is an explosion of hues and comes in the same colorings as the trees that produce it, yet is devoid completely of the grain hue of its origins. As a result, the agita comes in the following varieties:

Storm - intense turquoise augmented by varying shades of light blue
Aura - niveous flecked with pink, lilac, and saffron hues
Dusk - lavender veins with rose and carnelian inclusions
Dawn – crimson striated by goldenrod and pumpkin hues
Ocean – moss green veined with indigo
Summit – plum swirled with chocolate brown

Due to its inability to be reshaped, drilled, or bored, the agita is typically used for ornamentation by creating a cage of either wire, metal, or stitching. Lattice-stitching with metallic threads has grown in popularity in Atan Irith and is used to bind the material to the cloth as either neckline ornaments or buttons, while single pieces are usually showcased upon the toes of slippers or yatanes. Smaller specimens have been fashioned into a variety of jewelry. Earbobs that are fused to metal and pendants that are encased in cages. The most famous of the cage varieties is the basket-weave cage made of fine wire.


Thanks to the work of GM Sindin, there will be a shop at Rumor Woods that features these new materials.

The runestaves are his design, but the script is my creation and has two tiers. There are certificates available there to unlock them. The Second Tier allows for the verbs to be strung together. You'll want to play with it to test out the results.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 60
Author: GS4-THANDIWE
Date: 5/27/2019
Subject: Gifts of Atan Irith

Since some have asked on Discord, I thought I'd answer here for all to see. Surita is a type of wood that will provide a bonus to casters, and will act as though it's a d125 instead of a d100.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 62
Author: GS4-THANDIWE
Date: 5/28/2019
Subject: Gifts of Atan Irith

It is meant for runestaves.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 66
Author: GS4-THANDIWE
Date: 5/29/2019
Subject: Gifts of Atan Irith

This is inherent to the wood and not a flare.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 73
Author: GS4-ESTILD
Date: 5/30/2019
Subject: Gifts of Atan Irith

It's on every cast. Surita will be expensive, but we're probably going to release a lesser version (that uses a d110) that'll be significantly cheaper.

GameMaster Estild

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 175
Author: GS4-THANDIWE
Date: 6/3/2019
Subject: Surita Runestaves

Hello,

The unlock certificate for the surita runestaff is for verb-traps only. It will unlock an additional 4 verbs. Here's some information on the tiers:

Tier 1

Bow
1st Person – Holding your dusk surita runestaff horizontally at your hip, you place your left leg behind you and bow deeply from the waist.
2nd Person – Holding her dusk surita runestaff horizontally at her hip, Thandiwe places her left leg behind her and bows deeply from the waist.

Gaze
1st Person – Placing your hand on the top of your dusk surita runestaff, you draw one foot up to rest flatly upon your thigh and easily balance on your remaining leg. You draw three deep breaths and let the stress of the day release from you with each exhale.
2nd Person – Placing her hand on the top of her dusk surita runestaff, Thandiwe draws one foot up to rest flatly upon her thigh and easily balances on her remaining leg. She draws three deep breaths and slowly exhales them.

Salute
1st Person – Touching the top of your dusk surita runestaff to your head, you offer a small salute as a greeting.
2nd Person – Thandiwe touches her dusk surita runestaff to the top of her head and offers a small salute as a greeting.

Stretch
1st Person – Gracefully bending at the waist, you lay an ebon-hued dusk surita runestaff with lavender striations on the floor at your feet and use it as a focus for your stretching. Rising to your tiptoes, you extend your legs, arching your back, and instantly feel relief in your spine and hips. You breathe deeply three times, slowly exhaling each one, and then rise in a smooth, fluid motion.
2nd Person – Gracefully bending at the waist, Thandiwe lays an ebon-hued dusk surita runestaff with lavender striations on the floor at her feet. Rising to her tiptoes, she extends her legs and arches her back. she remains in this pose for three long breaths and then rises in a single fluid motion.

Tier 2

You can string together the verbs in Tier 2 to do a fluid series of movements. If you do not trigger the correct second move, the you are pulled from the chain back into a ready stance. If you do them all correctly, then all four verbs chain together like a kata and a few seconds after, a 5th messaging appears that ends the kata. For now, here are the verbs if they are not strung together with their primers. As a hint, pull starts it all off.

Poke
1st Person – Gripping your dusk surita runestaff firmly in your hand, you stab at the air with its top as if punctuating your point.
2nd Person - Gripping her dusk surita runestaff firmly in hand, Thandiwe stabs at the air with its top as if punctuating her point.

Pull
1st Person – You grip your dusk surita runestaff with both hands, your right hand sliding to just below the grip, while the left slides higher. Breathing deeply, you slide one foot upon the floor, positioning it slightly behind you while raising the runestaff over your head as if ready to strike.

2nd Person - Thandiwe grips her dusk surita runestaff with both hands, her right sliding just below the grip while her left slides slightly higher. Breathing deeply, she slides one foot upon the floor, positioning it slightly behind her while raising the runestaff over her head as if ready to strike.

Spin
1st Person – Planting your dusk surita runestaff firmly upon the ground, you briefly jump up and place your feet upon its smooth surface, allowing your momentum to briefly spin you in place.
2nd Person - Planting her dusk surita runestaff firmly upon the ground, Thandiwe briefly jumps and places both her feet upon its smooth surface, allowing her momentum to briefly spin her in place.

Wave
1st Person – Tucking your dusk surita runestaff under your arm, just below its grip, you twist your body in a sudden movement that causes the runestaff to whistle in the space before you.
2nd Person – Tucking her dusk surita runestaff under her arm, just below its grip, Thandiwe twists her body in a sudden movement that causes the runestaff to whistle in the space before her.

When I get some time later on, I'll do the horse hair jewelry, too.

A Fragrant Tease

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 58
Author: GS4-SINDIN
Date: 5/28/2019
Subject: A Fragrant Tease

Don't you just wish the world SMELLED NICER?

>sniff my bottle
You sniff delicately at the perfume bottle, and detect the faint scent of cedar, violet leaf, and oakmoss.

>sniff my gloves
Raising your gloved hand to your nose, you inhale deeply. You detect nothing but the scent of fine fabric from your white lace gloves.

>clench my gloves
You pour a small drop of liquid from a perfume bottle onto your white lace gloves and gently rub the liquid into the gloves's cloth.

>touch my gloves
You guard your mouth in horror with your fragrant white lace gloves, finding refuge from the outside world in the aroma of cedar, violet leaf, and oakmoss.

With a coquettish grin, Sindin offers you his gloved hand, and for a moment, the aroma of cedar, violet leaf, and oakmoss fills your senses.

Also available in handkerchief form...

Sindin

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 86
Author: GS4-SINDIN
Date: 5/31/2019
Subject: A Fragrant Tease

Well it's not mounts or surita runestaffs, but it's a new little toy for everyone who's wanted to smell nicer: Fragrant Clothing!

How it works: Poiret & Co. will be selling special gloves and handkerchiefs that can be scented, and which offer numerous interactions showing off their scent with targeted players or simple observers.

Where do the scents come from? The existing perfume system! That's right: you can perfume these gloves and hankies with your favorite scent you already know and love. Any perfume! Even ones that haven't been released yet! Just a dash of fragrance and you're good to go. Scents last four hours and can only be changed once they have worn off.

Presently, Fragrant Clothing is available in two tiers. Tier 1 and Tier 2 have the same functionality, with the only difference being more verbs unlocked with Tier 2. Certificates will be available for purchase to unlock Fragrant Clothing items to Tier 2.

Along with Fragrant Clothing, a new series of five perfumes are going on sale, created in tribute to special places in the Tamzyrrian Empire. Five previously-released scents created in tribute to the monuments of Ta'Illistim will also be available for purchase.

I hope you enjoy these! Thanks to GM Haliste for her work coding this.

Sindin

Boosts

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 81
Author: GS4-HALISTE
Date: 5/31/2019
Subject: Boosts

We're introducing a couple boosts for sale at Rumor Woods! These will be available in the same area where you'll find the weight reduction NPC.

  • a lustrous serpent-shaped orb - 250 raikhen - Provides a Double Experience Boost when rubbed. These boosts are the same type that are also available as Daily Login Rewards and double the amount of base experience you earn per pulse for 15 minutes.
  • a luminous phoenix-shaped orb - 225 raikhen - Provides a Fast Experience Absorption Boosts when rubbed. These boosts are new and increase the amount of base experience you absorb per pulse by 50% for 15 minutes. The bonus is applied before other modifiers (RPAs, etc.) and doesn't provide bonus experience, but instead cause you to absorb field experience into real experience faster.

Rubbing the orb increases the available use (in BOOST) of the noted boost, but not does automatically activate it.

EDIT: The price has been dropped on these EXP boosts! Please ASSIST if you purchased any, and we will refund your raikhen.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 83
Author: GS4-ESTILD
Date: 5/31/2019
Subject: Boosts

It's exactly the same as the Double Experience Boost that is listed under BOOST. Rubbing the orb will grant 1 additional use of BOOST EXPERIENCE, which is reflected in BOOST INFO.

The 15 minutes for all types of boosts are in-game time, so if you log off with 10 minutes remaining, you'll have 10 minutes left when you log back in.

The experience boost timers (for both types) run whether you have field experience or not to absorb - so plan ahead use them when you know you'll have experience to learn.

The Fast Experience Absorption Boost is applied after it calculates the normal amount of base experience you would gain per pulse (which includes checking relevant stats, amount of current field experience, group status, etc). It's then increased by 50%, and finally normal RPA modifiers are applied after that. There is no cap to the bonus.

GameMaster Estild

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 306
Author: GS4-ESTILD
Date: 5/31/2019
Subject: Boosts

We have a new boost in this shop!

This is a new item that extends the duration of most spells by 60 minutes. This single-use item that can be bundled and costs 50 raikhen. Enjoy!

~ Haliste ~
SGM, Events
Auntie H, Forever

Mount'N'Cloaks

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 87
Author: GS4-RETSER
Date: 5/31/2019
Subject: Mount'N'Cloaks

Hey, listen! I'm releasing cloaks. You wear them and they hold things.

They give you slightly different messaging based on if you're mounted or not.

Stuff like:

toss cloak You gather the hem of your ivory cloak into one hand and you fling it to the other side of your black horse.

Full unlock:

pull cloak You carefully fasten the front of your ivory cloak and pull the hood up over your head.

look Retser You see a hooded figure swathed in a long ivory cloak trimmed with velvet on top of a tall black horse.

There will be a limited supply of the LOOK capturing unlock and they will be costly.

Retser, ASGM

Fox Hunt

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 89
Author: SIMU-WYROM
Date: 6/1/2019
Subject: Fox Hunting

The fox hunting activity is slightly different than the usual search, search, search methods, so I figured I'd give some tidbits on how things work there.

When you come to a room with a trapper outside of a cabin, this is the room where you can enter the hunt. The trapper in this room has details in ENTRY and OBJECTIVE in the question set. There are some other questions you can ask to. The trapper inside the cabin also gives some different wording that can be helpful.

Once you GO TREELINE, you have 90 seconds to rush around and try to find the fox. If you're trained in perception, use OBSERVE. If you're trained in survival, use TRACK. If you don't have training in either, it becomes more RNG, but you still have a chance. It's just less RNG with training. If you're wondering how much, it's either 1x or 2x trained, not X ranks.

You can TRACK and OBSERVE multiple times per room if you want, what you're looking for is to find signs of a fox in the area, or no sign at all. If you're seeing paw prints, that's the generic messaging, and that means there are small animals there(mice, voles, shrews, or muskrats), which are the lowest rewards.

Sometimes you'll be able to see the fox trotting around. You don't see when it enters your room, but you do see when it moves away. If you stop seeing it moving, there is a high chance it's in your room.

The average for the fox hunt is slightly lower than jousting, but it's also much faster.

Hopefully this helps clear up some questions. Feel free to ask more.


Wyrom, PM

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 91
Author: SIMU-WYROM
Date: 6/1/2019
Subject: Incidental Loot in Jousting and the Fox Hunt

Full disclosure on rewards you will find outside raikhen.

  • an Adventurer's Guild voucher pack - 2 uses.
  • an Elanthian Guilds voucher pack - 2 uses
  • an urchin guide contract - 10 days
  • a squat jar of pallid grey salve - 1 use
  • a blue feather-shaped charm - 1 use

These are valued at ~16 SimuCoins each. They drop 98% of the time. The other 2% you can get a Chronomage sphere, which is valued at 95 SimuCoins.

Platinum and Shattered has slightly different rewards for the rarer drops, but the common ones are all the same.


Wyrom, PM

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 141
Author: SIMU-WYROM
Date: 6/1/2019
Subject: Fox Hunting

I updated the messaging on the fox hunt, when you see the fox trotting around, so it's not such a wild goose chase. The fox can no longer run clear across the woods in one action. If you see it trotting around on the east side, it will stay on the east side. If you see it trotting up the mountain path, it will stay up the mountain path. And if you see it trotting around the west side (the biggest side), it will stay over there. You aren't guaranteed to see it trotting around, and there is no training needed to see that messaging. The only thing training will improve is with TRACK and OBSERVE. Nothing with that has changed.


Wyrom, PM


Saddles

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 142
Author: GS4-KAIKALA
Date: 6/3/2019
Subject: Saddles

Hey guys,

Some info on the saddles, for those who have been asking and/or are curious about them.

Per ANALYZE, the saddles are saddles for... horse mounts ;) OTS they come with the following Verb Set 1: DROP/PUT, GET, MOUNT (with styles), and DISMOUNT (with styles). The available mount/dismount options per saddle style are listed in ANALYZE.

There are certificates to add Verb Set 2 (ATTEND, NUDGE, PULL, RUB, LEAN) and Verb Set 3 (TILT, RAISE, TOUCH, CLENCH, PUSH) to the saddles. You can get one or the other or both (or none at all), since they're set up to be independent of one another. The verbs for both of these sets have variations on the messaging based on whether the saddle is in your hands, on your horse while you're NOT mounted, and on your horse while you ARE mounted.

Verb syntax is a little more work than usual when the saddle is on the horse since it's on a creature rather than directly on your person. If you're not mounted but your saddle's on the horse, you'll usually have to do something like NUDGE SADDLE ON HORSE (or if there are multiple horses in the room, use the horses's adjective as well -- NUDGE SADDLE ON ROAN HORSE, etc.). If you're mounted on your saddle, NUDGE SADDLE ON MY HORSE.

Mount syntax: MOUNT {STYLE} {target horse}. As long as the saddle's on the horse, that's all you do. So for example, MOUNT MANE HORSE.

Dismount syntax: DISMOUNT {STYLE}. As long as the saddle's on the horse (and you're on the horse, too), that's all you do. So for example, DISMOUNT MANE. ANALYZing the saddle should show that syntax properly now (it did not before). The issue folks were having with DISMOUNT styles was an underlying verb issue that is currently fixed up -- but please absolutely bug your saddle if you find styles not working again.


Saddle styles

There are currently 3 saddle styles being sold: Finnian, Kannalan, Minstrel's. LOOK and ANALYZE both state the saddle style and some of its defining characteristics.

Finnian: Lightest of the 3 saddle styles. The pommel is low-rise (doesn't really jut up vertically), and the cantle is what you'd expect from a "normal" saddle. The stirrups are loose (no flaps). It utilizes a billet and buckle girth type system for saddling. It will usually include a pad or not use anything underneath at all. Closest RL equivalent would be an English riding saddle (leaning toward a jumping saddle).

Kannalan: Heaviest of the 3 saddle styles. It has a horn. Its stirrups have stirrup flaps. It utilizes a cinch/latigo/D-ring type of system for saddling. It will most commonly utilize a blanket or pad + blanket combination. Closest RL equivalent would be a Western saddle.

Minstrel's: Mid-weight of the 3 saddle styles. The pommel sits just upright (pretty much vertically) from the trunk, as does the cantle. The stirrups are loose (no flaps). It utilizes a billet and buckle girth type system for saddling. It will most commonly not utilize anything underneath it, but if it does, a pad is the most likely choice. Closest RL equivalent would be a 14th c. jousting saddle.

The differences between the 3 saddles right now are largely aesthetic -- the only big difference in verbs on them currently is how you saddle/unsaddle the horse, slight differences in some of the mount/dismount messaging and options (like, you can only use the horn style of mounting/dismounting on the Kannalan saddles), and the PULL verb lets you run the stirrups all of the way up their leathers on Finnian/Minstrel's saddles but not on Kannalan.

Hopefully obviously, given their names, there are different origins for the saddle styles -- however, I want(ed) more time to flesh those details out before putting them into a more formal format/write-up. But yes, it's safe to assume that the Finnian style originates from somewhere in Finnia and the Kannalan style finds its roots in the Kannalan Empire. And yes, it's safe to assume that the saddles for sale at the event reflect some of the distinct aesthetics (in terms of colors, embellishments, materials, etc.) associated with each styles.


Pads and blankets. These show up in some messaging if your saddle is set to utilize them. There's information in the ANALYZE about alteration guidelines for them.


Side saddles. Some folks have mentioned being interested in these. Funnily, I started writing this as a mount style, but I figured out pretty quickly that quite a bit of the messaging (rather than just the mount/dismount) would need to be different given that some of the things you can do on a 'regular' saddle in the verbs just doesn't make sense for a true side saddle's build. And I just didn't have the time and creative prowess to tackle a full-on fourth style when doing the initial script build. But while I can't promise that it'll become a reality, the side saddles are definitely on my wishlist of feature creepin'.


Popping a few of the expansion verbs below (it's a lot of messaging, so just a few for now!):

ATTEND: ! you're on the saddle on the mount

  • You turn slightly as you inspect your ebon saddle, then reach back behind it to pat her roan horse's rump.
  • Kaikala turns slightly as she inspects her ebon saddle, then reaches back behind it to pat her roan horse's rump.

! saddle on mount but you aren't

  • You run your hands over the saddle on a tall roan horse, thoroughly inspecting its placement and the sturdiness of its straps, then continue the inspection of your horse by checking each of his hooves.
  • Kaikala runs her hands over the saddle on a tall roan horse, thoroughly inspecting its placement and the sturdiness of its straps, then continues the inspection of her horse by checking each of his hooves.

! saddle's in your hands

  • Removing the stirrups and girth from your ebon saddle, you pull out a small cloth and first dust off each piece of tack. Then you use a new cloth and water to thoroughly clean the items, allowing them ample time to dry before carefully conditioning the leather and reattaching the stirrups and girth to the saddle.
  • Removing the stirrups and girth from her ebon saddle, Kaikala pulls out a small cloth and first dusts off each piece of tack. Then she uses a new cloth and water to thoroughly clean the items, allowing them ample time to dry before carefully conditioning the leather and reattaching the stirrups and girth to the saddle.


RUB:
! you're on the saddle on the mount

  • You lean forward in your saddle and rub the side of your horse's neck, then pat him gently while quietly uttering several words of encouragement.
  • Kaikala leans forward in her saddle and rubs the side of her horse's neck, then pats him gently while quietly uttering several words of encouragement.

! saddle on mount but you aren't

  • You stand to the side of horse, lightly resting one of your hands against his ebon saddle, and occasionally rubbing at his neck, as you gesticulate with your other hand to show your horse off.
  • Kaikala stands to the side of horse, lightly resting one of her hands against his ebon saddle, and occasionally rubbing at his neck, as she gesticulates with her other hand to show her horse off.

! saddle's in your hands

  • You pull out a light cloth and sweep your ebon saddle over it, giving it a good, thorough dusting off.
  • Kaikala pulls out a light cloth and sweeps her ebon saddle over it, giving it a good, thorough dusting off.


PUSH:
! you're on the saddle on the mount

  • You lean forward in your ebon saddle, and, using the stirrups as leverage to lift yourself farther up, you give your roan horse a little rub between his ears. Once you sit back down, you ensure your feet are properly angled in the stirrups, then relax your legs.
  • Kaikala leans forward in her ebon saddle, and, using the stirrups as leverage to lift herself farther up, she gives her roan horse a little rub between his ears. Once she sits back down, she ensures her feet are properly angled in the stirrups, then relaxes her legs.

! saddle on mount but you aren't

  • Your roan horse attempts to nuzzle you as you begin inspecting his ebon saddle. You affectionately pat his nose before pushing it away.
  • Kaikala's roan horse attempts to nuzzle her as she begins inspecting his ebon saddle. She affectionately pats his nose before pushing it away.

! saddle's in your hands

  • Retrieving your saddle's lambskin pad, you shake it out, then roughly brush your hands over it, thoroughly removing dust, hair, and any loose debris.
  • Retrieving her saddle's lambskin pad, Kaikala shakes it out, then roughly brushes her hands over it, thoroughly removing dust, hair, and any loose debris.


RAISE:
! you're on the saddle on the mount

  • You raise yourself up in an ebon saddle's stirrups, standing tall atop your roan horse as your eyes sweep over your surroundings.
  • Kaikala raises herself up in an ebon saddle's stirrups, standing tall atop her roan horse as her eyes sweep over her surroundings.

! saddle on mount but you aren't

  • You unfasten the straps of an ebon saddle and lift it up, moving its placement on your roan horse's back and lambskin pad a smidgen. Once satisfied, you settle it back down, refasten the straps and give a tall roan horse a pat on the rump.
  • Kaikala unfastens the straps of an ebon saddle and lifts it up, moving its placement on the roan horse's back and lambskin pad a smidgen. Once satisfied, she settles it back down, refastens the straps and gives a tall roan horse a pat on the rump.

! saddle's in your hands

  • Displaying your ebon saddle for all to see, you heft it up, turning it from side to side before lowering it back down.<
  • Displaying her ebon saddle for all to see, Kaikala hefts it up, turning it from side to side before lowering it back down.

If there are other specific questions I can answer for ya'll on these items, please ask here :)

~Kaikala

KnightWear

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 145
Author: GS4-KAIKALA
Date: 6/3/2019
Subject: KnightWear

For people who would like more info on the KnightWear family of scripts!:

KnightWear/Knight Wear, which are sold in The Knight Way shop, is essentially a set of interactive items, along the lines of Ghule and AdventureWear but themed for knights/"the joust". Per the ANALYZE: "KnightWear items have messaging that sometimes incorporate other worn Knightwear items and specific types of footwear into the messaging. Some messaging also differs when mounted on a Rumor Woods-style horse." Also: "Note: you can only wear 1 per "type" of KnightWear at a time (i.e. you can wear 1 KnightWear belt and 1 Knightwear surcoat at the same time, but you cannot wear 2 Knightwear belts at the same time)."

Tiers

  • OTS (Tier 1): WEAR, REMOVE, RUB, and TAP
  • Tier 2 adds: NUDGE, TURN, PUSH, and ATTEND.

Item types (for the below, there is some other alteration info that's readily available in ANALYZE per item type):

  • helm/helmet (cannot have anything indicating it doesn't have a visor)
  • spurs (must stay 'spurs')
  • surcoat
  • belt (must stay 'belt')
  • gauntlets (must stay 'gauntlets')
  • armor

Flavors
There are 3 'flavors'/sets of characteristics of KnightWear: Lance (traditional knight), Gaston (self-important/arrogant knight), Monty (clumsy knight). You can ANALYZE your item to see which flavor it is (or if purchasing fresh, the rooms in The Knight Way are named for which flavor is sold in them). Messaging for the flavors is similar at its base, sometimes with only slight differences, sometimes with some more pronounced differences, for all of the verbs EXCEPT RUB (which is the same for all flavors). The messaging that will be used is dependent on the item you're directly acting on -- it uses that item's flavor and tier, even if other Knightwear items of other flavors/tiers are mentioned in it. i.e. you can mix and match flavors and tiers to get the combo that works best for you.

Modifications and Script-Adding:

  • There is "a tall beak-nosed seamstress" in The Knight Way shop that offers a few alternate surcoat designs. This only alters the design/pattern on the surcoat. ASK her about DESIGN or ORDER for more info.
  • There is "a youthful black-haired blacksmith" in the Rumor Woods forge that offers a few options for embellishing your spurs. This only alters the ornamentation/rowels on the spurs. ASK him about DESIGN or ORDER for more info.
  • There is "a paunchy balding apprentice" in the Rumor Woods forge that will add Tier 1 KnightWear helm actions to currently unscripted helms (if the helms are properly built). ASK him about ORDER for more info.
  • There is "a petite copper-haired blacksmith" in the Rumor Woods forge that will add Tier 1 Knightwear armor actions to currently unscripted armor (if the armor is properly built). She can also add Tier 1 Knightwear gauntlets actions to currently unscripted UAC gloves that have the noun 'gauntlets'. ASK her about ORDER for more info.


There are a lot of messaging combinations. A LOT. I've picked out a few different random combos to paste below so that you get a feel for the flavors and how interaction works:


~~Surcoat, while also wearing Knightwear belt/armor:~~

Lance flavor

WEAR

  • Briefly loosening your belt, you slide your spidersilk surcoat over your head and all of the way on, then arrange it to fall in a smooth drape against your full leather that more than adequately displays its interlocking serpent and phoenix design.
  • Briefly loosening her belt, Kaikala slides her spidersilk surcoat over her head and all of the way on, then arranges it to fall in a smooth drape against her full leather that more than adequately displays its interlocking serpent and phoenix design.

TAP

  • You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your spidersilk surcoat, your expression a mixture of earnestness and pride.
  • Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her spidersilk surcoat, her expression a mixture of earnestness and pride.

PUSH

  • You puff your chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers your full leather, your pale blue gaze begging for a proper challenge.
  • Kaikala puffs her chest out, proudly displaying the interlocking serpent and phoenix design on the spidersilk surcoat that covers her full leather, her pale blue gaze begging for a proper challenge.


Gaston flavor

WEAR

  • Briefly loosening your belt, you slide your gold and blue surcoat over your head and all of the way on, then arrange it to flare out in a tight curl at the hem against your full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.
  • Briefly loosening her belt, Kaikala slides her gold and blue surcoat over her head and all of the way on, then arranges it to flare out in a tight curl at the hem against her full leather, lending it a bit of fashionable style that highlights its vibrant striking serpent design.

TAP

  • You imperiously jab your thumb against your chest, clearly making a pointed gesture at the vibrant striking serpent design on your gold and blue surcoat, your expression a mixture of disdain and arrogance.
  • Kaikala imperiously jabs her thumb against her chest, clearly making a pointed gesture at the vibrant striking serpent design on her gold and blue surcoat, her expression a mixture of disdain and arrogance.

PUSH

  • You puff your chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers your full leather, your pale blue gaze demanding a proper anything-goes challenge.
  • Kaikala puffs her chest out, pompously displaying the vibrant striking serpent design on the gold and blue surcoat that covers her full leather, her pale blue gaze demanding a proper anything-goes challenge.


Monty flavor

WEAR (some of the Monty verbs, like this one, have varied messages that are randomly selected each time):

  • Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is inside-out! You hastily remove it, set it to rights, and re-don it.
  • Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is inside-out! She hastily removes it, sets it to rights, and re-dons it.
  • Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather. At this juncture, you realize that the surcoat is backwards! You hastily shove it up around your neck, turn the front face-forward, and pull it back down.
  • Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather. Kaikala seems to suddenly realize that her surcoat is backwards! She hastily shoves it up around her neck, turns the front face-forward, and pulls it back down.
  • Briefly loosening your belt, you pull your scarlet surcoat over your head, then arrange it to fall in as smooth a drape as you can manage against your leather to display its interlocking serpent and phoenix design.
  • Briefly loosening her belt, Kaikala pulls her scarlet surcoat over her head, then arranges it to fall in a haphazard drape against her leather that does a barely adequate job of displaying its interlocking serpent and phoenix design.

TAP (this one also has a random factor, like you may actually trip. And sometimes you won't stumble at all! Just listing one here:)

  • You sharply jab your thumb against your chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on your scarlet surcoat as you dance a quick little jig. Your feet get tangled up, and you lean one way, then the other, but miraculously manage not to fall. You complete your jig and bow with a flourish.
  • Kaikala sharply jabs her thumb against her chest, clearly making a pointed gesture at the interlocking serpent and phoenix design on her scarlet surcoat as she dances a quick little jig. Her feet get tangled up, and she leans one way, then the other, but miraculously manages not to fall. She completes her jig and bows with a flourish.

PUSH

  • You puff your chest out, proudly displaying the scarlet surcoat that covers your full leather. Too late realizing that your surcoat is completely twisted around, you quickly set it to rights so that its interlocking serpent and phoenix design is visible as your gaze flickers to and fro. Hopefully no one noticed that little mishap!
  • Kaikala puffs her chest out, proudly displaying the scarlet surcoat that covers her full leather. As if suddenly realizing that her surcoat is completely twisted around, she quickly sets it to rights, its interlocking serpent and phoenix design now visible, her hopeful, pale blue gaze flickering to and fro. But if she thought you didn't see anything, she's wrong!

~~Helmet, while also wearing Knightwear gauntlets/spurs:~~

Lance flavor

RUB

  • Briefly removing one of your gauntlets, you spit on the heel of your palm and rub it against your vultite helm in an attempt to buff the metal, then do the same to each of your spurs.
  • Briefly removing one of her gauntlets, Kaikala spits on the heel of her palm and rubs it against her vultite helm in an attempt to buff the metal, then does the same to each of her spurs.

REMOVE

  • You briskly ease your vultite helm off with one smooth, sharp tug, taking care not to scrape it against your head, and hold the helm tucked against your side.
  • Kaikala briskly eases her vultite helm off with one smooth, sharp tug, taking care not to scrape it against her head, and holds the helm tucked against her side.

TURN

  • You shake your head, then lower it slightly as you slap the open palm of your gauntlet against your vultite helm, right where your forehead is, in an exasperated gesture.
  • Kaikala shakes her head, then lowers it slightly as she slaps the open palm of her gauntlet against her vultite helm, right where her forehead is, in an exasperated gesture.

PUSH

  • Slapping a hand against your vultite helm, you clench your jaw and straighten your spine, chanting a litany of battle readiness under your breath.
  • Slapping a hand against her vultite helm, Kaikala clenches her jaw and visibly straightens her spine, chanting what sound like self-encouraging mutterings under her breath.


Gaston flavor

RUB

  • same

REMOVE

  • You briskly ease your mithglin barrel helm off with one smoothly controlled tug. As soon as your face is fully visible, you arch one eyebrow and raise your chin up slightly in an emphatic head-bob of a nod while silently praising yourself for your charming personality, unequaled skills, and vast experience in heroic feats.
  • Kaikala briskly eases her mithglin barrel helm off with one smoothly controlled tug. As soon as her face is visible, you see her arch one eyebrow and raise her chin up slightly in an emphatic head-bob of a nod, oozing an excessive amount of charm, self-importance, and heroism.

TURN

  • You shake your head, then lower it slightly as you repeatedly slam the closed fist of your gauntlet against your mithglin barrel helm, right where your forehead is, in a supremely frustrated gesture.
  • Kaikala shakes her head, then lowers it slightly as she slams the closed fist of her gauntlet against her mithglin barrel helm, right where her forehead is, in a supremely frustrated gesture.

PUSH

  • Slapping a hand against your mithglin barrel helm, you flex your jaw and straighten your spine, chanting a litany of praise for your battle worthiness and excellent posture under your breath.
  • Slapping a hand against her mithglin barrel helm, Kaikala flexes her jaw and visibly straightens her spine, chanting what sounds like ridiculously vain self-praising under her breath.


Monty flavor

RUB

  • same

REMOVE

  • You briskly ease your ora helm off with one smooth, sharp tug that sends it flying. You frantically dive for it before it can hit the ground, bobbling it several times before securely tucking it against your side and standing back up.
  • Kaikala briskly eases her ora helm off with one smooth, sharp tug that sends it flying. She frantically dives for it before it can hit the ground, bobbling it several times before securely tucking it against her side and standing back up.

TURN

  • You shake your head and lower it slightly to slap the open palm of your gauntlet against your forehead, but instead only graze your helm as you miss your mark. You release a jointly exasperated and supremely embarassed sound.
  • Kaikala shakes her head and lowers it slightly as if to slap the open palm of her gauntlet against her forehead, but instead only grazes her helm as she clearly misses her mark. Kaikala releases a jointly exasperated and supremely embarassed sound.

PUSH

  • Thumping a hand against your ora helm, you grit your teeth and straighten your spine, chanting a list of what to try to not mess up this time under your breath.
  • Thumping a hand against her ora helm, Kaikala grits her teeth and visibly straightens her spine, chanting what sounds like a list of personal past disasters under her breath.

~~Armor, while also wearing Knightwear spurs/helm/surcoat/gauntlets:~~

Lance flavor

WEAR

  • You deftly remove your jousting gear and temporarily set it aside. Then, exuding the ease and confidence of practiced skill as you don your full leather, you adroitly secure its straps and buckles into position and ensure its defensive capabilities are intact. You then quickly reassamble and wear your set-aside gear.
  • Kaikala deftly removes her jousting gear and temporarily sets it aside. Then, exuding the ease and confidence of practiced skill as she dons her full leather, Kaikala adroitly secures its straps and buckles into position and thoroughly inspects it. Kaikala then quickly reassambles and wears her set-aside gear.

TAP

  • You repeatedly stomp down hard with your leather boots and beat one of your gauntlets against the sides of your full leather, making a dull but steady sound, like the beating of a drum, as you gesture for others to join you.
  • Kaikala repeatedly stomps down hard with her leather boots and beats one of her gauntlets against the sides of her full leather, making a dull but steady sound, like the beating of a drum, as she gestures for others to join her.

PUSH

  • Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your spurs, mithglin barrel helm, and the straps and buckles on your full leather, smooth out your surcoat, then pull in a meditative, calming breath.
  • Kaikala gives herself a once-over, makes slight adjustments to her spurs, mithglin barrel helm, and the straps and buckles on her full leather, smooths out her surcoat, then pulls in a meditative, calming breath.

ATTEND

  • You reach down across your chest, then over your shoulder, next to one side -- then to the other -- in order to make a handful of adjustments to your full leather. Ahh, much better!
  • Kaikala reaches down across her chest, then over her shoulder, next to one side -- then to the other -- in order to make a handful of adjustments to her full leather.


Gaston flavor:

WEAR

  • You casually, almost carelessly, remove your jousting gear and temporarily set it aside. Then, exuding exasperation at having to perform the task of donning your own blued jazerant hauberk, you efficiently secure it into position and ensure its defensive capabilities are intact. You then expertly reassamble and wear your set-aside gear.
  • Casually, almost carelessly, Kaikala removes her jousting gear and temporarily sets it aside. Then, exuding exasperation and a put-upon attitude as she dons her blued jazerant hauberk, Kaikala nevertheless efficiently secures it into position and thoroughly inspects it. Kaikala then expertly reassambles and wears her set-aside gear.

TAP

  • You repeatedly stomp down hard with your leather boots and boldly beat one of your gauntlets against the rings of your blued jazerant hauberk, making a muted, metallic clinking sound as you gesture for others to applaud and cheer you on.
  • Kaikala repeatedly stomps down hard with her leather boots and boldly beats one of her gauntlets against the rings of her blued jazerant hauberk, making a muted, metallic clinking sound as she gestures for others to applauds and cheers her on.

PUSH

  • Forcing your attention to stay focused, you give yourself a once-over -- you note to yourself that you're looking rather fine --, make slight adjustments to your spurs, mithglin barrel helm, and blued jazerant hauberk, smooth out your surcoat, then start pulling in quick breaths of air, hoping to psych yourself up.
  • Kaikala gives herself a self-admiring once-over, makes slight adjustments to her spurs, mithglin barrel helm, and blued jazerant hauberk, smooths out her surcoat, then starts pulling in quick breaths of air, as if attempting to psych herself up.

ATTEND

  • You reach down across your chest, then over your shoulder, next to one side -- then to the other --, limbering up for the benefit of your competitors and admirers under the guise of adjusting your blued jazerant hauberk.
  • Kaikala reaches down across her chest, then over her shoulder, next to one side -- then to the other --, making a comical spectacle of herself while adjusting her blued jazerant hauberk.


Monty flavor:

WEAR

  • You slough off your jousting gear and temporarily set it aside. Then, with careful, measured movements that belie a fear of bungling it all up as you don your grey ora field plate, you fumble with and then finally secure it into position and ensure its defensive capabilities are intact. You then painstakingly reassamble and wear your set-aside gear.
  • Kaikala sloughs off her jousting gear and temporarily sets it aside. Then, with careful, measured movements that belie a fear of bungling it all up as she dons her grey ora field plate, Kaikala fumbles with and then finally secures it into position and thoroughly inspects it. Kaikala then painstakingly reassambles and wears her set-aside gear.

TAP

  • You repeatedly stomp down hard with your leather boots and flailingly beat one of your gauntlets against the metal of your grey ora field plate, making a loud, clanking racket as you gesture for others to join you.
  • Kaikala repeatedly stomps down hard with her leather boots and flailingly beats one of her gauntlets against the metal of her grey ora field plate, making a loud, clanking racket as she gestures for others to join her.

PUSH

  • Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your spurs, mithglin barrel helm, and grey ora field plate, attempt smoothing out your surcoat -- to no avail! --, then start coughing and choking in the midst of what was meant to be a meditative, calming breath.
  • Kaikala gives herself a once-over, makes slight adjustments to her spurs, mithglin barrel helm, and grey ora field plate, attempts smoothing out her surcoat -- to no avail! --, then starts coughing and choking in the midst of what had seemingly started out as a meditative, calming breath.

ATTEND (couple variations on what you accidentally poke/smack. Just one here:)

  • You make adjustments to your grey ora field plate on one shoulder, but as you reach across to the opposite shoulder, you accidentally poke yourself in the eye! Ouch, that hurt! You shake off the pain, then more carefully finish your armor manipulations.
  • Kaikala makes adjustments to her grey ora field plate on one shoulder, but as she reaches across to the opposite shoulder, she accidentally pokes herself in the eye! She gives herself a little shake, then more carefully finishes her armor manipulations.

~~Gauntlets, while wearing NO other Knightwear items:~~

Lance flavor

TAP

  • You lightly tap the fingertips of one of your silver gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your next movement.
  • Kaikala lightly taps the fingertips of one of her silver gauntlets against her chin, her gaze scrutinizing the area in a strategic manner.

REMOVE

  • Tugging little by little, you pull your silver gauntlets off, and as your hands slip free, you flex your fingers, suddenly freed of constriction, several times.
  • Tugging little by little, Kaikala pulls her silver gauntlets off, and as her hands slip free, she flexes her fingers, suddenly freed of constriction, several times.

NUDGE

  • You curl your hand into a fist, bring it to your lips, kiss the knuckles of your silver gauntlet, then emphatically punch it up into the air.
  • Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her silver gauntlet, then emphatically punches it up into the air.

TURN

  • You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it.
  • Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it.


Gaston flavor

TAP

  • You lightly tap the fingertips of one of your kidskin gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your eventual triumph.
  • Kaikala lightly taps the fingertips of one of her kidskin gauntlets against her chin, her gaze scrutinizing the area in an intensely strategic manner that leaves no room for failure.

REMOVE

  • You tug just a little bit at the end of each finger of your kidskin gauntlets, then pull each gauntlet by just the index fingers to easily slide them off, one at a time, with an embellished swish of your hands.
  • Kaikala tugs just a little bit at the end of each finger of her kidskin gauntlets, then pulls each gauntlet by just the index fingers to easily slide them off, one at a time, with an embellished swish of her hands.

NUDGE

  • You curl your hand into a fist, bring it to your lips, kiss the knuckles of your kidskin gauntlet, then emphatically punch it up into the air with a loud, triumphant whoop!
  • Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her kidskin gauntlet, then emphatically punches it up into the air with a loud, triumphant whoop!

TURN

  • You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it. You toss your imaginary victim over your shoulder, then flamboyantly dust your gauntlets off against one another.
  • Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it. Kaikala tosses her unseen victim over her shoulder, then flamboyantly dusts her gauntlets off against one another.


Monty flavor

TAP

  • You lightly tap the fingertips of one of your hourglass gauntlets against your chin, your gaze scrutinizing the area as you concentrate on devising a strategy for your next movement, one that -- you feel a brief flash of hope -- doesn't include future clumsiness on your part.
  • Kaikala lightly taps the fingertips of one of her hourglass gauntlets against her chin, her gaze scrutinizing the area in a strategic manner, accompanied by a brief expression of hope flashing across her features.

REMOVE

  • Giving your hourglass gauntlets a few small tugs that do little to shimmy them off of your hands, you huff exasperatedly and jerk them off in one single motion.
  • Giving her hourglass gauntlets a few small tugs that seem absolutely pointless, Kaikala huffs exasperatedly and jerks them off in one single motion.

NUDGE

  • You curl your hand into a fist, bring it to your lips, kiss the knuckles of your hourglass gauntlet, then emphatically punch it up into the air. You accidentally knock your chin on the way up, sending your head careening off to one side, the resultant air-punch much diminished.
  • Kaikala curls her hand into a fist, brings it to her lips, kisses the knuckles of her hourglass gauntlet, then emphatically punches it up into the air. She somehow manages to knock her chin on the way up, sending her head careening off to one side, the resultant air-punch much diminished.

TURN

  • You casually raise one of your gauntleted hands up in front of you, fingers splayed wide, then slowly, and over-exaggeratedly, curl the fingers of your gauntlets closed and into a tight fist, as if you are crushing something unseen within it. Except it's your fingers you're crushing! You loose a yelp of pain!
  • Kaikala casually raises one of her gauntleted hands up in front of her, fingers splayed wide, then slowly, and over-exaggeratedly, curls the fingers of her gauntlets closed and into a tight fist, as if she is crushing something unseen within it. Then Kaikala suddenly looses a yelp of pain, as if she has hurt herself in the process.

A very, very few items/verbs have some messaging that outputs differently while mounted on a horse. For example, if you TAP your KnightWear spurs while mounted on a horse, you'll get this:

Lance flavor

  • You snap the black-tipped rowels of your bright gold spurs against your chestnut horse's shanks, spurring him to suddenly rear up on his hind legs as you lean forward and calmly loosen but keep hold of your horse's reins.
  • Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse's shanks, spurring him to suddenly rear up on his hind legs as she leans forward and calmly loosens but keeps hold of her horse's reins.

Gaston flavor

  • You snap the black-tipped rowels of your bright gold spurs against your chestnut horse's shanks, spurring him to suddenly rear up on his hind legs as you lean forward and throw one arm up in the air, the other arm loosely holding your horse's reins, and let loose a loud battle cry.
  • Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse's shanks, spurring him to suddenly rear up on his hind legs as she leans forward and throws one arm up in the air, the other arm loosely holding her horse's reins, and lets loose a loud battle screech.

Monty flavor

  • You snap the black-tipped rowels of your bright gold spurs against your chestnut horse's shanks, spurring him to suddenly rear up on his hind legs. You nearly go tumbling backwards, pulling hard on the reins in reaction! Fortunately, you loosen your hold on them as your horse rears a second time, instead catching hold of your horse's mane as you hang on for dear life.
  • Kaikala snaps the black-tipped rowels of her bright gold spurs against her chestnut horse's shanks, spurring him to suddenly rear up on his hind legs. She nearly goes tumbling backwards, pulling hard on her reins in reaction! Fortunately, she seems to loosen her hold on them as her horse rears a second time, instead catching hold of her horse's mane as she hangs on for dear life.

If you've got questions about these items, ask here please!

~Kaikala, Queen of Long Forum posts

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 192
Author: GS4-KAIKALA
Date: 6/4/2019
Subject: KnightWear

>>How does the armor script behave if there is no helmet worn? I assume all helmets must be functional (i.e, armor accessories), which my bard cannot wear.

If you're not wearing a helmet, then the KnightWear armor won't mention a helmet in its messaging output (and will be worded to make sense without that mention). Helmets for KnightWear are pieces of armor, so definitely they'll be functional items! (If I missed the mark in terms of what you were asking, just clarify the question a bit more?)

>>Does a script referencing on missing KnightWear piece not use the verb at all, or is it omitted from the output?

It's just omitted from the output. So like if you didn't have KnightWear spurs on in that messaging example, you'd get something along the lines of (and I'm not copying straight from the script, but the output should be on par with what I'm typing here): "Forcing your attention to stay focused, you give yourself a once-over, make slight adjustments to your mithglin barrel helm and the straps and buckles on your full leather, smooth out your surcoat, then pull in a meditative, calming breath."

There's one exception to that that I should mention. One or two of the messages will include non-Knightwear footwear mention if they have one of a few specific nouns and are footworn (i.e. instead of stomping with your "feet" in one of the messages for armor, you'll stomp with your "boots" if you're wearing boots of certain underlying builds). That's just a random tidbit.

>>Another thing , just question about possible further/future KnightWear options,, the ability to "KnightWearify" a surcoat not purchased there?

Will look at it as a consideration for the next run -- but I also can't promise it'll be something we do.


Hopefully I did not miss any questions!

~Kaikala

Horse Hair Jewelry

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 177
Author: GS4-THANDIWE
Date: 6/4/2019
Subject: Horse Hair Jewelry

Hello,

As promised, here is the horse hair jewelery.

Tier 1 Pendant

Wear
1st Person - Reaching behind your neck, you close your eyes and gingerly manipulate the hasp so that it fits into the ring at the end of the chain that your pendant is on.
2nd Person - Reaching behind her neck, Thandiwe closes her eyes for a moment and clasps the chain of her horse hair pendant in place.

Remove
1st Person - Reaching behind your neck, you pinch the hasp on the chain that your pendant is strung from and allow it to fall into your opposite, waiting hand.
2nd Person - Reaching behind her neck, Thandiwe fiddles with the chain her pendant is strung from and allows it to fall into her opposite, waiting hand.

Cover - Hides It
1st Person - Lifting the pendant slightly, you tuck it away in your full leather.
2nd Person - Lifting the pendant slightly, Thandiwe tucks it away in her full leather.

Cover - While Hidden
1st Person - You touch a double coin knot pendant fashioned from onyx horse hair through your full leather, reassuring yourself that it's still safely tucked away.
2nd Person - Thandiwe touches her full leather briefly.

Pull
1st Person - You pull your horse hair pendant back and forth across its chain, silently listening to the small sound it makes as it glides along.
2nd Person - Gazing into the distance, Thandiwe absently pulls her horse hair pendant back and forth along its chain.

Pull - While Hidden
1st Person - Reaching into the neck of your full leather, you pull your horse hair pendant from its hiding place.
2nd Person - Reaching into the neck of her full leather, Thandiwe pulls her horse hair pendant from its hiding place.

Tier 2

Cuddle - While Hidden
1st Person - As your heart races, you reach for the reassurance of your horse hair pendant and find it just beneath your full leather.
2nd Person - Thandiwe touches her fingers to her sternum for a brief moment.

Cuddle
1st Person - Your heart beats a rapid staccato in your chest, and you reach for your horse hair pendant in an attempt to distract yourself from the emotions that threaten to consume you. Your thumb glides over the smooth surface, and the wild feeling within you slowly begins to calm from the methodical gesture.
2nd Person - Thandiwe suddenly clutches a double coin knot pendant fashioned from onyx horse hair that hangs from her neck and begins to tracks small circles on its surface with her thumb. The simple gesture seems to calm some threatening storm within her.

Fidget - While Hidden
1st Person - You trail your finger across your collarbone as you pensively gaze into the distance.
2nd Person - Thandiwe trails her fingers across her collarbone as she pensively gazes into the distance.

Fidget
1st Person - Clutching the horse hair pendant between your index finger and thumb, you pensively try to corral your thoughts, but find them racing like a horse running through the lists at a joust. With agitation, you tap the center of your horse hair pendant with your pointer finger.
2nd Person - Clearly agitated, Thandiwe clutches her horse hair pendant between her index finger and thumb with a pensive expression and taps on the surface with her pointer finger.

Touch - While Hidden
1st Person - A deep sadness fills you, the suddenness of it overwhelming enough to cause you to close your eyes. Your fingers instinctively reach for your horse hair pendant, and you pull it out of your full leather. You murmur a soft, almost soundless prayer against its braided coils, and, as you tuck it away, you feel a measure of comfort in the gesture.
2nd Person - Thandiwe suddenly closes her eyes, her fingers reaching to her the pendant tucked inside her full leather. She brushes her lips against the braided coils, a look of serenity settling upon her features, before tucking it away.

Touch
1st Person - Toying with the pendant at your neck, you slowly turn it between your index finger and thumb as your mind wanders to happier times while riding a horse. You can almost feel the strength of the powerful beast beneath you and feel the wind on your skin. Unconsciously, you sigh and the sound of it brings you back to the present.
2nd Person - Toying with the pendant at her neck, Thandiwe idly turns the piece as she gazes into the distance. A soft sigh falls from her lips, causing her to release the piece and offer a small smile to no one in particular.


Tier 1 Bracelet

Wear
1st Person - Sliding the bracelet over the back of your wrist, you carefully catch the ring in the hasp and secure it in place.
2nd Person - Sliding the bracelet over the back of her wrist, Thandiwe carefully catches the ring in the hasp and secures it in place.

Remove
1st Person - You carefully pinch the hasp on your bracelet, which immediately releases the hasp and unbinds it from your wrist.
2nd Person - Sliding the bracelet over the back of her wrist, Thandiwe carefully catches the ring in the hasp and secures it in place.

Pull
1st Person - Spying a slightly frayed hair on your horse hair bracelet, you quickly pluck it and allow it to drift to the floor.
2nd Person - Glancing at her horse hair bracelet, Thandiwe suddenly plucks a stray hair from its edge and allows it to drift to the floor.

Cover
1st Person - You cover your bracelet with your hand, your eyes slipping closed as you imagine yourself riding a horse. You feel that euphoric moment slowly slip away as you let your hand slip from the hairs.
2nd Person - Thandiwe covers her bracelet with her hand, her eyes slipping closed for several moments and a euphoric expression settling on her face.

Tier 2

Cuddle
1st Person - Gingerly twisting the bracelet at your wrist, you try to settle the racing of your heart and the thrill of excitement that courses through you. You rub your thumb in small circles along the length of jewelry, remembering the time you soothed a horse by tracing slow, firm circles against its flank.
2nd Person - Gingerly twisting the bracelet on her wrist, Thandiwe seems to be lost in a meditative exercise. A calmness eventually settles over her.

Fidget
1st Person - You toy with the bracelet at your wrist, your fingers gliding over the woven hairs and your thoughts racing like a horse moving through the lists at a joust.
2nd Person - Thandiwe toys with the bracelet at her wrist, her fingers gliding over the woven hairs with increased agitation.

Touch
1st Person - Glancing at your horse hair bracelet, you find yourself filled with a deep longing to be on a horse and riding through the wind. Though the feeling fills you with sadness, you find comfort from the simple act of tracing the twists and turns of your horse hair bracelet.
2nd Person - Glancing at her horse hair bracelet, sadness seems to settle over Thandiwe. A distant look fills her jade green eyes as she toys with the delicate horse hairs.

Sometime tomorrow I'll post the containers...

~*~ Thandiwe ~*~
ASGM of Events

Titles

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 330
Author: GS4-HALISTE
Date: 6/13/2019
Subject: Titles

Here's the titles that can be earned at this event.

Combatant of the Summit
Armiger of the Summit
Equine Specialist
Joust Master of the Summit
Pundit of the Tourney
Serpentine Knight
Vermilion Knight
Squire of the Summit
Banneret of the Summit
Champion of the Summit
Scourge of the Serpent
Victor of the Phoenix
Defeated by the Serpent
Defeated by the Phoenix
Jouster (prename)
Horseman (prename)
Dragoon (prename)
Animal Enthusiast of Rumor Woods
Aspirant of Rumor Woods
Hunter of Rumor Woods
Huntress of Rumor Woods
Trapper of Rumor Woods
Pursuer of Rumor Woods
Aficionado of The Hunt
Small Game Hunter (prename)
Chaser (prename)
Hunter (prename)
Wildlife Specialist (prename)
Vulpine Chaser (prename)
Preservationist (prename)

Titles will be earned retroactively if you've reached a requirement for it.

(Note: It may be later today before these titles are actually in.)

~ Haliste ~
SGM, Events
Auntie H, Forever