Difference between revisions of "Runestaff"

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1. Less than 4 magic ranks per level
 
1. Less than 4 magic ranks per level
<div {{prettydiv}}>Parry Ranks = 10 + ((3 &times; magic ranks) &divide; (20))</div>
+
<div {{prettydiv|margin-right=65%}}>Parry Ranks = 10 + ((3 &times; magic ranks) &divide; (20))</div>
 
   
 
   
 
2. Between 4 and 11 magic ranks per level
 
2. Between 4 and 11 magic ranks per level
<div {{prettydiv}}>Parry ranks = 10 + level + [((magic ranks) - (8 &times; level)) &divide; 10]</div>
+
<div {{prettydiv|margin-right=60%}}>Parry ranks = 10 + level + [((magic ranks) - (8 &times; level)) &divide; 10]</div>
  
 
3. More than 11 magic ranks per level
 
3. More than 11 magic ranks per level
<div {{prettydiv}}>Parry Ranks = 10 + (level &times; 13/10) + [((magic ranks) - (11 &times; level)) &divide; 20]</div>
+
<div {{prettydiv|margin-right=50%}}>Parry Ranks = 10 + (level &times; 13/10) + [((magic ranks) - (11 &times; level)) &divide; 20]</div>
  
 
=== Magical Skills ===
 
=== Magical Skills ===
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Step 1: Calculate Base Value
 
Step 1: Calculate Base Value
  
<div {{prettydiv}}>10 + Weapon Ranks + [[trunc]]([[Strength|STR bonus]] &divide; 4) + trunc([[Dexterity|DEX bonus]] &divide; 4) = Base Value</div>
+
<div {{prettydiv|margin-right=40%}}>'''10 + Weapon Ranks + [[trunc]]([[Strength|STR bonus]] &divide; 4) + trunc([[Dexterity|DEX bonus]] &divide; 4) = Base Value'''</div>
  
 
Step 2: Calculate Parry DS
 
Step 2: Calculate Parry DS
  
<div {{prettydiv}}>(Base Value &times; Stance modifier &times; 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS</div>
+
<div {{prettydiv|margin-right=35%}}>'''(Base Value &times; Stance modifier &times; 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS'''</div>
  
 
<small>Note: Weapon ranks are derived from total magic ranks known (see conversion table below).</small>
 
<small>Note: Weapon ranks are derived from total magic ranks known (see conversion table below).</small>
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Step 1: Divide total magic ranks by level
 
Step 1: Divide total magic ranks by level
<div {{prettydiv}}>660 &divide; 60 = 11</div>
+
<div {{prettydiv|margin-right=85%}}>660 &divide; 60 = 11</div>
  
 
Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.
 
Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.
<div {{prettydiv}}>60 &times; 1.30 = 78 weapon ranks</div>
+
<div {{prettydiv|margin-right=75%}}>60 &times; 1.30 = 78 weapon ranks</div>
  
 
Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.
 
Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.
  
<div {{prettydiv}}>10 + weapon ranks + trunc(STR bonus &divide; 4) + trunc (DEX bonus) = Base value</div><br>
+
<div {{prettydiv|margin-right=50%}}>10 + weapon ranks + trunc(STR bonus &divide; 4) + trunc (DEX bonus) = Base value</div><br>
<div {{prettydiv}}>10 + 78 + (20 &divide; 4) + (20 &divide; 4) = 98 (Base Value)</div>
+
<div {{prettydiv|margin-right=65%}}>10 + 78 + (20 &divide; 4) + (20 &divide; 4) = 98 (Base Value)</div>
  
 
Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.
 
Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.
  
<div {{prettydiv}}>(Base Value &times; Stance modifier &times; 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS</div><br>
+
<div {{prettydiv|margin-right=40%}}>(Base Value &times; Stance modifier &times; 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS</div><br>
<div {{prettydiv}}>(98 &times; 0.60 &times; 1.5) + 40 + 25 = 152 Guarded Stance [[Melee]] Parry DS</div>
+
<div {{prettydiv|margin-right=55%}}>(98 &times; 0.60 &times; 1.5) + 40 + 25 = 152 Guarded Stance [[Melee]] Parry DS</div>
  
 
<small>Note: The 1.5 multiplier in the formula represents the two-hand weapon bonus which also applies to runestaff users.</small>
 
<small>Note: The 1.5 multiplier in the formula represents the two-hand weapon bonus which also applies to runestaff users.</small>
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This formula applies to all [[ranged]] attack types (bolt spells, thrown weapons and arrows).
 
This formula applies to all [[ranged]] attack types (bolt spells, thrown weapons and arrows).
  
<div {{prettydiv}}>((Base Value &times; Stance Modifier &times; 1.5) &divide; 2) + (Stance Bonus &divide; 2) + (Runestaff Enchant bonus &divide; 2)</div>
+
<div {{prettydiv|margin-right=35%}}>'''((Base Value &times; Stance Modifier &times; 1.5) &divide; 2) + (Stance Bonus &divide; 2) + (Runestaff Enchant bonus &divide; 2)'''</div>
  
 
===Example (Ranged)===
 
===Example (Ranged)===
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Step 1: Divide total magic ranks by level
 
Step 1: Divide total magic ranks by level
<div {{prettydiv}}>660 &divide; 60 = 11</div>
+
<div {{prettydiv|margin-right=85%}}>660 &divide; 60 = 11</div>
  
 
Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.
 
Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.
<div {{prettydiv}}>60 &times; 1.30 = 78 weapon ranks</div>
+
<div {{prettydiv|margin-right=75%}}>60 &times; 1.30 = 78 weapon ranks</div>
  
 
Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.
 
Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.
  
<div {{prettydiv}}>10 + weapon ranks + trunc(STR bonus &divide; 4) + trunc (DEX bonus) = Base value</div><br>
+
<div {{prettydiv|margin-right=47%}}>10 + weapon ranks + trunc(STR bonus &divide; 4) + trunc (DEX bonus) = Base value</div><br>
<div {{prettydiv}}>10 + 78 + (20 &divide; 4) + (20 &divide; 4) = 98 (Base Value)</div>
+
<div {{prettydiv|margin-right=63%}}>10 + 78 + (20 &divide; 4) + (20 &divide; 4) = 98 (Base Value)</div>
  
 
Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.
 
Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.
  
<div {{prettydiv}}>((Base Value &times; Stance modifier &times; 1.5) &divide; 2) + (Stance Bonus &divide; 2) + (Runestaff Enchant Bonus &divide; 2) = Parry DS</div><br>
+
<div {{prettydiv|margin-right=30%}}>((Base Value &times; Stance modifier &times; 1.5) &divide; 2) + (Stance Bonus &divide; 2) + (Runestaff Enchant Bonus &divide; 2) = Parry DS</div><br>
<div {{prettydiv}}>((98 &times; 0.60 &times; 1.5) &divide; 2) + (40 &divide; 2) + (25 &divide; 2) = 75 Guarded Stance Ranged Parry DS</div>
+
<div {{prettydiv|margin-right=40%}}>((98 &times; 0.60 &times; 1.5) &divide; 2) + (40 &divide; 2) + (25 &divide; 2) = 75 Guarded Stance Ranged Parry DS</div>
 
{{top}}
 
{{top}}
  

Revision as of 12:05, 17 July 2014

A runestaff is a special defensive item designed for use by pure professions. Runestaves are also treated as Two-handed Weapons for offensive purposes.

Advantages

The primary advantage of using a runestaff for defense versus other training paths is that the skills required are already considered to be a main part of a typical pure spell-caster's training path, and as such come at little to no additional cost to the player in terms of training points. Runestaves are also the only form of defense which provide parry defense versus ranged (spell bolts, hurled weapons, arrows) attacks, although at a reduced rate.

Unlike other weapons, a runestaff's full enchant bonus is added directly to a character's DS for all stances. For example, a runestaff with a +25 enchant bonus will add +25 DS in stance offensive.

Runestaff Abilities

Flares

Like other weapons, runestaves can be infused with flares and can inflict additional damage and/or criticals with a successful warding or bolt spell attack roll. Runestaves which flare in this fashion (rather than when used as a melee weapon), will flare less often (approximately 1/7 casts). Elemental Blade (411) can also be used on 0x runstaves in order to obtain elemental flares, though these will flare even less frequently. This is a popular tactic in areas with creatures which disarm or curse adversaries, causing them to lose their weapon.

Wand-holding mechanisms

Typically released at limited entrance events such as the Ebon Gate festival, these staves are able to hold a wand which can be activated by the appropriate verb (e.g. WAVE or RAISE) once in place. The mechanism on wand-holding runestaves my be permanent:

The pale faewood staff is capped with an apparatus of two interlocked rings and three triangular segments that come together at a sharp angle. The springs appear to be in absolutely pristine and perfect condition. The tip is currently empty, revealing a deep recess in the center of the staff.

Or degrade over time and require repairs, as apparent by the item SHOW (in this case, a fresh yet degradable runestaff):

The pale faewood staff is capped with an apparatus of two interlocked rings and three triangular segments that come together at a sharp angle. The springs appear to be in a flawless and undamaged state. The tip is currently empty, revealing a deep recess in the center of the staff.

Training Requirements

Though any amount of training in magical skills will provide runestaff DS, 8 ranks of magical skills per level will generate DS equal to that provided by training 1x ranks in Two-Handed Weapons. This does not include the 10 bonus ranks received by runestaff users. Each converted weapon rank adds 0.30 DS in offensive stance and 1.05 DS in defensive stance.

Note: Training in Two-Handed Weapons skill DOES NOT add parry DS. THW ranks only adds a bonus to the attack strength (AS) when the runestaff is used offensively.

Select the appropriate formula from the three below to convert magical ranks to weapon ranks, or use the table below.

1. Less than 4 magic ranks per level

Parry Ranks = 10 + ((3 × magic ranks) ÷ (20))

2. Between 4 and 11 magic ranks per level

Parry ranks = 10 + level + [((magic ranks) - (8 × level)) ÷ 10]

3. More than 11 magic ranks per level

Parry Ranks = 10 + (level × 13/10) + [((magic ranks) - (11 × level)) ÷ 20]

Magical Skills

Elemental Mana Control Mental Mana Control
Spiritual Mana Control Sorcerous Lores
Elemental Lores Mental Lores
Spiritual Lores Spell Aiming
Arcane Symbols Magic Item Use
Spell Research Harness Power

Game Mechanics

A runestaff may also be used offensively. When used in this manner it is classified as a two-handed weapon and its attack strength is increased with training in the two-handed weapon skill. Compared to other two-handed weapons the runestaff does considerably less damage.

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Runestaff DF .250 .200 .150 .150 .075 6 5 Crush 20/270
AvD 10 15 14 13 12 10 8 6 4 15 11 7 3 10 4 -2 -8

The standard runestaff has a weight of 4 lbs.

Note: To edit this table go to Template:Weapon table runestaff

Alternate Names

  • crook
  • crosier
  • pastoral staff
  • rune staff
  • scepter
  • staff
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Runestaff Parry DS (Melee)

Step 1: Calculate Base Value

10 + Weapon Ranks + trunc(STR bonus ÷ 4) + trunc(DEX bonus ÷ 4) = Base Value

Step 2: Calculate Parry DS

(Base Value × Stance modifier × 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS

Note: Weapon ranks are derived from total magic ranks known (see conversion table below).

Example (Melee)

Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus, stance guarded (stance mod 0.60 and stance bonus +40 from tables), +25 runestaff enchant bonus.

Step 1: Divide total magic ranks by level

660 ÷ 60 = 11

Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.

60 × 1.30 = 78 weapon ranks

Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.

10 + weapon ranks + trunc(STR bonus ÷ 4) + trunc (DEX bonus) = Base value

10 + 78 + (20 ÷ 4) + (20 ÷ 4) = 98 (Base Value)

Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.

(Base Value × Stance modifier × 1.5) + Stance Bonus + Runestaff Enchant Bonus = Parry DS

(98 × 0.60 × 1.5) + 40 + 25 = 152 Guarded Stance Melee Parry DS

Note: The 1.5 multiplier in the formula represents the two-hand weapon bonus which also applies to runestaff users.

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Runestaff Parry DS (Ranged)

This formula applies to all ranged attack types (bolt spells, thrown weapons and arrows).

((Base Value × Stance Modifier × 1.5) ÷ 2) + (Stance Bonus ÷ 2) + (Runestaff Enchant bonus ÷ 2)

Example (Ranged)

Level 60 character, 660 total magic ranks, 20 STR bonus, 20 DEX bonus, stance guarded (stance mod 0.60 and stance bonus +40 from tables), +25 runestaff enchant bonus.

Step 1: Divide total magic ranks by level

660 ÷ 60 = 11

Step 2: Locate 11 in the 'magic ranks per level' column, then multiply the character's level by the conversion factor shown in the table.

60 × 1.30 = 78 weapon ranks

Step 3: Enter this value in the runestaff parry formula along with stats to determine the Base Value.

10 + weapon ranks + trunc(STR bonus ÷ 4) + trunc (DEX bonus) = Base value

10 + 78 + (20 ÷ 4) + (20 ÷ 4) = 98 (Base Value)

Step 4: Enter base value, stance modifier and enchant bonus into formula. Truncate result after each operation.

((Base Value × Stance modifier × 1.5) ÷ 2) + (Stance Bonus ÷ 2) + (Runestaff Enchant Bonus ÷ 2) = Parry DS

((98 × 0.60 × 1.5) ÷ 2) + (40 ÷ 2) + (25 ÷ 2) = 75 Guarded Stance Ranged Parry DS
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Magic Ranks/Weapon Ranks Conversion Table

To determine the number of 'magic ranks per level', divide the total number of magic ranks known, by the character's level. Ranks per level that fall between the table values are prorated.

Magic Ranks
per Level
Weapon Ranks
Conversion
Magic Ranks
per Level
Weapon Ranks
Conversion
1 Level × 0.15 9 Level × 1.10
2 Level × 0.30 10 Level × 1.20
3 Level × 0.45 11 Level × 1.30
4 Level × 0.60 12 Level × 1.35
5 Level × 0.70 13 Level × 1.40
6 Level × 0.80 14 Level × 1.45
7 Level × 0.90 15 Level × 1.50
8 Level × 1.00 16 Level × 1.55

Stance Modifiers

Stance Modifier
Offensive 0.20
Advance 0.30
Forward 0.40
Neutral 0.50
Guarded 0.60
Defensive 0.70

Stance Bonuses

Stance DS Bonus
Offensive 0
Advance 10
Forward 20
Neutral 30
Guarded 40
Defensive 50

See Also

External Links

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