Verb:SENSE: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
The '''SENSE''' verb allows characters of different professions to determine information about their surrounding areas. Currently, this verb is most useful for [[Cleric]]s, [[Empath]]s, [[Paladin]]s, [[Ranger]]s, [[Rogue]]s and [[Sorcerer]]s, although it has been used in the past (and still is, although the reason is now obsolete) for [[Wizard]]s.
The '''SENSE''' verb allows characters of different [[profession]]s to determine information about their surrounding areas.

For all other [[profession]]s, the verb merely gives one a basic, humorous message. "You sense you are not a wizard and thank your lucky stars."


== Clerics and Empaths ==
== Clerics and Empaths ==
Clerics and empaths who are familiar with the [[Minor Sanctuary (213)]] spell can SENSE an area to see if it already has a minor sanctuary running.<br>
[[Cleric]]s and [[empath]]s who are familiar with the [[Minor Sanctuary (213)]] spell can SENSE an area to see if it already has a minor sanctuary running.


===Messaging===
===Messaging===
Minor sanctuary present:<br>
;Minor sanctuary present:
<i>You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary. An obvious presence of peace saturates the area and a feeling of safety overwhelms you.<br></i>
<i>>sense<br>
You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary. An obvious presence of peace saturates the area and a feeling of safety overwhelms you.<br></i>


Minor sanctuary absent:<br><i>
;Minor sanctuary absent:<i>
You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary. Nothing stands out to you.<br>
>sense<br>
You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary. Nothing stands out to you.
Roundtime: 3 sec.</i>
Roundtime: 3 sec.</i>


== Clerics and Paladins ==
== Clerics and Paladins ==
For those that are close to the Gods, the SENSE verb allows the character to detect the presence of any deity's special presence. If detected, such a presence effects the outcome of a [[Prayer of Commune (330)|Prayer of Commune]]. Such a location (called a "holy shrine" permits a Paladin to bond to a weapon via [[Sanctify (1625)|Sanctify]]ing it, or a [[Warrior]] to use the [[Weapon Bonding]] [[maneuver]].
For those that are close to the [[Arkati|Gods]], the SENSE verb allows the character to detect the presence of any deity's special presence. If detected, such a presence effects the outcome of a [[Prayer of Commune (330)|Prayer of Commune]]. Such a location (called a "holy shrine" permits a Paladin to bond to a weapon via [[Sanctify (1625)|Sanctify]]ing it, or a [[Warrior]] to use the [[Weapon Bonding]] [[maneuver]].


Such a place is also the only location that a character can change their [[CONVERT (verb)|CONVERT]] status via an [[Intercession]] gem prepared using Tier 5 of the [[Cleric Base]] spell [[Holy Receptacle (325)|Holy Receptacle]].
Such a place is also the only location that a character can change their [[CONVERT (verb)|CONVERT]] status via an [[Intercession]] gem prepared using Tier 5 of the [[Cleric Base]] spell [[Holy Receptacle (325)|Holy Receptacle]].
Line 36: Line 32:


== Rogues ==
== Rogues ==
Rogues are able to get a sense of "crowd conditions." By attempting to SENSE their surroundings, they are able to get a feel of whether an attempt to [[STEAL (verb)]] would be successful, or noticed.
[[Rogue]]s are able to get a sense of "crowd conditions." By attempting to SENSE their surroundings, they are able to get a feel of whether an attempt to [[STEAL (verb)]] would be successful, or noticed. The rogue's training in [[Pickpocketing]] will determine how well the rogue is at using the SENSE verb.

This differs from [[Lfm#Sensing Room Conditions|Lock Mastery sensing]], which allows a skilled rogue to tell the conditions of a room and how they relate to the size of a lock and trap that the rogue would be able to successfully tackle.


===Messaging===
===Messaging===
Line 49: Line 47:


== Sorcerers ==
== Sorcerers ==
When a sorcerer attempts to SENSE the PATTERN (Syntax: SENSE PATTERN), they will record into their tome a sequence of runes that can be used to [[Planar Shift (740)]] back to that room later.
When a [[sorcerer]] attempts to SENSE the PATTERN (Syntax: SENSE PATTERN), they will record into their tome a sequence of runes that can be used to [[Planar Shift (740)]] back to that room later.

Sorcerers may SENSE to determine if a room is a workshop or summoning chamber.

===Messaging===
Nothing:<br><i>
You study your surroundings and use your keen knowledge of the arcane. It quickly becomes evident that this area is not a magical workshop.

You attempt to discern any aspects of this area that could affect your ability to pierce the veil in any summoning exploits. Nothing stands out to you.</i>

Summoning Chamber::<br><i>
You attempt to discern any aspects of this room that could affect your ability to pierce the veil in any summoning exploits. An obvious connection to the valences saturates the room.</i>


== Wizards ==
== Wizards ==
[[Wizard]]s may SENSE to determine if a room is an earthnode or a workshop, and retain the ability to detect mana pools.
Previously, the SENSE verb informed a Wizard of the relative strengths of any mana pools in the area, which provided a good gauge for what sort of [[Enchant Item (925)|Enchanting]] project was possible, and if one was located in a Wizard's Workshop. With the removal of mana pools from the enchanting system, the verb now simply informs if an area is, in fact, a workshop.

Previously, the SENSE verb informed a Wizard of the relative strengths of any mana pools in the area, which provided a good gauge for what sort of [[Enchant Item (925)|Enchanting]] project was possible, and if one was located in a Wizard's Workshop. The 4/26/2010 updated a Wizard's SENSE to determine if a room is an earthnode or a workshop, and retained the ability to detect mana pools.


<i>>sense<br>
<i>>sense<br>
You sense a mana pool in the area that can be used for enchantments. If you were lucky you think you might be able to do a strong enchantment with the current mana available.</i>
You sense a mana pool in the area that can be used for enchantments. If you were lucky you think you might be able to do a strong enchantment with the current mana available.</i>

==Bards==
[[Bard]]s may now SENSE to determine if a room contains any objects containing loresongs. Bards may also target their SENSE at specific objects.

===Messaging===
Nothing:<br><i>
You do not sense any particular histories resonating in the room.

You do not sense any particular histories resonating within the mistwood ayr.</i>

Loresong:<br><i>
You sense the threads of history resonating within a falcon-headed cloak pin (on a wide oak shelf), some braided green cord (on a delicate maoral stand), and a sand timer (on a delicate maoral stand).

You sense a moment of history resonating within the very composition of the cloak pin. The pin may be able to reveal more to you with some lyrical coaxing.</i>

==Others==
For all other professions, the verb merely gives one a basic, humorous message. "You sense you are not a wizard and thank your lucky stars."


[[Category:Verbs]]
[[Category:Verbs]]

Revision as of 06:25, 26 April 2010

The SENSE verb allows characters of different professions to determine information about their surrounding areas.

Clerics and Empaths

Clerics and empaths who are familiar with the Minor Sanctuary (213) spell can SENSE an area to see if it already has a minor sanctuary running.

Messaging

Minor sanctuary present

You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary. An obvious presence of peace saturates the area and a feeling of safety overwhelms you.

Minor sanctuary absent

You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary. Nothing stands out to you.
Roundtime: 3 sec.

Clerics and Paladins

For those that are close to the Gods, the SENSE verb allows the character to detect the presence of any deity's special presence. If detected, such a presence effects the outcome of a Prayer of Commune. Such a location (called a "holy shrine" permits a Paladin to bond to a weapon via Sanctifying it, or a Warrior to use the Weapon Bonding maneuver.

Such a place is also the only location that a character can change their CONVERT status via an Intercession gem prepared using Tier 5 of the Cleric Base spell Holy Receptacle.

Messaging

Deity absent:
>sense
Utilizing your familiarity with the divine, you sense no prevalent spiritual influence in the area.

Deity present:
>sense
Utilizing your familiarity with the divine, you sense the distinct presence of Lorminstra's influence in the area.

Rangers

Rangers are stewards and students of nature, and as such have the ability to glean more information about the world around them than do other classes. A ranger can SENSE the "nature" of their environs, providing the ranger with useful data about available Animal Companions, climate, and terrain; the latter two are mostly of interest to those attempting to FORAGE.

Rangers can also sense non-obvious paths, or exits from a room, unless they are not supposed to be findable.

Rogues

Rogues are able to get a sense of "crowd conditions." By attempting to SENSE their surroundings, they are able to get a feel of whether an attempt to STEAL (verb) would be successful, or noticed. The rogue's training in Pickpocketing will determine how well the rogue is at using the SENSE verb.

This differs from Lock Mastery sensing, which allows a skilled rogue to tell the conditions of a room and how they relate to the size of a lock and trap that the rogue would be able to successfully tackle.

Messaging

>sense
With a seasoned eye, you begin to scan the area...

Without proper pickpocketing training:
You discover that you're not really skilled enough at this to be able to tell much.

In the Small Park in Wehnimer's Landing:
While not exactly a walk in the park (well, okay..it actually WOULD be a walk in the park if you care to be technical about it), you could probably get away with it if you made careful choices.

Sorcerers

When a sorcerer attempts to SENSE the PATTERN (Syntax: SENSE PATTERN), they will record into their tome a sequence of runes that can be used to Planar Shift (740) back to that room later.

Sorcerers may SENSE to determine if a room is a workshop or summoning chamber.

Messaging

Nothing:
You study your surroundings and use your keen knowledge of the arcane. It quickly becomes evident that this area is not a magical workshop.

You attempt to discern any aspects of this area that could affect your ability to pierce the veil in any summoning exploits. Nothing stands out to you.

Summoning Chamber::
You attempt to discern any aspects of this room that could affect your ability to pierce the veil in any summoning exploits. An obvious connection to the valences saturates the room.

Wizards

Wizards may SENSE to determine if a room is an earthnode or a workshop, and retain the ability to detect mana pools.

Previously, the SENSE verb informed a Wizard of the relative strengths of any mana pools in the area, which provided a good gauge for what sort of Enchanting project was possible, and if one was located in a Wizard's Workshop. The 4/26/2010 updated a Wizard's SENSE to determine if a room is an earthnode or a workshop, and retained the ability to detect mana pools.

>sense
You sense a mana pool in the area that can be used for enchantments. If you were lucky you think you might be able to do a strong enchantment with the current mana available.

Bards

Bards may now SENSE to determine if a room contains any objects containing loresongs. Bards may also target their SENSE at specific objects.

Messaging

Nothing:
You do not sense any particular histories resonating in the room.

You do not sense any particular histories resonating within the mistwood ayr.

Loresong:
You sense the threads of history resonating within a falcon-headed cloak pin (on a wide oak shelf), some braided green cord (on a delicate maoral stand), and a sand timer (on a delicate maoral stand).

You sense a moment of history resonating within the very composition of the cloak pin. The pin may be able to reveal more to you with some lyrical coaxing.

Others

For all other professions, the verb merely gives one a basic, humorous message. "You sense you are not a wizard and thank your lucky stars."