Holy Weapon (1625): Difference between revisions

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== Procedure ==
== Procedure ==


To bond to a weapon, find a [[Holy places|holy place]], kneel down, and CAST at your weapon. If the weapon is not already sanctified, you must first cast [[Purify]] on it to prepare the weapon. To remove a bond, instead CHANNEL at the weapon. A bonded weapon is unswingable by anyone other than the paladin bonded to it. Bonding to a new weapon will sever your connection with the old one, but it will remain unswingable until the next time the paladin touches it.
To bond to a weapon, find a [[Holy places|holy place]], kneel down, and CAST at your weapon. If the weapon is not already sanctified, you must first cast [[Consecrate (1604]] on it to prepare the weapon. To remove a bond, instead CHANNEL at the weapon. A bonded weapon is unswingable by anyone other than the paladin bonded to it. Bonding to a new weapon will sever your connection with the old one, but it will remain unswingable until the next time the paladin touches it.


The maximum attainable bonding level increases with further spell training the in [[Paladin Base]]; the first bonding level is available upon learning Sanctify, and an additional bonding level is unlocked for each Paladin Base rank up to 1629. The paladin must retain this training to sustain the bond level.
The maximum attainable bonding level increases with further spell training the in [[Paladin Base]]; the first bonding level is available upon learning Sanctify, and an additional bonding level is unlocked for each Paladin Base rank up to 1629. The paladin must retain this training to sustain the bond level.

Revision as of 08:49, 21 August 2014

Holy Weapon (1625)
Mnemonic [SANCTIFY]
Duration Permanent
Offensive Magic - Weapon Enhancement  
Subtype Weapon Enhancement 
Weapon Enhancement +AS, Special 
Weapon Requirements None, Special
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Sanctify is a Paladin Base spell that allows a paladin to bond with a given weapon, sanctifying it and giving it a few additional abilities depending on the properties of the weapon bonded.

Procedure

To bond to a weapon, find a holy place, kneel down, and CAST at your weapon. If the weapon is not already sanctified, you must first cast Consecrate (1604 on it to prepare the weapon. To remove a bond, instead CHANNEL at the weapon. A bonded weapon is unswingable by anyone other than the paladin bonded to it. Bonding to a new weapon will sever your connection with the old one, but it will remain unswingable until the next time the paladin touches it.

The maximum attainable bonding level increases with further spell training the in Paladin Base; the first bonding level is available upon learning Sanctify, and an additional bonding level is unlocked for each Paladin Base rank up to 1629. The paladin must retain this training to sustain the bond level.

To actually increase the bonding level, the Paladin must use the weapon in combat. Presuming Sanctify functions under the same mechanics as Weapon Bonding for Warriors, it was shown that the bond is increased after Rank# * 100 same-level kills (SLKs). Knowledge of Sanctify and 100 SLKs achieves the first rank; 26 Paladin Base ranks and an additional 200 SLKs achieves the second rank; and so on up to 29 Paladin Base ranks and 500 additional SLKs for the fifth rank. As a summation, in total 1500 SLKs are required to fully bond to a weapon; however, note that SLKs are not counted without the proper Spell Research training.

Sanctify benefits

Bonding to a weapon gives a bonus to maneuvers that utilize the weapon and increase the paladin's effectiveness and defense against Combat Maneuvers while using the weapon. Additionally, the weapon acts as an enhancive item. These benefits increase as the rank of bonding increases with the weapon.

At the first bonding level, the weapon will gain Guiding Light flares, but only if the weapon does not already possess flares or weighting.

At the third bonding level, the weapon will be capable of accepting a spell from the paladin to be cast later when the weapon inflicts damage to a creature. The spells that the weapon can accept depend on a variety of factors, including which sphere of magic the spell comes from, if it is a spell the paladin knows, the level of bonding the paladin has with the weapon, and the number of ranks the paladin possesses in Spiritual Lore, Summoning (seed 2 of the summation chart).

At the final bonding level, level 5, the weapon gains the ability to return to the paladin when disarmed or thrown.

You can check your current bond level by CASTing 1625 at the weapon.

Bonding Level CML bonus STR/WIS bonus Special Description Paladin Base Same Level Kills
0 +0 +0 Weapon is holy ?? 25 0
1 +2 +1 Grants the bonded weapon Guiding Light flares The connection is still fresh and new. 25 100
2 +4 +2 None You feel that your connection is strong. 26 200
3 +6 +3 Allows a spell to be imbued into the bonded weapon It is a tried and true friend. 27 300
4 +8 +4 None It is almost an extension of your own body. 28 400
5 +10 +5 The weapon will return to the Paladin's hand when disarmed or thrown There is no doubt of the pure spiritual connection you share with it. 29 500

Infusing a spell to a bonded weapon

To infuse a spell to a bonded weapon, simply prepare the spell, then use the INFUSE (verb) on the weapon. Spells known by the paladin, or that can be known by the paladin count as the spell level of the spell being placed into the bonded weapon. Spiritual spells that cannot be learned by the paladin (such as from the Major Spiritual spell circle) count as 1.25× the spell's level. Hybrid spells that are semi-spiritual in nature, such as spells from the Sorcerer Base circle, count as 1.5× the spell's level. Spells that are not spiritual in nature count as double their spell level. The infusion process will accept any spell that falls within the level range of the bonded weapon's ability to hold. That maximum level is the following:

(bonding level - 2) × 4 + (Lore ranks at seed 2)

Therefore, with bonding level 5 and 9 ranks of Spiritual Lore, Summoning, a paladin could infuse a 15th level spell (e.g. Divine Strike (1615)) into the weapon. In order to infuse a spell such as Bind (214), which counts as a level 18 spell, the paladin would need a level 5 bond with his weapon and would need 27 ranks of Spiritual Lore, Summoning, and a scroll to cast the spell from. Pain (711) could be used if the paladin has 20 ranks of Spiritual Lore, Summoning. It should be noted, with a fully bonded weapon, only native spells, and no lore training, a Paladin can only infuse Pious Trial (1602) and Unbalance (110).

Messaging

Each time the bonding level increases, the following is reported along with the creature's death message:

You feel your spiritual bond with your steel flail strengthen.

See also

External Links