Scroll: Difference between revisions

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(Added spell exemption list.)
(→‎Possible Spells: add 1200s)
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*[[Spike Thorn (616)]]
*[[Spike Thorn (616)]]
*[[Scroll Infusion (714)]]
*[[Scroll Infusion (714)]]
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*[[Empathic Focus (1109)]]
*[[Empathic Focus (1109)]]
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*[[Empathic Link (1117)]]
*[[Empathic Link (1117)]]
*[[Mind Over Body (1213)]]
*[[Focus Barrier (1216)]]
*[[Dauntless (1606)]]
*[[Dauntless (1606)]]
*[[Divine Shield (1609)]]
*[[Divine Shield (1609)]]

Revision as of 23:47, 3 March 2016

Scrolls are printed materials with the magic of one or more spells written upon them. Vellum, paper, papyrus, parchment, and palimpsest are also common nouns for a scroll.

  • To prepare a spell from a scroll, invoke it.
  • To determine which spells are on the scroll, read it.
  • Both of these actions are subject to Arcane Symbols skill checks.

Possible Spells

Scrolls may contain most spells up to level 19 in each spell circle, as well as the high-level Arcane spells Arcane Barrier (1720) and Fash'lo'nae's Gift (1750).

The treasure system will not generate the following spells on scrolls:

The above spells may occasionally be available from special merchants, or from very old scrolls that predate the treasure system changes.

Scroll Infusion

Sorcerers with knowledge of Scroll Infusion may unlock fresh (never invoked) scrolls, allowing more mana to be infused into them, thus increasing the charges. Each spell as well as the entire scroll itself will possess a finite mana capacity, which is tied to the value of the scroll.

  • To determine the number of charges remaining, wave an odeir'cos runestone at the scroll. Only sorcerers may detect charges in this manner.
  • Phase (704) can be used to detect if a scroll can be unlocked. Locked scrolls resist attempts at phasing.

Messaging

The messaging of a successful invocation is as follows:

>invoke 205
1d100: 24 + Modifiers: 151 == 175
You raise the ancient scroll and gesture to invoke the Light spell.
Sparks begin to fly between the ancient scroll and your fingers.  With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.

When the last charge of a particular spell is invoked, the spell name fades from the scroll. An example of this messaging is as follows:

>invoke 205
1d100: 94 + Modifiers: 151 == 245
You raise the ancient scroll and gesture to invoke the Light spell.
Sparks begin to fly between the ancient scroll and your fingers.  With a sudden burst of enthusiasm, the sparks jump into your hand and a charged feeling surrounds you.
As your voice fades, so too does the ink on the scroll, leaving a blank space where the Light spell had previously been written.

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