Sea nymph: Difference between revisions

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m (warding spells)
(changed family to fey, removed outdated play.net bestiary link, added link to nymph on wikipedia)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Sea_nymph.jpg
| level = 2
| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save -->
| family = nymph
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Ensnares, Magic and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Coastal Cliffs]]<br>[[Vornavian Coast]]<br>
| undead = No
| otherclass2 =
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Vornavian Coast
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 44
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Dagger<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 50
{{Creature ability|[[Handaxe]]|+50 [[Attack strength|AS]]}}
| PA2 = Handaxe
{{Creature ability|[[Dagger]]|+50 [[Attack strength|AS]]}}
| warding =
| PAB = 50
| PA3 =
{{Creature ability|[[Calm (201)]]|+10 [[Casting strength|CS]]}}
| PAC =
{{Creature ability|[[Vibration Chant (1002)]]|+2 [[Casting strength|CS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nomaneuver =
| BTA =
| WD1 = Calm (201)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| noability =
| WDA = 10

| WD2 = Vibration Chant (1002)
| WDB = 2
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}
| Melee = 10
{{creature ability|[[Ranged]] | N/A [[Defensive strength|DS]]}}
| Ranged = 7
{{creature ability|[[Bolt]] |+7 [[Defensive strength|DS]]}}
| Bolt = 7
{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}
| UDF = 52
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 6
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 6
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 6
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}
| MjETD = 6
{{creature ability|[[Major Spiritual]]| +6 [[Target defense|TD]]}}
| MnETD = 6
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}
| noability =
| MjSTD = 6
| MnSTD = 6
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| type = boxes, gems, general treasure
| magic items = Yes
| gems = Yes
| boxes = Yes
| other = pristine nymph's hair
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}



Never found far from the life-giving sea, the sea nymph slips onto dry land to waylay unwary adventurers. Depending mostly on her seductive song, she charms her prey into submission, then strikes quickly and deeply with her dagger. From a distance she is often mistaken for a slim sylvan lady. The flowing robe she wears conceals the webbed appendages that give her speed in the ocean.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
Never found far from the life-giving sea, the sea nymph slips onto dry land to waylay unwary adventurers. Depending mostly on her seductive song, she charms her prey into submission, then strikes quickly and deeply with her dagger. From a distance she is often mistaken for a slim sylvan lady. The flowing robe she wears conceals the webbed appendages that give her speed in the ocean.


==Hunting strategies==
==Hunting strategies==
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The hairs sell for around 250 silvers at the Alchemist's pawnshop.
The hairs sell for around 250 silvers at the Alchemist's pawnshop.

Sea nymphs have no armor coverage but will typically spawn wearing a flowing white robe which can be sold at the pawnshop for approximately 27 silvers.


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Nymph Nymph on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 4
|levelp2 = 4
}}
}}

[[Category:Coastal Cliffs creatures]]
[[Category:Vornavian Coast creatures]]

Revision as of 19:42, 16 August 2020

Sea nymph
Sea nymph.jpg
Level 2
Family Fey family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Coastal Cliffs
Vornavian Coast
BCS Yes
HP 44
Speed
Attack Attributes
Physical Attacks
Dagger 50 AS
Handaxe 50 AS
Warding Spells
Calm (201) 10 CS
Vibration Chant (1002) 2 CS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 10
Ranged 7
Bolt 7
Unarmed Defense Factor
UDF 52
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base 6
Paladin Base
Ranger Base
Sorcerer Base 6
Wizard Base
Minor Elemental 6
Major Elemental 6
Minor Spiritual 6
Major Spiritual 6
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other pristine nymph's hair


Never found far from the life-giving sea, the sea nymph slips onto dry land to waylay unwary adventurers. Depending mostly on her seductive song, she charms her prey into submission, then strikes quickly and deeply with her dagger. From a distance she is often mistaken for a slim sylvan lady. The flowing robe she wears conceals the webbed appendages that give her speed in the ocean.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

When looted, sea nymphs may drop "a pristine nymph's hair", which is used in Alchemy to make a smooth stone talisman, the minor luck talisman.

The hairs sell for around 250 silvers at the Alchemist's pawnshop.

Sea nymphs have no armor coverage but will typically spawn wearing a flowing white robe which can be sold at the pawnshop for approximately 27 silvers.

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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