Settlement of Reim: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
== Entry ==
== Entry ==

Lich room # 9147, then thru the vortex.


To access this quest you will need to make your way to Icemule Trace and travel down to Thurfel’s Island. Once there, you will find a watery vortex just off of a pier. Venture into the vortex and through the cavernous approach to begin your journey. At the end of the cavern you will find your point of entry. This is not available yet so don’t go looking!
To access this quest you will need to make your way to Icemule Trace and travel down to Thurfel’s Island. Once there, you will find a watery vortex just off of a pier. Venture into the vortex and through the cavernous approach to begin your journey. At the end of the cavern you will find your point of entry. This is not available yet so don’t go looking!
Line 17: Line 19:


If you are looking to group up with someone but they are in a lower instance group they can flag themselves to enter a higher level instance with REIM LEVEL, but be warned, you will find that your creatures are much harder.
If you are looking to group up with someone but they are in a lower instance group they can flag themselves to enter a higher level instance with REIM LEVEL, but be warned, you will find that your creatures are much harder.

<nowiki>[Thurfel's Island - 9147]
The pier comes to a sudden and abrupt end with no guard rail or warning. The broken and cracked bits of plank point to either storm damage or just plain rot. A watery vortex churns dangerously
in the waters just below the pier, its center crackling with energy. You also see a gold sign.
Obvious exits: west</nowiki>


== Progression and Rare Spawns ==
== Progression and Rare Spawns ==

Revision as of 01:22, 2 August 2016


The level instance groups are as follows:

Group 1: 1-30
Group 2: 31-60 
Group 3: 61-90
Group 4: 91-100 

The quest itself is roughly 200 rooms split into four quadrants of dungeon crawling fun. You have two hours to complete the quest or hunt within the area. This is a scaling and instanced quest entirely made up of undead.

Entry

Lich room # 9147, then thru the vortex.

To access this quest you will need to make your way to Icemule Trace and travel down to Thurfel’s Island. Once there, you will find a watery vortex just off of a pier. Venture into the vortex and through the cavernous approach to begin your journey. At the end of the cavern you will find your point of entry. This is not available yet so don’t go looking!

Premium/Platinum subscribers will be able to access this quest on a daily cooldown of 22 hours. Non-prem/plat subscribers will need to purchase a token which will be available in the Simucoin shop. There will be transport options from other realms to the quest as you unlock a higher reputation level. This will cost energy that you earn by killing creatures within Reim.

If you are looking to group up with someone but they are in a lower instance group they can flag themselves to enter a higher level instance with REIM LEVEL, but be warned, you will find that your creatures are much harder.

Progression and Rare Spawns

As you progress through the quest you will encounter “Rarely Spawned” creatures. These are beefed up and have different names. You will need to hunt these down in order to flag yourself for progression through the quest. If you are blocked when trying to go through a gate/door, this is most likely it.

Death

There is no need to fear. If you die, you will be swept up by gentle, groping, ethereal hands. This will take you on a unique adventure to come back to life. (It will cost you energy and reputation) You will be dumped out in a safe room back at the entrance or where you entered the quest from with Transport. To avoid being pulled away you can life keep yourself at any time or have a friend do so. You are limited to one death per quest run. You are also able to turn off the resurrection mechanics and just have it dump your body out.

Invasions

Automated within the quest environment itself you will find that if you adventure with 4 or more players you may be chosen to win a free invasion! This consists of 2-4 creatures for each player throughout the area of the quest you are in. Prepare to die, clowns. This has a cooldown and will not happen all the time.

Reputation

We have a new reputation system that players earn reputation by killing within the quest. Reputation will allow access to new features and gain more quest energy. Your attack and defense boosts will also be scaled up based on your reputation!

Quest Energy

Quest energy is earned by killing creatures within Reim. This energy can be used for a few BOOSTS, SHOP access, and TRANSPORT into the quest.

Traps

Randomized throughout the quest area are traps. Some will require you to react and respond. Example, if a bow is pointed at your head...DUCK! You will have 5 seconds to respond after prompted to react. If you respond wrong you will still have a randomized chance to avoid the trap... or suffer. There are some traps you cannot avoid.

Here is a little preview of one trap, the Pitfall Trap. This takes the group leader, or you if you are a loner, and drops you into a pitfall trap with another creature. You can try to escape but the creature has a chance to block you. Other members of your group can jump in and help you, or random people walking by.

Retsgirl asks, "Hey Retser, you're looking cute today. Want to go for a walk in this village?"

You say, "Why yes, yes I would, this is so romantic."

RETSGIRL DECIDES TO MOVE NORTHEAST.

Retsgirl plummets into a pitfall trap as something chases her in.

You exclaim, "OMG NO! I SAIF YOU!"

l
[Reim Settlement, Village]
A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a pitfall trap and a large glowing chest.
Obvious paths: north, east, southwest

go trap
You make a flying leap into the pitfall trap!

[Pitfall Trap]

The pit is barren sans carved lengths of sharpened logs stuck into the ground. The ground is stained with dried blood and other fluids pooling around a pile of impaled suits of armor in the exact center. A frayed rope dangles into the pit from above, its excess length messily coiled on the barren floor. You also see an unworldly servant.
Also here: Retsgirl
Obvious paths: none

incant DEATHbyretser

You trace an intricate sign that contorts in the air while forcefully invoking deathbyretser...
Your spell is ready.
You gesture at an unworldly servant.
It dies
You feel a sudden surge of energy rush over your body!
Your reputation with Reim just got better.
The unworldly servant is consumed by ethereal flames as she falls to the ground.
Cast Roundtime 3 Seconds.

You say, "Ladies first."

Retsgirl climbs up the frayed rope.

You climb up the frayed rope.

[Reim Settlement, Village]

A bucket attached to a frayed rope sits on a low stone well in the middle of this corner of the village square. Carefully laid cobblestones run north and east past small shops. A glimpse of a bazaar can be spied through the gap between two empty houses, their fronts identical but for the color of the doors. You also see a large glowing chest.
Obvious paths: north, east, southwest

Retsgirl exclaims, "My HERO!"</nowiki>

Treasures

Randomly generated throughout the quest are treasure chests that you can search. These have a chance for creatures, quest energy/rep, and clumps of dirt that have potential for nice prizes!

Achievements

There are 3 achievements available and each will unlock a post-name title for your character that you achieved it with.

Reach 100,000 kills within the Settlement of Reim. Progress: 0/100000

Reach maximum reputation within the Settlement of Reim. Progress: 1000/10000

Slay all the rare creatures within Reim.



History of Reim