Shadow Mastery

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This Combat Maneuver is deprecated and is no longer implemented. Information in this article is presented for historical reference only.

Shadow Mastery
Mnemonic [smastery]
Type Active Buff
Stamina Cost 20, with 5 minute cooldown period during which the reactivation cost triples to 60.
Requirements None
Available To Rogues, Rangers
Available In Combat Maneuvers
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15


Bonuses to hiding and sneaking for 3 minutes (refreshable). All ranks provide incremental bonuses to Hide and Sneak success rates. Roundtime bonuses are available at the following ranks:

  • Rank 3: -1 RT to Sneak
  • Rank 4: -1 RT to Hide
  • Rank 5: -1 RT to Hide and Sneak (Unlike the other bonuses, this benefit is always present, regardless of whether Shadow Mastery is activated or not)


You become master of the shadows.

Additional Information

Shadow mastery has a fixed stamina cost of 20 and lasts for 3 minutes, but this cost triples to 60 if it is used during the effect's "cooldown" period, which lasts for 5 minutes after activation. Note that if the maneuver is active on a character with 5 ranks, the effects of the third, fourth, and fifth ranks are cumulative, nominally reducing hiding and sneaking from the standard 3 seconds down to 1 second while activated. With Rank 1 of Shadow Dance, a rogue will have Shadow Mastery permanently active with no stamina cost.

Rank 4 of Shadow Mastery is also a prerequisite for rogues to learn Vanish. Rank 5 of Shadow Mastery is also a prerequisite for rogues to learn Shadow Dance.