Shadowy spectre: Difference between revisions

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(changed family to ghost)
(HPs (130), log2 creature description, gas cloud, TDs)
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| area = Plains of Bone <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Plains of Bone <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known> <!-- All new creatures are BCS -->
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = ?
| hitpoints = 130
| roundtime = ?<!-- Creature speed -->
| roundtime = ?<!-- Creature speed -->
}}
}}
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| WDA = 94
| WDA = 94
| OS1 = Call Wind <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Call Wind <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Gas cloud
| MN1 = None <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = None <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = None <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 1 <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1N <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 122-147
| Melee = 122-147
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = 64
| UDF = 161
| UDF = 161
| BarTD = 42
| BarTD = 42
| CleTD = 42
| CleTD = 42
| EmpTD = ?
| EmpTD = 42
| PalTD = ?
| PalTD = 42
| RanTD = ?
| RanTD = 42
| SorTD = ?
| SorTD = 42
| WizTD = ?
| WizTD = 42
| MjETD = ?
| MjETD = 42
| MnETD = 42
| MnETD = 42
| MjSTD = ?
| MjSTD = 42
| MnSTD = ?
| MnSTD = 42
| MnMTD = ?
| MnMTD = 42
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
Line 56: Line 57:
| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = Junk
| other =
| skin = No
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The shadowy specter, a flickering, shadowy apparition, floats inches above the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the specter prefers magical combat to physical combat in its efforts to bring down its foes. Its shadowy shape flickers in and out of reality as its empty eyes stare out in space.
<pre{{log2|margin-right=26em}}>The shadowy specter, a flickering, shadowy apparition, floats inches above the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the specter prefers magical combat to physical combat in its efforts to bring down its foes. Its shadowy shape flickers in and out of reality as its empty eyes stare out in space.</pre>


==Hunting strategies==
==Hunting strategies==

Revision as of 09:48, 28 April 2021

Shadowy spectre
Level 14
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Plains of Bone
BCS <Not Known>
HP 130
Speed ?
Attack Attributes
Physical Attacks
Claw 100-112 AS
Pound 82-102 AS
Closed fist 100-109 AS
Bolt Spells
Major Cold 137 AS
Minor Shock 137 AS
Warding Spells
Repel (Fear) 94 CS
Misc. Offensive Spells
Call Wind
Gas cloud
Special Offensive Abilities
None
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 122-147
Ranged ?
Bolt 64
Unarmed Defense Factor
UDF 161
Target Defense (TD)
Bard Base 42
Cleric Base 42
Empath Base 42
Paladin Base 42
Ranger Base 42
Sorcerer Base 42
Wizard Base 42
Minor Elemental 42
Major Elemental 42
Minor Spiritual 42
Major Spiritual 42
Minor Mental 42
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
The shadowy specter, a flickering, shadowy apparition, floats inches above the ground, seeming to move through solid obstacles with little effort. Possessed of excellent incantation ability, the specter prefers magical combat to physical combat in its efforts to bring down its foes. Its shadowy shape flickers in and out of reality as its empty eyes stare out in space.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Shadowy specters have between 127 and 130 HP.

These creatures are known to drop pale water sapphires, which are an Adventurer's Guild quest item.

Upon a successful hit, the shadowy spectre can impart a cold flare on its opponent. An example of this attack:

>A shadowy spectre swings a closed fist at you!
  AS: +102 vs DS: +86 with AvD: +17 + d100 roll: +99 = +132
  ... and hits for 2 points of damage!
  A feeble blow to your left arm!
A shadowy spectre's touch brings the chill of death!
  ... 30 points of damage!
  Your dead eyes gaze back blankly after the blast connects solidly... or is that an icy stare?
Near-level creatures - edit
Level 12 Level 13 Level 14 Level 15 Level 16
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