Sheruvian harbinger: Difference between revisions

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==Behind The Scenes==
==Behind The Scenes==
Originally "Heralds of Night", these were servants of the [[Unlife]], whose origins were lost to the [[Wars of Dominion]]. Heralds were a kind of status symbol for powerful dark lords, and [[Sheru]] was known to have his own host of them in his [[ICE age|I.C.E. age]] form. There was an anecdote by Andraax of them leading an army of tens of thousands of demons, following an [[Ordainer]], all of whom were serving Sheru who was suddenly and unexpectedly stopped by [[Kai]]. These Heralds were said to ride black unicorns. Their minds were completely dominated and controlled by their swords, which were designed to mockingly represent a similar sword held by [[Lumnis]]. This is implicitly the reason they have some immunities to mental spells.
Originally "Heralds of Night", these were servants of the [[Unlife]], whose origins were lost to the [[Wars of Dominion]]. Heralds were a kind of status symbol for powerful dark lords, and [[Sheru]] was known to have his own host of them in his [[ICE age|I.C.E. age]] form. There was an anecdote by Andraax of them leading an army of tens of thousands of demons, following an [[Ordainer]], all of whom were serving Sheru who was suddenly and unexpectedly stopped by [[Kai]]. Heralds were said to ride black unicorns, but those of Sheru used [[nightmare steed]]s. Their minds were completely dominated and controlled by their swords, which were designed to mockingly represent a similar sword held by [[Lumnis]]. This is why they have some immunities to mental spells.


== References ==
== References ==

Revision as of 10:07, 19 January 2015

Sheruvian harbinger
Picture
Level 63
Family Sheruvian family creatures
Body Type Biped
Undead No
Areas Found Darkstone Castle
The Broken Lands
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Broadsword +324 to +414 AS
Warding Attacks
Bind (214) +284 CS
Mind Jolt (706) +291 CS
Offensive Spells & Abilities
Spirit Strike (117)
Auto cast on melee hit +284 CS
Defense Attributes
Melee +216 to +231 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +210 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base +196 TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual +229 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Shield (202)
Spirit Warding I (101)
Lesser Shroud (120)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

The Sheruvian harbinger is a handsome woman with hypnotic eyes and fair skin. Her demeanor appears emotionless, but you can see some sort of evil fire burning within those dark pupils. A sleek, black breastplate covers most of her torso, and you can see it is made of fine quality. The mere look of the harbinger reminds most people of the tales of the Harbinger of Chaos, spawned forth to do great evil.

Hunting strategies

Sheruvian harbingers are immune to Mind Jolt (706).

Other information

This section has not been added yet; please add to it now!

Behind The Scenes

Originally "Heralds of Night", these were servants of the Unlife, whose origins were lost to the Wars of Dominion. Heralds were a kind of status symbol for powerful dark lords, and Sheru was known to have his own host of them in his I.C.E. age form. There was an anecdote by Andraax of them leading an army of tens of thousands of demons, following an Ordainer, all of whom were serving Sheru who was suddenly and unexpectedly stopped by Kai. Heralds were said to ride black unicorns, but those of Sheru used nightmare steeds. Their minds were completely dominated and controlled by their swords, which were designed to mockingly represent a similar sword held by Lumnis. This is why they have some immunities to mental spells.

References

Near-level creatures - edit
Level 61 Level 62


Level 63 Level 64 Level 65

none

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